https://forum.cosmoteer.net/d/1894-fallen-empire-faction - Original
Being isolated for a long time is not good for a person. Now imagine it is a race of war and vengeance hungry savages.
The Fallen Empire has started to rise, as it is now expanding from its original system and taking over other systems for there new designed fleet. Even if they have accomplished lots, domination is far off.
Ships 2.0:
Mosquito:

Cost: 73,750
Crew: 10
Desc: The upgraded mosquito is designed to be a more durable and reliable damage dealer with high combat capabilities.
Maverick:

Cost: 119,500
Crew: 24
Desc: As the original maverick was a failure at every job it was said to posses, this new version changes the design to a more front line heavy ship.
Charger:

Cost: 153,350
Crew: 38
Desc: Now with an Ion laser and it is a more offensive based ship.
Bruiser:

Cost: 190,050
Crew: 30
Desc: A heavier broadsider with some shielding and a more viable DPS.
Battleship:

Cost: 311,200
Crew: 80
Desc: Stronger, More shields, Faster, and did i say Stronger?
Elite:

Cost: 336,100
Crew: 68
Desc: The best pilots in the fleet get to ride these, the strongest non-flagship they have created, More than one will cause a problem. Fire can be deadly to all battleships though.
Spearhead:

Cost: 223,100
Crew: 56
Desc: A complete failure its job, the only thing they could do was put a shield, more lasers and more armour.
'Lost Chance':

Cost: 1,250,400
Crew: 400
Desc: The lost chance now sits as a omen to all slaves who reside on Empire controlled planets, Planned to go into mass production for planetary defense.
Relic Battleship: (Minigun Mod)

Cost: 1,711,300
Crew: 222
Desc: Unlocking the omega power of the stations core, it now has the capability to shred through ships using its omega 'rays'.
Siege Ship C1V - MD7:

Cost: 679,400
Crew: 172
Desc: A ship for offensive/defensive attack operations, strong frontal shield used for pushing planetary defenses or large fleets.