Soundbust11
The point defense net is strained indeed, popping missiles one after one as what seems like a wide, spaced out wall of flak and plasma form between the forces, detonating and melting missiles as they come on. But the wall isnt enough. Where the APS fire lets up to allow allied fire through, a handful of ASMs are able to slip through, too close for interceptor missiles to take care of, they thud into the hulls of the Moonlight dancer, cracking outer layers of armour and taking off a couple smaller point defense turrets. One ASM that gets through crashes into a dorsal railgun turret, melting the barrel and side to where it becomes dysfunctional and has to be evacuated and sealed off from the hull as the turret itself, being unrepairable and unusable, is ejected off the hull of the Dancer, the connection to the hull being severed as it floats off.
But this doesnt stop the second volley of railgun rounds, and now that the two fleets are in MUCH closer engagement range, the new volley of fusion cannon bolts. Due to this new engagement range the VWP rounds begin to get too hard to dodge and much harder to intercept, the close range CIWS blurting off insane amounts of bullets, but still failing to catch some of the rounds...
A shell slams into the side of the IDS Follower of Sin, one of the two frigates, sending a handful of turrets careening through the void as the hulls below the turrets are automatically sealed by the AI of the ship. The Coilguns on the Follower of Sin and her sister, IDS Deed of Good, fire off HE rounds at the smaller VWP ships, the crack-crack-crack of their automatic fire rate sounding within the walls of the ships.
Infil Team
"Move in and check your corners, we have the entrance."
The team slowly moves in, checking their corners with guns drawn as they move farther into the airlock. Once all of them are in they shut the airlock and go through to other side, into the main body of the ship...