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  • juanTNT Launchable Drones mod (V3.4) (Mindustry T1 units)

Another update wouldn't hurt right?

    janiTNT changed the title to juanTNT Launchable Drones mod (V2.9).
      19 days later

      Updated the mod again (twice), have fun with the new features!

      GIF: Rubber BFG's

      3.0 might include 5x7 launchers, (or bigger) with bigger drones, but that could take a while

      Fun fact: Ion Beam Prisms can accept shots from beam drones, altrough they can only shoot a split second, its still possible

        Gonna check this out when I have the time, I feel like the large green glowing ones will be good for plasma weapons

          a month later

          Its been a long, long time...

          how have you been?

          (i have been advised to use this thread even if it is post-one-month old)

          This update brings:

          The Huge Drone launcher:


          4x7, Gorgeous.

          Holding two types of drones:

          Warcruiser (Laser spam shooter + BIG SHOT enjoyer)

          Bomber (Can hold both EMP's and Nukes, but can be set to only hold one of those.)

          And the Chassi and Hull factories needed for them.

          Kroom's Forge range improvement buff can now apply to drones.
          Small changes not worth mentioning

          • ONI likes this.
          janiTNT changed the title to juanTNT Launchable Drones mod (V3.0).
            9 days later

            Wake up babe, a new Jaun’s drone update is out

              ONI Hopefully you have a lot of extra space on your ships for them, these use a lot of space

              • ONI likes this.
              6 days later
              janiTNT changed the title to juanTNT Launchable Drones mod (V3.1).

                I really need to stop adding content

                3.1:
                Added conveyors and storages, hopefully your ships dont have terribly explosive modules, and you can put the actual factories deep in your ship, protected from fire.



                This also allows for way easier complete automation, (i belive) its even possible to use automation++ to make a fully automatic... drones drone???

                oh... yeah, it still needs one or two crew to man it, i'll see if i can ask permission for using assets to make it compatible with the mod

                  janiTNT idk what assets you need, but you can reuse auto++ code as long as you give credit
                  Edit: ask before giving credit because I didn't write all auto++ code as some old part like the weapon controller are mostly unchanged and still working after several years

                    kwhwwymwn
                    Worked on it, Drone launchers are now auto++ automatable
                    I need to work on atleast one feature before doing that though, I'll see what I'll do
                    Thinking of tiny drone swarm or incoming fire shield drone

                      10 days later
                      janiTNT changed the title to juanTNT Launchable Drones mod (V3.2).

                        3.2:
                        Buffed Conveyor speed due to customer complaints
                        Added Shield drone, It protects your drones from incoming PD and Flak
                        Added MK3 Combat drone, a better version of the tiny Combat drone, but only launchable from large launchers. Easily Launchable in salvos

                        You can now use Automation++ to control drone launchers

                        -w- i got tired and didnt make another Huge drone... sorry
                        oh well, time to make the BFG 10000 on my other mod

                        have fun!

                          17 days later
                          janiTNT changed the title to juanTNT Launchable Drones mod (V3.3).

                            3.3:
                            Added bridge conveyors
                            reworked conveyors
                            Added "routers" (glorified overflow gates)
                            Added mini stell tanks (very slow and basically drives on the "background")
                            All drones now bounce off enemies as well.

                            most DRONES NOW WORK IN MULTIPLAYER i hope

                            got exausthed of modding, will take a while to something new to come out...
                            sorry

                            7 days later

                            hey that green torpedo looking weapon hitting the circle what weapon is that

                              wardoctor28 BFG 9000 drone, ...i dont think i need to explain further :>

                                24 days later
                                janiTNT changed the title to juanTNT Launchable Drones mod (V3.4) (Mindustry T1 units).

                                  3.4 Update:

                                  Added:

                                  Unit factory from Mindustry, launches the next things:

                                  • Dagger: shoots small bullets at enemies, slow/walks on the background, by far the most reliable

                                  • Crawler: explodes near enemies, essentially a walking landmine

                                  • Nova: damages enemies, heals friendlies, spawns copper walls that make enemies stuck, heals other units when firing, and can fly towards enemies

                                  • Flare: shoots small bullets at enemies, stays at a distance and crashes into enemy once done for

                                  • Mono: snoots small mining lasers that create crates of resources, those give you ammo and etc when they crash on your ship

                                  Crate tractor pulser: helps attract crates mined from mono.
                                  Overdrive Projector: Speeds up unit factories by 50%, also gives other benefits. can be boosted with phase to obtain 125% speed
                                  Phase weaver: makes phase fabric, currently only usable to boost overdrive projectors
                                  Silicon smelter: the core of your unit making business. required for all units

                                  Changes:
                                  Nerfed stell and Nuke bombers dmg, Shield, BFG, and some others had their health drastically reduced, what was i thinking?

                                  đź’€ 3.4.1: fixed a bug where engines didnt receive power due to being buffed by overdrive projector, 3.4 was removed

                                  Coming "soon":

                                  Buffed conveyors by almost two times speed
                                  Conveyors can transfer phase and silicon, withouht chutes or loaders!
                                  T2 factory and units
                                  downfall of my sanity
                                  Modern cosmoteer coming out
                                  Classic Mod being 99% scrapped due to Modern Cosmoteer Being out
                                  Heat Death of the universe
                                  ????
                                  Walter white from breaking bad

                                  Thank you for reading, i will now do something with what i've got

                                  • ONI likes this.