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Hi everyone! I'm starting to think about what factions should be in Cosmoteer when it launches, and I'd love to get your ideas for some factions! The plan is that players will be able to both fight for and against these factions, and different factions will have different types of ship designs.

Your idea should include:
1) Name of faction
2) A little bit of lore
3) Ship design philosophy

For scope reasons, please limit your faction ideas to Human or at least very Human-looking. (So something like Vulcans from Star Trek is probably fine, but Klingons or anything less-human than that are probably not.)

If you've already posted your idea in the thread on the Discord, then there is no need to repost it here, I will read it!

Thanks all!

Walt stickied the discussion.

    Cool 🙂

      NAME: Purple Dusk

      LORE: When a group of cultists split up, some of them decided to join together to actually do something with their belief and went to the skies to find their gods, no matter what it takes. Purple Dusk hunts those that are in their path, but have mercy to those that help them with their goals to get stronger and explore the ever-expansive universe.

      SHIP DESIGN: Purple, pink, and red colors, with tentacle-like appendages. Their ships are said to be modeled after the gods they worship.

      • Edited

      NAME: Experimental Long-range Exploration Coalition: Task Force division (ELECT-1)

      LORE: Originally a multi corporation project in the early space age in hopes to discover foreign resources as well as habitable planets for later migration and expansion uses, ELECT-1 is a sub unit established as escorts and security for the exploration fleet, but the linkage between the fleet and Earth is soon lost due to some funding issues on the ground.
      Recently, assorted ships boasting signatures belonging to ELECT-1 appears at the edge of civilian space as well as in trade routes, but these anomalous vessels did not respond to any incoming transmissions and immediately "disappearing" within seconds without a trace

      SHIP DESIGN: generally sleek and small, focusing on speed and energy weaponry, while leaning towards shields than armor usage. Color theme mainly in orange and white

      (Addition information: There is a lot of wiggle room for ELECT-1's actual identity, and here are just some of them thought by me:

      1. Due to losing connection with Earth way back in early space age, ELECT-1's tech is too old to be compatible with conventional civilian grade tech, thus the lack of response cuz they can't even receive it properly, as for the "disappearing", its just because ELECT-1 is using such primitive tech that normal space-grade surveillance over-estimated them (like using radar against propeller planes) (but for this approach...might as well strip any defences that ELECT-1 gets XD)
      2. Due to losing connection so early on, there is a lot of time for ELECT-1 to grow, thus their tech level is way superior than normal tech (at least lore-wise XD), so ELECT-1 does receive the transmissions, perhaps even give some reply (if they should be friendly), but normal tech just can't receive it properly
      3. Regardless of tech, their physiological and psychological may have changed during the long period of lost linkage, so maybe they simply distinguish themselves as "not-human" while still being pretty human in nature
      4. or, pushing further, ELECT-1's crew is infected by some space parasite.....and needless to say, at this point even if their appearance is still human (as "they" are just parasite, requiring a host), their internals...maybe off the requirements XD
        These are just wild thoughts, plus they ain't exactly in the requirements, so... use it however you feel like it XD)

      NAME: The Starlight Collective

      LORE: a rouge ai originally intent on making a whole species to make itself a home, it instead stopped because it was destroyed halfway through, now the TECHNICALLY alien "children" of the device are desperately attempting to survive using the tech that the ai developed before its untimely demise.

      SHIP DESIGN: generally ramshackle with a few bits of high end tech with very low end armor heavily protecting it

      Walt
      Name:
      The royal coalition
      Lore:
      A military force originally formed to stop the enemy ailen's form attacking, they eventually formed into a complete nation of themselves, making them a powerful military and polical force ot htis day.
      Ship design:
      very defence and projectile orinted, with bright royal colors as paint. relies on heavy cannon battleships and missile destroyers for its firepower.

      Name:
      The Swarm
      Lore:
      A humanoid faction that originated from a planet that was significantly larger than earth, resulting in higher gravitational pull. Due to this they had to make small spaceships, in order to escape their planets gravity. In order for them to reach further planets they had to link ships together.
      Ship design:
      Large stations with small amount of thrusters and weapons, stitched together with structure blocks and barely any armor. Attached to the stations are small fighters that will detach when you get near, and will proceed to attack you. Their larger ships will have a mix of small fighters and medium fighters. The stations that the fighters are attached to can also fight, but do not do much damage. The main ship would consist of a core with several arms attached to it, all able to detach, along with fighters along the arms that can detach.

      Name : Yggdrasil

      Lore : During the early days of space colonization, a group from northern Europe left the earth, disillusioned by the behavior of governments, leaving more and more power to corporations and destroying what remains of the earth's environment to extract the resources.
      They found a small planet near earth condition, although with a lower gravity, and settled there. Over time, their anatomy changed, adapting to the environmental conditions of their planets, making them taller and thinner than most humans. Their mentality also evolved, practicing a fanatical ecologism, close to a true cult. It earned them the nickname space elves by most other factions.
      While not inherently belligerent, they fervently defend their territory, relentlessly attacking any ships entering their airspace without their permission.
      "Beauty is in all things, and it is our duty to protect it, whatever the cost."

      Ship design: Long and thin diagonal vessels, specialized in long-range combat, relying heavily on ion beams and missiles. The propulsion and the spokes form a complex pattern.
      The ships have a rather light armament, but entirely directed forward and make a massive unsage of the armor and the shields, to the detriment of the active defense systems.
      The ships rank their metallic colors, only highlighted by a few touches of green symbolizing their belonging.

      Name: Purifiers

      Lore: Elite humanoid faction from the planet Geon. Advance forces that use highly destructive weapon techniques, strategies, and technology to quickly defeat its foes. They are also looking forwards to expanding their forces, wealth, power.

      This faction began when a former exploration ship malfunctioned when warping. They ended up next to planet Geon (which has never been mapped or been in a database before). Rescue teams were sent to search for the mission ship but it was unable to be located. The planet Geon was rich in many valuable/useful metals and materials. The crew tried to find ways to contact their home planet Earth. They were luckily able to boost their signal through a pinpoint laser. Help arrived months later. Soon the planet was colonized and added to the star map. Geon turned into a super factory with all of its massive amounts of rare and useful materials and a name for the planets military was chosen. The Purifiers. Their goal is to protect and enforce. Fight when necessary.

      Ship design: Energy and missile oriented, ion beam focusers, efficient, triangles or diamond shaped, maneuverable, heavy armor in front, lightly armored/defended on all sides. Color scheme of dark gold, yellow, red outlines. Also relies on support ships (electro bolts and nukes/missiles) while their capital ships annihilate

        Walt unstickied the discussion.

          ISTO (InterStellar Transport Operation)

          Lore:
          After the giant immigration to space, not a lot of people or companies stayed behind on earth. because of this most cities got close to abandoned. decades after most people had left, some of the transport companies left behind on earth, decided to band together, and formed ISTO. they travelled into space, and quickly became a household name. they are fairly new arrivals, so they don't have a lot of colonies or stations, but they have made themselves a valuable ally to most other factions, by transporting goods, people, and ships.

          Ship design:
          Very heavily armored, but slow. main focus on electrobolt and emp weapons, with very little high damage weapons.
          their ships usually are big heavy looking ships, with mostly grey, yellow and brown paint. some of the even bigger ship don't even have any propulsion, and are instead moved by smaller ships with tractor beams.

          Quests: (I know you didn't ask for it but still)
          some quests for pirates could see you robbing a ship from this faction, with you having to collect some unique resource you can only get from that ship
          quests for this faction could also see you pull a big ship with a tractor beam. those kinds of quests

            Walt NAME: Intergalactic Militia
            2: Low level enemy, maybe kind of neutral until provoked
            3: All of the rip-off ships from science fiction properties

            Title: Unite Nations of the Galaxy

            History: In ancient times there was a large state that united part of the galaxy. Hundreds of years later, because of the long distances, people began to change their views and opinions everywhere. This led to the fragmentation of the once great state of antiquity, whose name has been lost in history. A civil war began, which engulfed the entire previously unified territory. The 3 new states that remained after the massacre were incredibly exhausted and were on the verge of death, until one of the rulers proposed to unite the lands under the blue and white flag in the form of a single republic. Finally, after long wars, a federal faction was formed, divided internally into sectors, which were ruled by the governors of the government of the republic under strict leadership. Over time, the united efforts of the Association managed to cope with all the problems and prosperity came. A lot of uninhabited systems surrounded the association, so there was space for further development. Minor wars, the accession of micro-factions - The Union of Nations became a strong state, which as a result of its policy remained friendly to almost all surrounding factions.
            Attitude towards the player: If the player is a member of the Union or does not show aggression towards the property of the faction, then the Unite Nations in many cases treats him friendly.
            If you attacked the Union, it should become a very difficult opponent for you, because their ships are quite strong.
            However, you will get a lot of respect from the opposing factions.

            Ships' style: Angular and square shapes, right angles. The blue color of the case in white stripes, in addition to them various decals and patterns. Emphasis on booking at the expense of speed on combat vessels. The main armament is missiles and lasers. The largest ships have focused ion emitters, effective against large ships.

              Title: Pirate Brotherhood Corporation

              History: These close-knit families of pirates, who were once residents of various factions, once decided to rally efforts and collectively spread the tentacles of piracy in all directions of the galaxy. Various bastards poured into this collective, strengthening its fleet. The entire fraternity is run by the largest families, forming the mafia.
              They are disposed towards the player with extreme distrust, and if his ship looks very appetizing, the pirates will immediately attack. If the player is a member of this faction, other non-pirate organizations will treat you negatively. If you attack pirates, others will regard you with great respect, especially merchants.

              Ship Design: Pirates rely on fast strikes, so their ships are fast and lightly armored. The sides and stern are extremely vulnerable, only the forehead is armored. The armament is very diverse: from nuclear missiles to EMP bolters. Cannons with EMP weapons - the most common bundle of weapons. Most of the ships are not symmetrical, often even one ship can consist of two or more ships of very different shapes. Тhey are painted in shades of orange and red, and are basically covered with rust. Additional coloring is extremely varied.
              Pirate large ships are no longer asymmetrical, but instead take on an angular shape and are armed with long-range weapons. Ionic emitters are almost never found. It is rare to find ships of other factions, altered or partially disassembled. Sometimes they are repainted.

                Title: Lashtuk Federation

                Lore: This nation of remarkably durable humanlike people keeps its political center on a planet of green and gray. Artificially grown plants keep the oxygen running, while the rest of the surface is reserved for living and working areas. The political party "Lashtuk United" and President Rasht Kekep have been elected and re-elected for about half a century at this point. The colonies of Lashtuk suffer from the fact that their rich resources are being drained and redistributed among the same 2-3 rich planets. Lashtuk struggles to keep up with the rest of the world in terms of utilitarian or military technology, instead basing its economy on its ultimately unreliable export of resources. The culture of Lashtuk is an amalgamation of many different assimilated nationalities, drawing from eastern-type folks based in northern forests, dry continental steppes and even colour-rich ocean coasts. All brought down by their soulless modernism. They try to affect other factions of space, but their federation is clearly lacking in offensive technology, diplomatic authority and economic stability. They can easily be sanctioned by others. But they're also hard to attack due to their competent defensive capabilities.

                Ship design: Much like their architecture, their ships draw on brutalism. Their angular, blocky geometric shapes are accentuated by their gray, colourless exterior and oversized, monolithic molds. They mostly use conventional, cheap weaponry, which is often compensated by their tough armor and their willingness to send more backup.

                6 days later

                kapiko potato farmers

                some potato farmers were sick of raiders and pirates attacking them so they formed a faction based around farming potatoes and saving farmers under attack.

                their ship designs are mostly carriers and big ships with a lot of space for farms they are a defensive faction but if provoked will attack with full force. they also hate pirates

                  3 months later

                  (I'm aware that the post is old, I just like to share my thoughts)
                  Name: Coalition of Interstellar Socialist Republics (CISR)

                  Lore: After the successful assassination of Vladimir Putin by a rouge group of Marxists in 2025, the Russian Federation government fall into full panic mode, making organizing troops difficult and open a chance for the Marxists to overthrow the government. Fast forward 10 years, the Second Cold War between NATO with USA being the major power with it's allies in Europe, and the Moskau Union (old CISR's name) consist of Russia and it's communist allies has been going on for almost 7 years with no sign of stopping, and with the technological advance developed throughout the war, humanity started to head into space.

                  Space Forces doctrine: CISR's designs are almost clumsy, often packed with weapons and armor, which makes it very powerful on paper compared to NATO's design, but also hide some major flaws. The massive arsenal on each and every design of the Russians meant that the ships were often difficult to maintain, spaces that could've stored an ammo factory was occupied by other weapons, making the ships severely undersupplied in terms of ammunition. Russian's ships are also very slow compared to other nations' designs, with thick armor and underpowered engines, many Russian ships couldn't catch up to a fleeing enemy. A Russian's ship would most likely become a sitting duck in a prolonged battle, that is if you manage to survive it's full power first.

                  Ship's paintworks: main colors consists of green, red and yellow, similar to the USSR

                    • Edited

                    I only started looking at the forums again after a few years break recently, i can get on board with a little bit of necromancy for a fun thread.

                    1) Faction Name:
                    Ironstar Union (Human)

                    2) Lore:
                    Beginning as a multi-generational effort by the now defunct CanSol mega corporation to construct a Dyson sphere, the workforce was largely comprised of low socioeconomic class families with promises of gainful employment and land rights on local worlds as settlers after twenty years of service on the Dyson sphere project.

                    The project, however, was plagued with problems and set-backs, combined with the star chosen for the project not containing any solid land mass planets in orbit, led to the labor force having to settle on the Dyson sphere construct itself. After three generations of degrading workers rights, poor working conditions as well as diminished funding, the labor force inevitably rebelled, leading to a sixteen year war of attrition between CanSol security and the formation of the Ironstar union, hammering the final nail in the coffin of the Dyson sphere project as well as the CanSol corporation. The Dyson sphere only progressed to 33% completion, blanketing one third of the star it was meant to encompass.

                    The Ironstar Union proceeded to put their massive industrial giant that they inherited beneath their feet to work and began harvesting the local gas planets and asteroids to produce technologically advanced products. From smart refrigerator systems to interstellar battleships, the sales of which help feed the growth of their own mining efforts and dreams of one day finishing the Dyson sphere they sweat and bled upon. The Ironstar Union values worker rights and protects their mining, construction and trade industries with a jealous zeal as they expand ever outward, strip mining and consuming their near star systems to fuel their ever increasing need for resources.

                    3) Ship Design Philosophy:
                    The Ironstar union favors wedge and diamond shaped vessels armed with laser and missile technology and armored with heavy shielding and large amounts of redundant armor. The vessels are typically front heavy, designed for trading blows in head on engagements and prone to flanking.