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Uzidrate I can find no way to feed a three wide ion beam array in front of three shields and no way to get close without either putting another two tiles between sets or offsetting them by nine tiles. Thus, shields have to be removed. Redundancies in the body of the ship have been removed to make space for internal armor. I widened the back slightly to make room for more engines to compensate for the weight increase and lengthened the side prongs to make space for engines in the front, which in turn required a slight change to their tip shape because they otherwise stuck just out of the FTL bubble.

image https://i.imgur.com/FV0GtcW.png

The second can only be fixed by dramatically upscaling it to fit reverse thrust internally, changing its shape to expand the forward space to accommodate reverse engines, or changing its armaments. So the lasers went out for an ion beam and more electrobolts. As is common in my refits of your designs, shielding has to be sacrificed. Also, this time the price went up, which shouldn't be surprising since you wanted increased capabilities.

image https://i.imgur.com/yZz2KFf.png

WillieSea i took some of your tips and improved it what you think
its still not painted

image https://i.imgur.com/cy3llTN.png

image https://i.imgur.com/thU4sBJ.png

    Upgrade my Glaive MK V please 😃

      simon1954 Armor damage is cheap to repair, but its always better to have shields to take as much of the damage as possible. But if you want to retain that 'shape' then there is probably not much that can be done to improve that. So you have to live with repairing armor all the time. But that is cheaper than repairing weapon systems.

      Also, armor deep inside a ship really serves little purpose, since by the time the enemy is blasting that far into your ship, your pretty much toast anyway. Its better to ensure your crew can keep ammo in the guns and energy in the shields. If you slow that down, then your disabling your ship with poor performance.

      And lastly, if your constantly moving your facing to the enemy, so the enemy is not always attacking one side of your ship, you can get away with less shields and power to that section, since it can recover when another side of your ship is attacking the enemy . The best way to know how efficient your ship is to have a long battle with another ship, and see which energy cores get lighting bolts on them, and which guns can't fire because they don't have available ammo.

        WillieSea thanks for all the tips

        Atarlost I’m learning so much things about ship building now.
        Thx again for the help.

          i have been upgrading my ship for a long time but im bit stuck at the moment because there its so hard to find clear improvement points.
          -those 2 side guns keep going un manned because of bad crew ai i have tryed adding more ammo factorys but they dont want to use them
          Mk1
          image https://i.imgur.com/PeIBhlE.png
          mk2 Tankier aproach but lacks some dmg and guns are taken down pretty fast
          image https://i.imgur.com/o4vyuoD.png
          Mk3 try at middle ground
          image https://i.imgur.com/yTyhvSu.png
          i have like 6 more earlyer versions

          image https://i.imgur.com/aOSpxOp.png

          image https://i.imgur.com/N7ygliu.png

          image https://i.imgur.com/2GrI1bV.png

          upgrade this

          Dumb
          Try improving this

          Upgrade this plz

          Dumb A lot of people won't touch large ships, and I don't necessarily mean the mod. They're a lot more work to upgrade.

            Dumb aw

              WenXiangLee Here is your third ship, greatly improved. It does cost 8,500 more, not a lot more. But it easily destroyed TWO of the original ships while taking only 4K in damages. I am not sure why the AI thought going sideways against your two ships was a good idea, so that is where the damage came from. Its also a lot more maneuverable with the two reverse engines.

              You could remove two of the lasers to bring it closer to the original cost.

              image https://i.imgur.com/GOVsGHL.png

              6 days later

              WenXiangLee I say don't bother with ammo storage, as long as you have your factories near your cannons they will get enough ammo.

                image https://i.imgur.com/YafdeQo.png
                improve this frigate

                ship to improve (it is already good but you never know)

                image https://i.imgur.com/OhbRpEE.png

                  Gladiaxa Try this, its actually cheaper than your ship by $18,700.
                  Its more maneuverable and better armed. And a bit less explode-able.

                  image https://i.imgur.com/WJqqHRN.png

                    WillieSea I will test!

                      can ye improve this i want it to not be able to move but i added thrusters so it could turn
                      it can sometimes have chain reactions could you fix that

                      image https://i.imgur.com/D0rLLym.png

                        I want this to be much tougher and have its power cores less vulnerable while still maintaining its cool looks!
                        image https://i.imgur.com/sG0XB1c.png