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Will AI ships spawn with abh mod weapon? or it is only player can use it? because in bounty mode it is like cheat if only player use abh mod weapons

    selform Someone is working on a mod which would spawn Abh modded ships. I don't know about its progress atm but I know it's working but not complete yet.

      Katharine
      You seem to have less than 2 GB of RAM, ahd Abh mod itself requires more than 3 GB (according to my resource monitor), so i believe you can't use it.

        tc248 pff,okay

          Please do something about the weapons. For some reason they feel tacky. Like add recoil animation and make everything a wee bit more vanilla please.

            Abraxos What exactly do you have in mind? I'm leaning on building parts that are "realistic" and from an engineering/building view point useful. For example a 20x20 part that is overall less efficient, hence, could be surpassed by vanilla by building just more wouldn't be worth the effort. Launchers and most pure energy weapons do not recoil so I won't fix these just for fanciness. As for the railguns, the real thing weighting 100 tonnes at 10m barely recoils.
            youtube : b8kZo2xByPY

            youtube : D_ampb7dcyA
            My ordinary railguns are at least two times heavier and although they should be able to penetrate 1000-2000 meters of RHA but for the game's sake they only do 2 meters. So a realistic little recoil would be hardly noticeable but I'm willing to compromise here. The Abh ones are meant to be 600m and launching at 0.01c but got likewise cutdown to be playable.

              Lafiel Its just, for me they feel tacky. I don't know why.

                I'm guessing it due to the roofs. Well, I kind of don't like how windows get in the way of decals and it's painful doing lots of sprites so I save myself as much work as possible. Doing sprite takes way too much time away from actually modding.

                  Lafiel changed the title to Abh Mod Download v0.4.6.

                    No idea how to get the mod to work, when I downloaded off of the last link, it simply said it couldn't open the file, however for other mods it opened right away. I tried to install it on cosmoteer, and it didn't work. Did I choose the wrong link or?

                      Milesofgaming Just checked myself, downloading and opening works fine for me. Try downloading again. Downloads can fail sometimes when your connection or drive react slow or when you run out of memory. The file would end up corrupted.

                        Lafiel I'll try again, I'll repeat it a few times and let you know what happens. I'll add Gyazo screenshots if possible to show what happens.

                          Milesofgaming Try opening it with winrar, it's free.

                            Lafiel I did that already, and it did the same message.

                            When I try to extract with WinRar, it says the archive is corrupt.

                              Milesofgaming Then I don't know, I ran a check with my winrar and no error showed up. Perhaps there's a problem with account access right?

                                Lafiel I believe so. Not exactly sure what is causing the issue, but when I've downloaded other mods, everything worked just fine.

                                  how to use the escape pod?

                                    MrMango see https://forum.cosmoteer.net/d/1588-abh-mod-example-ships for example ships.
                                    You need explosive bolts and have them shot be the enemy. I've added a turn on button to manually destroy them but it requires an enemy to be around and for some reason it doesn't always work.