Another update wouldn't hurt right?
juanTNT Launchable Drones mod (V3.4) (Mindustry T1 units)
Updated the mod again (twice), have fun with the new features!
GIF: Rubber BFG's
3.0 might include 5x7 launchers, (or bigger) with bigger drones, but that could take a while
Fun fact: Ion Beam Prisms can accept shots from beam drones, altrough they can only shoot a split second, its still possible
Gonna check this out when I have the time, I feel like the large green glowing ones will be good for plasma weapons
Its been a long, long time...
how have you been?
(i have been advised to use this thread even if it is post-one-month old)
This update brings:
The Huge Drone launcher:
4x7, Gorgeous.
Holding two types of drones:
Warcruiser (Laser spam shooter + BIG SHOT enjoyer)
Bomber (Can hold both EMP's and Nukes, but can be set to only hold one of those.)
And the Chassi and Hull factories needed for them.
Kroom's Forge range improvement buff can now apply to drones.
Small changes not worth mentioning
Wake up babe, a new Jaun’s drone update is out
I really need to stop adding content
3.1:
Added conveyors and storages, hopefully your ships dont have terribly explosive modules, and you can put the actual factories deep in your ship, protected from fire.
This also allows for way easier complete automation, (i belive) its even possible to use automation++ to make a fully automatic... drones drone???
oh... yeah, it still needs one or two crew to man it, i'll see if i can ask permission for using assets to make it compatible with the mod
3.2:
Buffed Conveyor speed due to customer complaints
Added Shield drone, It protects your drones from incoming PD and Flak
Added MK3 Combat drone, a better version of the tiny Combat drone, but only launchable from large launchers. Easily Launchable in salvos
You can now use Automation++ to control drone launchers
-w- i got tired and didnt make another Huge drone... sorry
oh well, time to make the BFG 10000 on my other mod
have fun!
3.3:
Added bridge conveyors
reworked conveyors
Added "routers" (glorified overflow gates)
Added mini stell tanks (very slow and basically drives on the "background")
All drones now bounce off enemies as well.
most DRONES NOW WORK IN MULTIPLAYER i hope
got exausthed of modding, will take a while to something new to come out...
sorry
hey that green torpedo looking weapon hitting the circle what weapon is that
wardoctor28 BFG 9000 drone, ...i dont think i need to explain further :>
3.4 Update:
Added:
Unit factory from Mindustry, launches the next things:
Dagger: shoots small bullets at enemies, slow/walks on the background, by far the most reliable
Crawler: explodes near enemies, essentially a walking landmine
Nova: damages enemies, heals friendlies, spawns copper walls that make enemies stuck, heals other units when firing, and can fly towards enemies
Flare: shoots small bullets at enemies, stays at a distance and crashes into enemy once done for
Mono: snoots small mining lasers that create crates of resources, those give you ammo and etc when they crash on your ship
Crate tractor pulser: helps attract crates mined from mono.
Overdrive Projector: Speeds up unit factories by 50%, also gives other benefits. can be boosted with phase to obtain 125% speed
Phase weaver: makes phase fabric, currently only usable to boost overdrive projectors
Silicon smelter: the core of your unit making business. required for all units
Changes:
Nerfed stell and Nuke bombers dmg, Shield, BFG, and some others had their health drastically reduced, what was i thinking?
3.4.1: fixed a bug where engines didnt receive power due to being buffed by overdrive projector, 3.4 was removed
Coming "soon":
Buffed conveyors by almost two times speed
Conveyors can transfer phase and silicon, withouht chutes or loaders!
T2 factory and units
downfall of my sanity
Modern cosmoteer coming out
Classic Mod being 99% scrapped due to Modern Cosmoteer Being out
Heat Death of the universe
????
Walter white from breaking bad
Thank you for reading, i will now do something with what i've got