Ok, after some editing trying to find where the super laser crashes are coming from, It seems to be from the sect2L/R part.
When I removed these lines, I haven't experienced anymore crashes related to the laser even with it getting destroyed and the game being heavily modded. (I'm using the 0.2.5p ver)
CrewIdler
{
Type = CrewIdler
MaxCrew = &../../CrewCapacity
Buffer = .25
}