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Plz halp the forum wont let me post anything!!!! exept replies

Wait maybe let me try again...

  • Edited

I forgot, besides fire extinguishers adding some weapons is also a good idea.

(As long as they don't replace the fire extinguishers).

Okay...? Maybe i overestimated the forum average mental age O.o

The three key points of mechanized warfare have always been mobility, firepower and protection. This holds true for spaceships as well in the form of range dictation, damage projection and damage mitigation. That is the basic theory of warship design.

  • Always have multiple cockpits. Prevents a quick incapacitation.
  • When using shields, never put them directly behind weapons, instead, make them adjacent to a generator which is also adjacent to crew and put the shield behind armour. This ensures that the shield will be up as long as possible.
  • Weapons that are ammo hungry should always be adjacent to factories or generators, this ensures a high dps.
  • Thrusters must always be surrounded by armour.
  • Chain reaction ships are not a problem if you can keep the shields up at all times.
  • Separate Missile bays from the rest of the ship, unlike cannons, you need a lot of people to keep up a high rate of fire.
  • Broadside ships are superior in most circumstances.

My design philosophy has produced some hard to kill, but expensive ships.

I've not done much in the way of Broadsides, I usually base my stuff around high DPS front facing ships. but this has led to some alternative strategies. if you have two small ships that don't die instantly, then they can often take on ships worth double their point cost. One soaks damage while the other flanks the enemy.

We'll see how good this tactic really is after the upcoming tournaments.

I'm eager to see the winners and learn some new tactics

https://forum.cosmoteer.net/d/1092-war-for-the-cosmos-tournament-60k-80k-160k-500k-1m-3m

Aurellia Chain reaction ships are not a problem if you can keep the shields up at all times.

What do you mean by Chain reaction ships? i don't get that. Those other theories are good. About multiple cockpits (i think you meant Control rooms, but i get the point) it's a good idea to give many hearts to your beast. maybe you even get lucky and, mid fight, your ship becomes 2 ships. That gave me some "cheating" ideas for tournaments that only allow one ship on larger size classes.

Elethio

Overall Swarm tactics doesn't work at ALL with me. Maybe it's my designing method, but i just can't create swarm designs. I have trouble even while making twins work. Can't wait for the tournament to see what they are doing in the low-cost/ship classes.

    By chain reaction, I means ships that can be eliminated if one reactor goes down. I have one ship like that which is very hard to kill.

      Really? can i see it? I made one like that, but, honestly, i think it sucks. It's okay against lower-priced built-in ships, but against the Cerberus it's crap.

      image https://i.imgur.com/U7Z8inS.png

        It's not a bounty build and costs under 700K.
        image https://i.imgur.com/SQmH2rs.png

        I also just discovered the right way to link ships on the forum. Ugh...

          Aurellia I don't mean to undermine your designs, but the only reason ships like that last in battle is because the A.I. keeps changing target and give the shields time to recover, because if you focus fire on the same spot after the shield goes down it all goes boom.

            That's why I designed this.

            image https://i.imgur.com/l26pd2H.png

              Aurellia That's a very cool, very pretty ship. Costs 2.615.750 credits. Quite expensive, but it is quite big. Apparently inspired by actual naval ships. very good idea. But check this out.

              image https://i.imgur.com/wRUb4MM.png

              It's @Teg's Exodia (i've been "selling" this ship all over he forum lately lol) It costs less than half your Manedrix does, only 1.079.450 credits. Put them close to each other and let them fight, i'll let you find out by yourself what happens.

              Triop
              Here you can see how to put fire extinguishers on the inside of you ship instead of on the outside.
              image https://i.imgur.com/2fqJMuQ.png

              Hodyn The overall problem with the ship that you have shown is that it only has weapons in one direction. You could destroy that ship for the same budget with only one weapon. I will eventually revise the Manedrix's design to remove the weaknesses at the bow and stern, but a broadside build forces you to have a lot of weapons.

              A Behemoth like this forces you to either use mods, a fleet, or a ship that probably costs more than it does.
              image https://i.imgur.com/Lw2zmfx.png