Mine game crashes everytime I try and warp to this planet.
(Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.)
---> System.IO.FileNotFoundException: Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.
File name: '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.File.OpenRead(String path)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable`1 randSeed)
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints()
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, BountyTierRules tier, Vector2 spawnLoc, Rand rand)
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List`1 spawnedBounties)
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot()
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode, UInt64 simSeed, Boolean atmosphericEffects)
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode)
at Cosmoteer.Game.GameRoot.<>cDisplayClass129_1.<JumpToNode>b2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__274_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location where exception was thrown ---
at Cosmoteer.Game.GameRoot.<>cDisplayClass129_0.<<JumpToNode>g_GoToNodeTask|0>d.MoveNext()
--- End of inner exception stack trace ---
at Cosmoteer.Game.GameRoot.JumpToNode(MapNode node, List`1 shipsToJump)
at Cosmoteer.Game.GameRoot.DoLocalPlayerFtlJump()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state)
at Halfling.Application.QueueingSyncContext.HandleQueue()
at Halfling.Application.Director.GetRunIterator()+MoveNext()
at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
at Cosmoteer.GameApp.Main(String[] args)
09/16/2020 02:48:03 | Logging successful initialized.
09/16/2020 02:48:03 | .NET Core Runtime Version: 3.1.7
09/16/2020 02:48:03 | Running as a 64-bit process.
09/16/2020 02:48:03 | Local: en-US
09/16/2020 02:48:03 | Language: en-US
09/16/2020 02:48:03 | Cosmoteer version 0.15.11a build 0.15.11a_standalone
09/16/2020 02:48:03 | Build Date: 8/31/2020 7:11:20 PM
09/16/2020 02:48:03 | Build Commit: 5fc5db87c96428cceaea9e579f65260d9a799d8c
09/16/2020 02:48:03 | Microsoft Windows 10 Pro 64-bit 10.0.19041
09/16/2020 02:48:03 | Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz (4 logical / 2 physical cores)
09/16/2020 02:48:03 | 7989.1 MB RAM
09/16/2020 02:48:03 | AMD Radeon(TM) R7 250 (23.20.806.256) (12/6/2017)
09/16/2020 02:48:03 | 2048.0 MB VRAM
09/16/2020 02:48:03 |
09/16/2020 02:48:04 | Loaded app settings.
09/16/2020 02:48:04 | Set application DPI mode: PerMonitor
09/16/2020 02:48:04 | Setup default cursor.
09/16/2020 02:48:04 | Using display adapter 0
09/16/2020 02:48:04 | Created DXGI factory.
09/16/2020 02:48:04 | Adapter #0: AMD Radeon(TM) R7 250
09/16/2020 02:48:04 | Output #0: Generic PnP Monitor (1920x1080)
09/16/2020 02:48:04 | Adapter #1: Intel(R) HD Graphics
09/16/2020 02:48:04 | Adapter #2: Microsoft Basic Render Driver
09/16/2020 02:48:04 | Updated Windows form configuration for borderless window.
09/16/2020 02:48:04 | Created Windows form.
09/16/2020 02:48:04 | Direct3D Feature Level: Level_11_0
09/16/2020 02:48:04 | Created Direct3D 11 Device.
09/16/2020 02:48:04 | Created swap chain: 1920x1080.
09/16/2020 02:48:04 | Created window.
09/16/2020 02:48:04 | Created clock.
09/16/2020 02:48:04 | Created graphics manager.
09/16/2020 02:48:04 | Created XAudio2 device.
09/16/2020 02:48:04 | Created audio manager.
09/16/2020 02:48:04 | Created input manager.
09/16/2020 02:48:04 | Created default font.
09/16/2020 02:48:04 | Initial app state is 'MainMenu'
09/16/2020 02:48:04 | Initial application settings:
09/16/2020 02:48:04 | LastGameVersion:
09/16/2020 02:48:04 | InitState: MainMenu
09/16/2020 02:48:04 | Language:
09/16/2020 02:48:04 | LockCursor: False
09/16/2020 02:48:04 | EdgePanMode: Analog
09/16/2020 02:48:04 | EdgePanSpeed: 15
09/16/2020 02:48:04 | KeyboardPanSpeed: 15
09/16/2020 02:48:04 | KeyboardZoomSpeed: 10
09/16/2020 02:48:04 | KeyboardRotSpeed: 90°
09/16/2020 02:48:04 | EnableMouseWheelZoom: True
09/16/2020 02:48:04 | InvertMouseWheelZoom: False
09/16/2020 02:48:04 | MouseWheelZoomSpeed: 1.12
09/16/2020 02:48:04 | MouseWheelZoomAtCursor: True
09/16/2020 02:48:04 | AutoTrackOnScreenShips: True
09/16/2020 02:48:04 | StickyFocus: True
09/16/2020 02:48:04 | DpiScaleMode: Dpi100
09/16/2020 02:48:04 | AnimateBackgrounds: True
09/16/2020 02:48:04 | BackgroundGrid: True
09/16/2020 02:48:04 | FancyParticles: True
09/16/2020 02:48:04 | UncompressedTextures: False
09/16/2020 02:48:04 | TargetFps: FpsTarget30
09/16/2020 02:48:04 | AllowShipDeselection: False
09/16/2020 02:48:04 | CtrlSelectsParts: True
09/16/2020 02:48:04 | EnableCollisionAvoidance: True
09/16/2020 02:48:04 | EnableArrivalMatching: True
09/16/2020 02:48:04 | PreferBlueprintMode: False
09/16/2020 02:48:04 | BlueprintAutoPause: True
09/16/2020 02:48:04 | ShowInvalidBlueprints: True
09/16/2020 02:48:04 | ShowAutoRemovedParts: True
09/16/2020 02:48:04 | ShowAutoRemovedDecals: True
09/16/2020 02:48:04 | BuildAutoRotate: True
09/16/2020 02:48:04 | BuildAutoInteriors: True
09/16/2020 02:48:04 | PaintAutoRotate: True
09/16/2020 02:48:04 | PaintAllowOverwrite: True
09/16/2020 02:48:04 | PaintMirrorEnabled: False
09/16/2020 02:48:04 | PaintMirrorAxis: Vertical
09/16/2020 02:48:04 | RepairAutoRotate: False
09/16/2020 02:48:04 | BuildAllowOverwrite: True
09/16/2020 02:48:04 | BuildAutoDoors: True
09/16/2020 02:48:04 | BuildShowNearestPaths: True
09/16/2020 02:48:04 | BuildMirrorEnabled: False
09/16/2020 02:48:04 | BuildMirrorAxis: Vertical
09/16/2020 02:48:04 | ShowStatBars: True
09/16/2020 02:48:04 | CrewMirrorEnabled: False
09/16/2020 02:48:04 | CrewMirrorAxis: Vertical
09/16/2020 02:48:04 | CrewAutoRotate: True
09/16/2020 02:48:04 | ShowCrewPaths: True
09/16/2020 02:48:04 | ShowCrewHomes: True
09/16/2020 02:48:04 | DefaultRoles:
09/16/2020 02:48:04 | RowsOfParts: 1
09/16/2020 02:48:04 | GrabLeavesCorridors: True
09/16/2020 02:48:04 | RepairAutoDoors: True
09/16/2020 02:48:04 | AutoHireCrew: True
09/16/2020 02:48:04 | PartToolTips: True
09/16/2020 02:48:04 | PartToolTipsDefaultToStats: False
09/16/2020 02:48:04 | AutoSave: True
09/16/2020 02:48:04 | AutoSavesToKeep: 10
09/16/2020 02:48:04 | QuickSavesToKeep: 10
09/16/2020 02:48:04 | AutoSaveInterval: 600
09/16/2020 02:48:04 | SaveLostShips: True
09/16/2020 02:48:04 | LostShipsTokeep: 10
09/16/2020 02:48:04 | FtlAutoSave: True
09/16/2020 02:48:04 | ShowOnShipIndicators: True
09/16/2020 02:48:04 | ShowZoomedOutBlibs: True
09/16/2020 02:48:04 | ShowOffScreenBlips: True
09/16/2020 02:48:04 | PingNearbyEnemies: True
09/16/2020 02:48:04 | AutoPauseOnLostFocus: True
09/16/2020 02:48:04 | ScreenShake: True
09/16/2020 02:48:04 | ShowMidpointFocusWidget: True
09/16/2020 02:48:04 | VersionCheckMode: Stable
09/16/2020 02:48:04 | EnableMetrics: True
09/16/2020 02:48:04 | PreferBorderlessWindowToggle: False
09/16/2020 02:48:04 | MasterVolume: 1
09/16/2020 02:48:04 | EffectsVolume: 1
09/16/2020 02:48:04 | InterfaceVolume: 1
09/16/2020 02:48:04 | MuteWhenUnfocused: False
09/16/2020 02:48:04 | ShowTutorials: True
09/16/2020 02:48:04 | AutoFtlJump: False
09/16/2020 02:48:04 | DefaultPaintScheme:
09/16/2020 02:48:04 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.Paint.PaintScheme]
09/16/2020 02:48:04 | DefaultBuildTool: Grab
09/16/2020 02:48:04 | DefaultDecalTool: Grab
09/16/2020 02:48:04 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/16/2020 02:48:04 | PlayerColor:
09/16/2020 02:48:04 | EnemyColor:
09/16/2020 02:48:04 | NeutralColor:
09/16/2020 02:48:04 | RotateMinimap: True
09/16/2020 02:48:04 | MiniviewInCombatMode: Auto
09/16/2020 02:48:04 | MiniviewNotInCombatMode: Auto
09/16/2020 02:48:04 | MiniviewLockRotation: False
09/16/2020 02:48:04 | MiniviewSize:
09/16/2020 02:48:04 | ShowInteriors: False
09/16/2020 02:48:04 | ShowAllCommands: False
09/16/2020 02:48:04 | AlwaysShowCommandWidgets: False
09/16/2020 02:48:04 | ShowSelectedPartStatusBars: True
09/16/2020 02:48:04 | PreferShipRelativeAttackAngle: False
09/16/2020 02:48:04 | PreferWorldRelativeFollowAngle: False
09/16/2020 02:48:04 | DirectControlEnableWeapons: True
09/16/2020 02:48:04 | DirectControlAimAssist: True
09/16/2020 02:48:04 | DirectControlAutoBrake: True
09/16/2020 02:48:04 | DirectControlAutoFaceCursor: False
09/16/2020 02:48:04 | DirectControlViewFollowsCursor: False
09/16/2020 02:48:04 | DirectControlAutoRotateView: False
09/16/2020 02:48:04 | DirectControlAutoZoomView: False
09/16/2020 02:48:04 | ShipLibraryLargeIcons: False
09/16/2020 02:48:04 | BreakFormationToAttack: True
09/16/2020 02:48:04 | DisplayAllShips: False
09/16/2020 02:48:04 | ShowAdvancedCommands: False
09/16/2020 02:48:04 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/16/2020 02:48:04 | AutoDisableMods: True
09/16/2020 02:48:04 | DeleteFileOnStartup:
09/16/2020 02:48:04 | DefaultGameMode:
09/16/2020 02:48:04 | DefaultCreativeModeMapSize: 0
09/16/2020 02:48:04 | DefaultBountyModeDifficulty: 0
09/16/2020 02:48:04 | DefaultBountyModeMapSize: 0
09/16/2020 02:48:04 | DefaultBountyModeStarterShip: 0
09/16/2020 02:48:04 | MPShipColorMode: RandomPerPlayer
09/16/2020 02:48:04 | MPBlipColorMode: FriendAndFoe
09/16/2020 02:48:04 | MPShowDamagePoints: True
09/16/2020 02:48:04 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
09/16/2020 02:48:04 | AllowP2PConnections: True
09/16/2020 02:48:04 | PreferLAN: False
09/16/2020 02:48:04 | DefaultServer: 0
09/16/2020 02:48:04 | ShowNewsOnStartup: True
09/16/2020 02:48:04 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
09/16/2020 02:48:04 | ShowNewsAlerts: True
09/16/2020 02:48:04 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
09/16/2020 02:48:04 | MainMenuBackgroundIndex: 0
09/16/2020 02:48:04 | CycleMainMenuBackground: True
09/16/2020 02:48:04 | DefaultAuthorName:
09/16/2020 02:48:04 | ShowSteamWishlistPrompt: True
09/16/2020 02:48:04 | Starting main game loop...
09/16/2020 02:48:05 | Enabled mods:
09/16/2020 02:48:14 | cosmoteer.huge_ships
09/16/2020 02:48:14 | Lafiel.Abh
09/16/2020 02:48:15 | SW.StarWars
09/16/2020 02:48:15 | Loaded language 'en'.
09/16/2020 02:49:25 | Loaded game data in 80.6 seconds.
09/16/2020 02:51:57 | Loaded game named 'Auto-Save 2020-09-16_02-45-05'.
09/16/2020 02:51:57 | Game pushed onto stack.
09/16/2020 02:51:57 | Game mode is: BountyGameModeManager
09/16/2020 02:52:03 | Starting local player FTL jump...
09/16/2020 02:52:14 | Saved game as "Auto-Save 2020-09-16_02-52-03".
09/16/2020 02:52:14 | Making FTL jump...
09/16/2020 02:52:17 | Memory usage at time of crash: 3,083,075,584
09/16/2020 02:52:17 | Application state stack at time of crash:
09/16/2020 02:52:17 | Cosmoteer.Game.GameRoot
09/16/2020 02:52:17 | Cosmoteer.Gui.TitleScreen
09/16/2020 02:52:17 | FPS at time of crash: 57.94393
09/16/2020 02:52:17 | Running processes at time of crash: ApplicationFrameHost, atiesrxx, audiodg, backgroundTaskHost, Cosmoteer, csrss, ctfmon, dasHost, Discord, dllhost, dwm, explorer, fontdrvhost, GameBar, GameBarFT, GamingServices, GamingServicesNet, Idle, igfxpers, jucheck, jusched, LockApp, lsass, Memory Compression, Microsoft.Photos, msedge, MsMpEng, NisSrv, OneDrive, PnkBstrA, PnkBstrB, RadeonSettings, Registry, RuntimeBroker, SearchApp, SearchIndexer, SecurityHealthService, SecurityHealthSystray, services, SettingSyncHost, SgrmBroker, sihost, Skype, smartscreen, smss, spoolsv, StartMenuExperienceHost, steam, SteamService, steamwebhelper, svchost, System, taskhostw, Taskmgr, TextInputHost, wininit, winlogon, WinStore.App, XboxAppServices, YourPhone,
09/16/2020 02:52:17 | System.AggregateException: One or more errors occurred. (Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.)
09/16/2020 02:52:17 | ---> System.IO.FileNotFoundException: Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.
09/16/2020 02:52:17 | File name: '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'
09/16/2020 02:52:17 | at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
09/16/2020 02:52:17 | at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
09/16/2020 02:52:17 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
09/16/2020 02:52:17 | at System.IO.File.OpenRead(String path)
09/16/2020 02:52:17 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable`1 randSeed)
09/16/2020 02:52:17 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints()
09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, BountyTierRules tier, Vector2 spawnLoc, Rand rand)
09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)
09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)
09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List`1 spawnedBounties)
09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot()
09/16/2020 02:52:17 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode, UInt64 simSeed, Boolean atmosphericEffects)
09/16/2020 02:52:17 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode)
09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.<>cDisplayClass129_1.<JumpToNode>b2()
09/16/2020 02:52:17 | at System.Threading.Tasks.Task.InnerInvoke()
09/16/2020 02:52:17 | at System.Threading.Tasks.Task.<>c.<.cctor>b__274_0(Object obj)
09/16/2020 02:52:17 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
09/16/2020 02:52:17 | --- End of stack trace from previous location where exception was thrown ---
09/16/2020 02:52:17 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
09/16/2020 02:52:17 | at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
09/16/2020 02:52:17 | --- End of stack trace from previous location where exception was thrown ---
09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.<>cDisplayClass129_0.<<JumpToNode>g_GoToNodeTask|0>d.MoveNext()
09/16/2020 02:52:17 | --- End of inner exception stack trace ---
09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.JumpToNode(MapNode node, List`1 shipsToJump)
09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.DoLocalPlayerFtlJump()
09/16/2020 02:52:17 | at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state)
09/16/2020 02:52:17 | at Halfling.Application.QueueingSyncContext.HandleQueue()
09/16/2020 02:52:17 | at Halfling.Application.Director.GetRunIterator()+MoveNext()
09/16/2020 02:52:17 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
09/16/2020 02:52:17 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
09/16/2020 02:52:17 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
09/16/2020 02:52:17 | at Cosmoteer.GameApp.Main(String[] args)
09/16/2020 02:52:43 | Actual data hash: 40bce277c3f5a4ed2b53e87d316e14b7
09/16/2020 02:52:43 | Expected data hash: 40bce277c3f5a4ed2b53e87d316e14b7
09/16/2020 02:52:43 | Director received exit call.
09/16/2020 02:52:43 | Disposed default font.
09/16/2020 02:52:43 | Disposed XA2AudioManager device.
09/16/2020 02:52:43 | Disposed audio manager.
09/16/2020 02:52:43 | Disposed clock.
09/16/2020 02:52:43 | Disposed input manager.
09/16/2020 02:52:43 | Disposed graphics manager.
09/16/2020 02:52:43 | Disposed swap chain.
09/16/2020 02:52:43 | Disposed Direct3D device.
09/16/2020 02:52:43 | Disposed DXGI factory.
09/16/2020 02:52:43 | Closed Windows form.
09/16/2020 02:52:43 | Director received exit call.
09/16/2020 02:52:43 | Disposed window.
09/16/2020 02:52:43 | Disposed platform interface.
09/16/2020 02:52:43 | Closing log output file...
I would assume it's because of the Y-Wing? But I have no idea what's wrong with it.