Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

kola2134 send the log and i will gladly help you.

    what log

      kola2134 the crash log. Whe the game crashes it shows ypu an error log. Send it so i can see the problem.

        9 days later

        Hi everyone? having a good day? Well I have to announce the date for our next update!!! it will be on the 4.11.2017. I will be Streaming for you! I will be talking about some new stuff! and new features that we did! So dont miss it. We will have a lot of fun!!!! See you next week!

        i so wanna get the eye of doom but it crashes when i try to eable it 😞

        btw you should add a blood shield to fit the theme so you dont need to use the blue shields 🔴 🛡

          Minion222 the lore of the Blood cult, is that they dont use sheilds. the relay on thier armor.

            Minion222 it crashes when you enable it? can you plz send the log?

              the shields right i forgot about that sorry the log could you tell me how to "paste bin" first so i can send you it

                oh and also i built a ship with the soul cages ,blood corridors (only blood stuf) but the crew wouldnt go and power anything just the thrusters thst where right next to them well i also had shields and an FTL drive

                oh and id also like you to make a blood version of the armor triange

                Minion222 If you desecrate the blood cult mod ships with normal parts, ugh how could you!?
                you need both blood temple and a reactor, plus to power the cannons you need bloodshels you darn abomination!

                Doge420GoodGuy Hey stop, let him do what ever he desire. Im happy that he download the mod.

                Minion222 just copy and paist the error. (only the first lines.)

                  k

                    Doge420GoodGuy it works i decided to remove those parts anyways had shields removed them bcs they didnt fit

                      on.DeserializeException: Deserialization from source "<C:\Games\Cosmoteer\Data\rules.txt>" failed. ---> System.Reflection.TargetInvocationException: Obiekt docelowy wywołania zgłosił wyjątek. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Games\Cosmoteer\Data\Ships\Terran\terran.txt>/Terran" failed. ---> System.Reflection.TargetInvocationException: Obiekt docelowy wywołania zgłosił wyjątek. ---> System.ArgumentOutOfRangeException: Określony argument jest spoza zakresu prawidłowych wartości.

                      Nazwa parametru: mipLevel

                      w Halfling.Graphics.Texture.GetMipLevelSize(Int32 mipLevel, IntVector2D level0Size) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\Texture.cs:wiersz 457

                      w Halfling.Graphics.D3D11.D3D11Texture.AllocMipLevels() w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11Texture.cs:wiersz 477

                      w Halfling.Graphics.D3D11.D3D11Texture..ctor(D3D11GraphicsManager gfx, Fast2DArray`1 data, Int32 mipLevels, AbsolutePath filepath, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11Texture.cs:wiersz 222

                      w Halfling.Graphics.D3D11.D3D11TextureFactory.CreateTexture(Fast2DArray`1 array, AbsolutePath filepath, TextureSampleMode sampleMode, TextureUVMode uvMode, Int32 mipLevels, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11TextureFactory.cs:wiersz 77

                      w Halfling.Graphics.TextureFactory.Create(Fast2DArray`1 array, TextureSampleMode sampleMode, TextureUVMode uvMode, Int32 mipLevels, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\TextureFactory.cs:wiersz 156

                      w Cosmoteer.Ships.Rendering.AtlasTools.CreateAtlasTextures(IEnumerable1 bitmaps, IntVector2D maxSize, Boolean powerOf2, Int32 padding, ICollection1 resultRects, TextureSampleMode sampleMode, TextureUVMode uvMode, Int32 mipLevels, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\AtlasTools.cs:wiersz 247

                      w Cosmoteer.Ships.Rendering.AtlasTools.BuildAtlases(IEnumerable`1 inputAtlasSprites, AtlasTextureParams parameters) w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\AtlasTools.cs:wiersz 140

                      w Cosmoteer.Ships.ShipRules..ctor(GenericSerialReader reader, ProgressTracker pt) w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipRules.cs:wiersz 143

                      --- Koniec śladu stosu wyjątków wewnętrznych ---

                      w System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)

                      w System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)

                      w Halfling.Serialization.Base.BaseSerializer`10.GenericConstructorDeserializationMethod.TryDeserialize(TSerializer s, TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker, Object& obj) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 2241

                      w Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 545

                      --- Koniec śladu stosu wyjątków wewnętrznych ---

                      w Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 607

                      w Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 173

                      w Halfling.Serialization.DefaultSerializers.ArraySerializer.FillArrayRanks(Array a, Type elementType, ObjectTextSerializer serializer, IOTNode curNode, List`1 curIndices, Int32 numRanks, ProgressTracker pt) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\DefaultSerializers\ArraySerializer.cs:wiersz 332

                      w Halfling.Serialization.DefaultSerializers.ArraySerializer.FillArrayRanks(Array a, Type elementType, ObjectTextSerializer serializer, IOTNode curNode, List`1 curIndices, Int32 numRanks, ProgressTracker pt) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\DefaultSerializers\ArraySerializer.cs:wiersz 352

                      w Halfling.Serialization.DefaultSerializers.ArraySerializer.Read(ObjectTextSerializer s, IOTNode node, Type type, ProgressTracker progressTracker) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\DefaultSerializers\ArraySerializer.cs:wiersz 107

                      w Halfling.Serialization.Base.BaseSerializer`10.SpecificDeserializerDeserializationMethod.TryDeserialize(TSerializer s, TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker, Object& obj) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 1972

                      w Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 545

                      w Halfling.Serialization.Base.BaseSerializer`10.ReflectiveRead(TSource source, Object target, DeserializationReflectionInfo dri, Boolean forceNoOption, ProgressTracker pt) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 681

                      w Halfling.Serialization.Base.BaseSerializer`10.GenericSerialReaderImpl.ReflectiveRead(Object target, Type type, Boolean forceNoOption, ProgressTracker progressTracker) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 2647

                      w Halfling.Serialization.Generic.GenericSerialReader.ReflectiveRead(Object target, Boolean forceNoOption, ProgressTracker progressTracker) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Generic\GenericSerialReader.cs:wiersz 134

                      w Cosmoteer.Rules..ctor(GenericSerialReader reader, ProgressTracker pt) w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Rules.cs:wiersz 86

                      --- Koniec śladu stosu wyjątków wewnętrznych ---

                      w System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)

                      w System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)

                      w Halfling.Serialization.Base.BaseSerializer`10.GenericConstructorDeserializationMethod.TryDeserialize(TSerializer s, TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker, Object& obj) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 2241

                      w Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 545

                      --- Koniec śladu stosu wyjątków wewnętrznych ---

                      w Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 607

                      w Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 173

                      w Halfling.Serialization.Base.BaseSerializer`10.Read[T](TSource source, ReadFlags flags, ProgressTracker progressTracker) w C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:wiersz 185

                      w Cosmoteer.Assets.LoaderThread() w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:wiersz 258

                      w System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                      w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                      w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                      w System.Threading.ThreadHelper.ThreadStart()

                        polish bits i just noticed

                          Minion, if you have the eye extension, you should remove it because that is causing that error, if you dont have it then ot is a different mod that your computer cant handle!

                            Namek it works fine with out it i just wanted to get the eye extensions XD bsc its probably realy cool

                              Minion222 Your computer, is it a good one?