Hello 0.5.6 test Version most bug fix override speed set 1x to 1/20 now not over 1x hot fix is temporary bugfix to the game engine improves or i get around it add up x speed on way if work good.
will work with bug fixes in the coming days have fun
Hello 0.5.5 test Version
alot fix bug lag down and be balancing my 6x typ of Fighters and off on button for Rotary Particle Beam Cannon and lower fire rate alot on small missiles tubes and get lag down on samll wepones system like DPAA and add ono wepone base on rail gun +add tire2 some ships to bounty still need alot work is test
Know bug dont use 4x speed stay to 1x if dont have a ton ram will override speed set next day or do full 1/4 on speed on it parts
Button on/off "ShowWithShipCommands"
is not done test on it but i add to some bounty ships for fun
Hello everyone the way of carrier/fighters in to bounty is here 0.5.0 test Version
in to bounty 72 ships and Gnerl Fighters squads
Standard Armament Typ S + 2x Below Mounted Deuawhaug Rasar 4 Typ Small Multi Purpose HE Warhead And a Weak Rocket Booster on it
Pilot Gnerl Fighter Standard Armament Typ M + Two Martszur-43 PD-10a side Mounted Pods 175d Arc PD is Tech Lvl II
Fighter/Mech Resupply Drone Touwhaug Rasar Small Missile parts Storage 20x3 /tip how use it Fighter/Mech Resupply Drone Target Part of Squad You Like To Resupply !Hot key T! if Dont Start resupply !Move The Fighter/Mech Squad lite bit and wait!
- Fighter/Mech Resupply Deuawhaug Rasar Typ 16 Torpedo parts is Tech II
know bug dont run speed over 1x in combat and dont place fighter on fighter
Hello everyone. 0.4.5 test Version
OK done not able to and new stuff to bounty going to wait have i full set of old weapons systeam to top mounted wariant but do Gnerl Fighters squads to bounty next day + have not compressed png.files and so on so bit big 180mb do next day to so like test Version i give out now
+ Gnerl Fighters 4 typs 3 rank Rookie 1 Pilot typ/plan for the Fighters/Mech rank squad tag system am work and is go to "Rookie rank" to "Pilot Rank" to "Veterans rank" to "Ace" to "legendary pilots = Max and Miriya maby add of lore name to it like Walt/Lefie" legendary pilots will have super God buff to squad they are in and have best of best of reflex weapon system + a ton of mod on them like in build micro reflex warhead missiles manufacture systeam and be hard to kill like herkules. but they will cost like destroyer class ship and need alot of specialized parts on carrier ship they are on / is only plan for now
Back to 0.4.5
+ add 3 typs of Rookie Gnerl Fighters
Rookie Nooby Standard Armament Typ 1x Very Small Rotary Particle Beam Cannon And 4x Autoloader Small Missiles Launcheder In build In To the Gnerls Fuselage Ammo 4 Per Launcheder! Total 16x Typ Touwhaug Rasar typ for "MRMW" "LRSW" "SRBW" Small Missiles / they sqaud base Fighters for is easy build control and save but fully autonomous to got FLT/Space fold systeam one crow and so on yep you can play bounty and only use them if like to but ammo be bit mm no ammo / have done ammo refill system plan on next day
- Gnerl Fighter Pilot Typ L Got Bit More Skill /Gnerl Fighter Standard Armament Typ L + One Below Mounted Deuawhaug Rasar 16 Typ Small Long Range Small Anti-Ship Warhaed Guide Torpedo On The Under Weapon System Hard Point of Gnerl Fighter
+ sqaud leaders Tags for Gnerl Fighters rank Rookie/Pilot Rank
is base part for squad
Try to to explain in easy way do video on next day
Tag = "the squad Tag and rank" L = "leaders of the squad" 1 = "rank typ rookie" 2= "rank typ pilot" L.1..2. mixed squad is + PT have full mix tag to it side ones only 1 and 2 get it ?
ok you build squad from it first place the tag and build squad out one side of it
- Deuawhaug Rasar 16 TYP L Small Very Torpedo Tube Launcheder is Tech II
Hold 1 Deuawhaug Rasar 16 Typ Small Long Range Small Anti-Ship Guide Torpedo long Reload Time is Tech II
- Zentraedi Deuawhaug Rasar Typ 16 missile parts factory is Tech II
Deuawhaug Rasar Typ 16 Torpedo parts Storage Hold up 6 boxes is Tech II
Deuawhaug Rasar Typ 16 Torpedo parts Storage Hold up 6 boxes is Tech II
+ Makral Mossil R58 Small Rotary Particle Beam Cannon
Anti Fighters/Mech DP AA GUN System !Missils torpedos and on guide Bombs will be shredder to if get in line of the fire of it. Works vs big ship to + Top mounted wariant of it
+ Top mounted wariant of PDL and PDA
Demo video on 0.4.5
Demo video is here
found the bug ship now Bounty works
add more Spread to Makral Mossil 482 Medium Particle Beam cannon
and fast production on Zentraedi Touwhaug Rasar small missiles parts factory
and moved Zorlev-247-Trafla protoculture-Fueled Reflex Furnace Cluster to Zentraedi Storage and Magazin bays and Factories
Bug fix balaning most on Makral Mossil 482 Medium Particle Beam and bit buff to Small Short Range Big Warhead Missiles Dmg
Think i fix bug out in bounty mod not 100%
and Openasing small missiles to get lag down. point if like 1000+ flying around
Zentraedi Medium Space Fold System !no texures done! = like FTL
Zentraedi big sensor array texture not done work like normal one at the time
new weapon Makral Mossil 482 Medium Particle Beam Do Good Damage at Long Range But Use Alot Of Power 4x Protoculture PowerCell Typ I one shot And Cannon Electric Fields Coils And Crystal Lense Need a Long Time To Cool Down. ! pag files not 100% done
- bug fix and 13 new ships bounty mod total of 28 now
^ CL class old refitt with Zentraedi tech I surplus weapons
Small Zentraedi Control Room Unlock Zentraedi tech level 1 Parts! textures not done
Reaction-mass Thruster Varelev Ts-S10 fusion-plasma reaction thrusters with protoculture energizer top mounted pod 360d truster
- Maneuvering Thrusters Varelev Mt-S33 Fusion-plasma reaction thruster clusters with steerable nozzles
Medium Typ Maneuvering Thrusters steerable nozzles 20d- to 20d+
- Zentraedi reinforced Storage for protoculture Power Typ I Equip with short circuit discharge prevention system"
APPcellStorageIcon = "Zentraedi reinforced Storage for protoculture Power Typ I Equip with short circuit discharge "prevention system The Short circuit discharge prevention system. Discharge the Reflex Power in to Fold Space" = no big BOOM
- Improvast storage for protoculture Power Typ I Yes sir i put extra ammo in corridor 07 for for protoculture Power Typ I and boxes of small missiles parts
!Plain stupid if fill up all carrioder you will end up like battlecruiser HMS Hood big boom yes they but extra GUN propellants in carriodor from the two main gun citadels to main magzines on the ship
+ new Gui texture not 100% done
Zentraedi Storage and Magazin bays and Factories"
"Zentraedi Weapon Systems and Defense Systems"
"Zentraedi Armour platings"
"Zentraedi Ships Systems"
- new Desc = "Medium XL protoculture powercell Typ I Storage Hold 42 Powercells At Cost of Low Armor. If the protoculture Powercell short circuit the Reflex Power in it will brake hold in the time fabric of space in to Fold space and discharge back to time space fabric = BOOM !one AA typ protoculture Powercell can drive sport car 5 year no stop"
and Zorlev-247-Trafla A Small Zentraedi-Protoculture-Fueled Reflex Furnace Cluster refill protoculture Powercell with new Reflex Power
- Next new power system: Zorlev-247-Trafla protoculture-fueled Reflex furnace cluster
Lite Video on it
+ Protoculture powercell Typ I
- Medium XL protoculture powercell Typ I Storage Hold 42 Powercells At Cost of Low Armor
+ Update all wepones to use protoculture powercell Typ I and rename them to fit lore of Zentraedi more to like Makral Mossil 253 Small Particle Beam Cannon
Bolt Maneuvering Thrusters = fusion-plasma reaction thruster clusters with steerable nozzles. Sixteen encircle each upper engine sponsons forward of the engine proper, three are located to the sides and ventral hull before the lower engine, and four are located around the nose of the ship.
Reaction-mass Thruster = Varelev Ts-S25 fusion-plasma reaction th
Next Maneuvering Thrusters = fusion-plasma reaction thruster clusters with steerable nozzles. Sixteen encircle each upper engine sponsons forward of the engine proper, three are located to the sides and ventral hull before the lower engine, and four are located around the nose of the ship.
Reaction-mass Thruster = Varelev Ts-S25 fusion-plasma reaction thrusters with protoculture energizer"
new control room
- Balancing all weapons don lite more damage bit more vs shields work better vanilla
- Add PenetrationFactor to lasers
- Add one new ship
- Zentraedi reinforced corridor to all old ships + removed 3 ships do to off grid bug
- Zentraedi reinforced corridor done
Bug Fix = off set shot + Turret mixup to TurretEmitter = animations is synced
Zentraedi reinforced corridor +50% HP +0.2.5 PenetrationResistance +70% Cost !
"new PD laser shot texture"
"Add texture and animation to new PD guns"
- "armor typ Zentraedi Damage Absorb Armor. Have more HP and more damage resistance almost non-existent penetration resistance " Ty to Xavius for the idea
"Zentraedi medium laser cannon"
"17 Zentraedi ships to Bounty Mode"
"Zentraedi Small missiles launcher Typ 12xSRBW Hold up to 12 Small Short Range Big Warhead Missiles. Good at close range"
- "Zentraedi Small missiles launcher Typ 12xMRMW Hold up to 12 Small Medium Range Medium Warhead Missiles. Standard small missile"
- "Zentraedi Small missiles launcher Typ 12xLRSW Hold up to 12 Small Long Range Small Warhead Missiles. Good at soft up enemy before close combat"
- Zentraedi small missiles parts factory it manufacturer boxes of small missile parts one boxes = 3 small missiles parts = 3 small missiles of any typ. And hold up to 16x3 boxes small missile parts texture not done."
- "Zentraedi Storage room fore small missiles parts hold up to 20x3 boxes small missile parts"
"Zentraedi small laser cannon"
Suggestions and ideas balancing are welcome like it to work with vanilla