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Since I've been excluded from the beta test I can only guess the game play based on the limited demo.
It seems to me the game has a major economic problem.
Currently, building parts and ship cost are one and the same. This means ship builders don't really earn any money if they don't do mining and refining ores themselves. Only mining and refining ores bring in the money. There's no difference in earning for those who only do mining and those who build and sell ships.
In the real world if you build things yourself you only pay for the resources. But if you sell your products you also charge for your labor.
Therefore, I would like to suggest a minor addition to part cost calculation. Parts will require resources to be build as is but the final cost factors in extra labor cost. Naturally, this parameter should be accessible for modding.
With this there's not only a clear difference between those who do only mining and those who sell ships but also a better cost based balancing between ships.

Lafiel Since I've been excluded from the beta test

I did not deliberately exclude you from the beta test. I just double-checked and you should have received an email with a beta key. Check your spam if you haven't already. If you don't have the key, DM me and I'll send you a new one.

    Walt I've rechecked my email there's nothing like that. The spam folder has been empty for months. I'll DM on discord.

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