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  • juanTNT Launchable Drones mod (V3.4) (Mindustry T1 units)

Wake up babe, a new Jaun’s drone update is out

    ONI Hopefully you have a lot of extra space on your ships for them, these use a lot of space

    • ONI likes this.
    6 days later
    janiTNT changed the title to juanTNT Launchable Drones mod (V3.1).

      I really need to stop adding content

      3.1:
      Added conveyors and storages, hopefully your ships dont have terribly explosive modules, and you can put the actual factories deep in your ship, protected from fire.



      This also allows for way easier complete automation, (i belive) its even possible to use automation++ to make a fully automatic... drones drone???

      oh... yeah, it still needs one or two crew to man it, i'll see if i can ask permission for using assets to make it compatible with the mod

        janiTNT idk what assets you need, but you can reuse auto++ code as long as you give credit
        Edit: ask before giving credit because I didn't write all auto++ code as some old part like the weapon controller are mostly unchanged and still working after several years

          kwhwwymwn
          Worked on it, Drone launchers are now auto++ automatable
          I need to work on atleast one feature before doing that though, I'll see what I'll do
          Thinking of tiny drone swarm or incoming fire shield drone

            10 days later
            janiTNT changed the title to juanTNT Launchable Drones mod (V3.2).

              3.2:
              Buffed Conveyor speed due to customer complaints
              Added Shield drone, It protects your drones from incoming PD and Flak
              Added MK3 Combat drone, a better version of the tiny Combat drone, but only launchable from large launchers. Easily Launchable in salvos

              You can now use Automation++ to control drone launchers

              -w- i got tired and didnt make another Huge drone... sorry
              oh well, time to make the BFG 10000 on my other mod

              have fun!

                17 days later
                janiTNT changed the title to juanTNT Launchable Drones mod (V3.3).

                  3.3:
                  Added bridge conveyors
                  reworked conveyors
                  Added "routers" (glorified overflow gates)
                  Added mini stell tanks (very slow and basically drives on the "background")
                  All drones now bounce off enemies as well.

                  most DRONES NOW WORK IN MULTIPLAYER i hope

                  got exausthed of modding, will take a while to something new to come out...
                  sorry

                  7 days later

                  hey that green torpedo looking weapon hitting the circle what weapon is that

                    wardoctor28 BFG 9000 drone, ...i dont think i need to explain further :>

                      24 days later
                      janiTNT changed the title to juanTNT Launchable Drones mod (V3.4) (Mindustry T1 units).

                        3.4 Update:

                        Added:

                        Unit factory from Mindustry, launches the next things:

                        • Dagger: shoots small bullets at enemies, slow/walks on the background, by far the most reliable

                        • Crawler: explodes near enemies, essentially a walking landmine

                        • Nova: damages enemies, heals friendlies, spawns copper walls that make enemies stuck, heals other units when firing, and can fly towards enemies

                        • Flare: shoots small bullets at enemies, stays at a distance and crashes into enemy once done for

                        • Mono: snoots small mining lasers that create crates of resources, those give you ammo and etc when they crash on your ship

                        Crate tractor pulser: helps attract crates mined from mono.
                        Overdrive Projector: Speeds up unit factories by 50%, also gives other benefits. can be boosted with phase to obtain 125% speed
                        Phase weaver: makes phase fabric, currently only usable to boost overdrive projectors
                        Silicon smelter: the core of your unit making business. required for all units

                        Changes:
                        Nerfed stell and Nuke bombers dmg, Shield, BFG, and some others had their health drastically reduced, what was i thinking?

                        đź’€ 3.4.1: fixed a bug where engines didnt receive power due to being buffed by overdrive projector, 3.4 was removed

                        Coming "soon":

                        Buffed conveyors by almost two times speed
                        Conveyors can transfer phase and silicon, withouht chutes or loaders!
                        T2 factory and units
                        downfall of my sanity
                        Modern cosmoteer coming out
                        Classic Mod being 99% scrapped due to Modern Cosmoteer Being out
                        Heat Death of the universe
                        ????
                        Walter white from breaking bad

                        Thank you for reading, i will now do something with what i've got

                        • ONI likes this.
                        8 days later

                        Hey! Just a quick bug report! While in Cosmoteer version 0.15.17b_steam, while I have this mod enabled, even when it is the only mod enabled it crashes Cosmoteer the second I try to open the multiplayer menu.

                        I know that with the full release on steam that you'll most likely be mostly focused on making it work in the new version but I figured I'd let you know!

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