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So this has been happening to me for a while now
and I don't why this keeps on happening.
So what basically keeps on happening is when
the game does short freezes and an error pops up
Sometimes when I'm lucky It just freezes for a short moment
and goes back to normal.

(edit) This usually happens when ships battle, build ships and if I play to long

heres the log:
System.Collections.Generic.KeyNotFoundException: The given key '{Cosmoteer.Ships.Parts.Buffs.PartBuffProvider, "SelfBuffProvider4b"}' was not present in the dictionary.

at System.Collections.Generic.Dictionary`2.get_Item(TKey key)

at Cosmoteer.Ships.Buffs.BuffManager`2.OnProviderValueChanged(Object sender, EventArgs e) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Buffs\BuffManager.cs:line 286

at Cosmoteer.Ships.Parts.Buffs.PartBuffProvider.OnPartBuffsChanged(BuffType buffType, Single buffValue) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Buffs\PartBuffProvider.cs:line 182

at Cosmoteer.Ships.Buffs.BuffManager`2.UpdateReceiverValue(ReceiverInfo receiverInfo) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Buffs\BuffManager.cs:line 300

at Cosmoteer.Ships.Buffs.BuffManager`2.AddBuffProvider(TBuffProvider provider) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Buffs\BuffManager.cs:line 87

at Cosmoteer.Ships.Parts.Buffs.PartBuffProvider.OnOperational() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Buffs\PartBuffProvider.cs:line 154

at Halfling.Scene2D.SceneComponent.InvokeAttached(SceneNode node) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneComponent.cs:line 1800

at Halfling.Scene2D.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneNode.cs:line 1625

at Cosmoteer.Ships.Parts.CommonBasePartsManager`1.AddPart(TPart part, Action onAddedBeforeEvents) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:line 1078

at Cosmoteer.Ships.Parts.PartsManager.AddPart(Part part) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 291

at Cosmoteer.Ships.Parts.StructureContiguityManager.SplitIntoNewShips() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\StructureContiguityManager.cs:line 194

at Halfling.Scene2D.SceneComponent.Halfling.Scene2D.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneComponent.cs:line 882

at Halfling.Scene2D.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 1063

at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 841

at Halfling.Scene2D.SceneRoot.FixedUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 1056

at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 828

at Halfling.Timing.FixedUpdater.Advance(Action action) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Timing\FixedUpdater.cs:line 112

at Halfling.Scene2D.SceneRoot.DoFixedUpdates() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 992

at Halfling.Scene2D.SceneRoot.Update() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 744

at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 515

at Cosmoteer.Game.GameRoot.Update(Action updateParent) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1566

at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(Action updateParent) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\AppStateEx.cs:line 215

at Halfling.Application.Director.CallUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 934

at Halfling.Application.Director.DoUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 860

at Halfling.Application.Director.GetRunIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 373

at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 280

at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 882

at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 176

at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 181

08/17/2021 21:38:17 | Logging successful initialized.

08/17/2021 21:38:17 | .NET Runtime Version: 5.0.5

08/17/2021 21:38:17 | Running as a 64-bit process.

08/17/2021 21:38:17 | Local: en-US

08/17/2021 21:38:17 | Language: en-US

08/17/2021 21:38:17 | Cosmoteer version 0.15.15 build 0.15.15_standalone

08/17/2021 21:38:17 | Build Date: 5/23/2021 9:53:03 PM

08/17/2021 21:38:17 | Build Commit: ea7e96f2aca9b5224bc6230a1c33efcf1469da34

08/17/2021 21:38:18 | Microsoft Windows 10 Pro 64-bit 10.0.19043

08/17/2021 21:38:18 | Intel(R) Pentium(R) CPU G4400 @ 3.30GHz (2 logical / 2 physical cores)

08/17/2021 21:38:18 | 8084.1 MB RAM

08/17/2021 21:38:18 | Intel(R) HD Graphics 510 (27.20.100.8681) (9/5/2020)

08/17/2021 21:38:18 | 1024.0 MB VRAM

08/17/2021 21:38:18 |

08/17/2021 21:38:18 | Loaded app settings.

08/17/2021 21:38:18 | Set application DPI mode: PerMonitor

08/17/2021 21:38:18 | Setup default cursor.

08/17/2021 21:38:18 | Using display adapter 0

08/17/2021 21:38:18 | Created DXGI factory.

08/17/2021 21:38:18 | Adapter #0: Intel(R) HD Graphics 510

08/17/2021 21:38:18 | Output #0: Generic PnP Monitor (1366x768)

08/17/2021 21:38:18 | Adapter #1: Microsoft Basic Render Driver

08/17/2021 21:38:18 | Updated Windows form configuration for borderless window.

08/17/2021 21:38:18 | Created Windows form.

08/17/2021 21:38:18 | Direct3D Feature Level: Level_11_0

08/17/2021 21:38:18 | Created Direct3D 11 Device.

08/17/2021 21:38:18 | Created swap chain: 1366x768.

08/17/2021 21:38:18 | Created window.

08/17/2021 21:38:18 | Created clock.

08/17/2021 21:38:18 | Created graphics manager.

08/17/2021 21:38:19 | Created XAudio2 device.

08/17/2021 21:38:19 | Created audio manager.

08/17/2021 21:38:19 | Created input manager.

08/17/2021 21:38:19 | Created default font.

08/17/2021 21:38:19 | Initial app state is 'MainMenu'

08/17/2021 21:38:19 | Initial application settings:

08/17/2021 21:38:19 | LastGameVersion:

08/17/2021 21:38:19 | InitState: MainMenu

08/17/2021 21:38:19 | Language:

08/17/2021 21:38:19 | LockCursor: False

08/17/2021 21:38:19 | EdgePanMode: Analog

08/17/2021 21:38:19 | EdgePanSpeed: 15

08/17/2021 21:38:19 | KeyboardPanSpeed: 15

08/17/2021 21:38:19 | KeyboardZoomSpeed: 10

08/17/2021 21:38:19 | KeyboardRotSpeed: 90°

08/17/2021 21:38:19 | EnableMouseWheelZoom: True

08/17/2021 21:38:19 | InvertMouseWheelZoom: False

08/17/2021 21:38:19 | MouseWheelZoomSpeed: 1.12

08/17/2021 21:38:19 | MouseWheelZoomAtCursor: True

08/17/2021 21:38:19 | AutoTrackOnScreenShips: True

08/17/2021 21:38:19 | StickyFocus: True

08/17/2021 21:38:19 | DpiScaleMode: Dpi100

08/17/2021 21:38:19 | AnimateBackgrounds: True

08/17/2021 21:38:19 | BackgroundGrid: True

08/17/2021 21:38:19 | FancyParticles: True

08/17/2021 21:38:19 | UncompressedTextures: False

08/17/2021 21:38:19 | TargetFps: FpsTarget30

08/17/2021 21:38:19 | AllowShipDeselection: False

08/17/2021 21:38:19 | CtrlSelectsParts: True

08/17/2021 21:38:19 | EnableCollisionAvoidance: True

08/17/2021 21:38:19 | EnableArrivalMatching: True

08/17/2021 21:38:19 | PreferBlueprintMode: False

08/17/2021 21:38:19 | BlueprintAutoPause: True

08/17/2021 21:38:19 | ShowInvalidBlueprints: True

08/17/2021 21:38:19 | ShowAutoRemovedParts: True

08/17/2021 21:38:19 | ShowAutoRemovedDecals: True

08/17/2021 21:38:19 | BuildAutoRotate: True

08/17/2021 21:38:19 | BuildAutoInteriors: True

08/17/2021 21:38:19 | PaintAutoRotate: True

08/17/2021 21:38:19 | PaintAllowOverwrite: True

08/17/2021 21:38:19 | PaintMirrorEnabled: False

08/17/2021 21:38:19 | PaintMirrorAxis: Vertical

08/17/2021 21:38:19 | RepairAutoRotate: False

08/17/2021 21:38:19 | BuildAllowOverwrite: True

08/17/2021 21:38:19 | BuildAutoDoors: True

08/17/2021 21:38:19 | BuildShowNearestPaths: True

08/17/2021 21:38:19 | BuildMirrorEnabled: False

08/17/2021 21:38:19 | BuildMirrorAxis: Vertical

08/17/2021 21:38:19 | ShowStatBars: True

08/17/2021 21:38:19 | ConstructExitsBuild: False

08/17/2021 21:38:19 | CrewMirrorEnabled: False

08/17/2021 21:38:19 | CrewMirrorAxis: Vertical

08/17/2021 21:38:19 | CrewAutoRotate: True

08/17/2021 21:38:19 | ShowCrewPaths: True

08/17/2021 21:38:19 | ShowCrewHomes: True

08/17/2021 21:38:19 | DefaultRoles:

08/17/2021 21:38:19 | RowsOfParts: 1

08/17/2021 21:38:19 | GrabLeavesCorridors: True

08/17/2021 21:38:19 | RepairAutoDoors: True

08/17/2021 21:38:19 | AutoHireCrew: True

08/17/2021 21:38:19 | PartToolTips: True

08/17/2021 21:38:19 | PartToolTipsDefaultToStats: False

08/17/2021 21:38:19 | AutoSave: True

08/17/2021 21:38:19 | AutoSavesToKeep: 10

08/17/2021 21:38:19 | QuickSavesToKeep: 10

08/17/2021 21:38:19 | AutoSaveInterval: 600

08/17/2021 21:38:19 | SaveLostShips: True

08/17/2021 21:38:19 | LostShipsTokeep: 10

08/17/2021 21:38:19 | FtlAutoSave: True

08/17/2021 21:38:19 | ShowOnShipIndicators: True

08/17/2021 21:38:19 | ShowZoomedOutBlibs: True

08/17/2021 21:38:19 | ShowOffScreenBlips: True

08/17/2021 21:38:19 | PingNearbyEnemies: True

08/17/2021 21:38:19 | AutoPauseOnLostFocus: True

08/17/2021 21:38:19 | ScreenShake: True

08/17/2021 21:38:19 | ShowMidpointFocusWidget: True

08/17/2021 21:38:19 | VersionCheckMode: Stable

08/17/2021 21:38:19 | DefaultScreenshotFormat: Jpeg

08/17/2021 21:38:19 | EnableMetrics: True

08/17/2021 21:38:19 | PreferBorderlessWindowToggle: False

08/17/2021 21:38:19 | MasterVolume: 1

08/17/2021 21:38:19 | EffectsVolume: 1

08/17/2021 21:38:19 | InterfaceVolume: 1

08/17/2021 21:38:19 | MuteWhenUnfocused: False

08/17/2021 21:38:19 | ShowTutorials: True

08/17/2021 21:38:19 | AutoFtlJump: False

08/17/2021 21:38:19 | DefaultPaintScheme:

08/17/2021 21:38:19 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.Paint.PaintScheme]

08/17/2021 21:38:19 | DefaultBuildTool: Grab

08/17/2021 21:38:19 | DefaultDecalTool: Grab

08/17/2021 21:38:19 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

08/17/2021 21:38:19 | DontDimDialogBackgrounds: False

08/17/2021 21:38:19 | PlayerColor:

08/17/2021 21:38:19 | EnemyColor:

08/17/2021 21:38:19 | NeutralColor:

08/17/2021 21:38:19 | RotateMinimap: True

08/17/2021 21:38:19 | MiniviewInCombatMode: Auto

08/17/2021 21:38:19 | MiniviewNotInCombatMode: Auto

08/17/2021 21:38:19 | MiniviewLockRotation: False

08/17/2021 21:38:19 | MiniviewSize:

08/17/2021 21:38:19 | ShowInteriors: False

08/17/2021 21:38:19 | ShowAllCommands: False

08/17/2021 21:38:19 | AlwaysShowCommandWidgets: False

08/17/2021 21:38:19 | ShowSelectedPartStatusBars: True

08/17/2021 21:38:19 | PreferShipRelativeAttackAngle: False

08/17/2021 21:38:19 | PreferWorldRelativeFollowAngle: False

08/17/2021 21:38:19 | DirectControlEnableWeapons: True

08/17/2021 21:38:19 | DirectControlAimAssist: True

08/17/2021 21:38:19 | DirectControlAutoBrake: True

08/17/2021 21:38:19 | DirectControlAutoFaceCursor: False

08/17/2021 21:38:19 | DirectControlViewFollowsCursor: False

08/17/2021 21:38:19 | DirectControlAutoRotateView: False

08/17/2021 21:38:19 | DirectControlAutoZoomView: False

08/17/2021 21:38:19 | DirectControlShowWeaponCoverage: False

08/17/2021 21:38:19 | ShipLibraryLargeIcons: False

08/17/2021 21:38:19 | BreakFormationToAttack: True

08/17/2021 21:38:19 | DisplayAllShips: False

08/17/2021 21:38:19 | ShowAdvancedCommands: False

08/17/2021 21:38:19 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

08/17/2021 21:38:19 | AutoDisableMods: True

08/17/2021 21:38:19 | DeleteFileOnStartup:

08/17/2021 21:38:19 | DefaultGameMode:

08/17/2021 21:38:19 | DefaultCreativeModeMapSize: 0

08/17/2021 21:38:19 | DefaultBountyModeDifficulty: 0

08/17/2021 21:38:19 | DefaultBountyModeMapSize: 0

08/17/2021 21:38:19 | DefaultBountyModeStarterShip: 0

08/17/2021 21:38:19 | MPShipColorMode: RandomPerPlayer

08/17/2021 21:38:19 | MPBlipColorMode: FriendAndFoe

08/17/2021 21:38:19 | MPShowDamagePoints: True

08/17/2021 21:38:19 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

08/17/2021 21:38:19 | AllowP2PConnections: True

08/17/2021 21:38:19 | PreferLAN: False

08/17/2021 21:38:19 | DefaultServer: 0

08/17/2021 21:38:19 | ShowNewsOnStartup: True

08/17/2021 21:38:19 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

08/17/2021 21:38:19 | ShowNewsAlerts: True

08/17/2021 21:38:19 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

08/17/2021 21:38:19 | MainMenuBackgroundIndex: 0

08/17/2021 21:38:19 | CycleMainMenuBackground: True

08/17/2021 21:38:19 | DefaultAuthorName:

08/17/2021 21:38:19 | ShowSteamWishlistPrompt: True

08/17/2021 21:38:19 | EnableGifRecorder: False

08/17/2021 21:38:19 | GifRecorderSeconds: 10

08/17/2021 21:38:19 | GifRecorderFramerate: 20

08/17/2021 21:38:19 | GifRecorderResolution: 480

08/17/2021 21:38:19 | Starting main game loop...

08/17/2021 21:38:19 | Enabled mods:

08/17/2021 21:38:26 | cosmoteer.billion_credits (1.0.0)

08/17/2021 21:38:26 | cosmoteer.free_ftl (1.0.0)

08/17/2021 21:38:26 | cosmoteer.huge_ships (1.0.0)

08/17/2021 21:38:26 | Tsamsiyu.Stargate_mod (0.13.31)

08/17/2021 21:38:26 | jbox1.automation_plus_plus (1.2.7)

08/17/2021 21:38:27 | ultranova.galactic_allegiance (1.1.0)

08/17/2021 21:38:27 | Kroom.KroomsCampaign (1.0.1)

08/17/2021 21:38:27 | Kroom.Krooms_DecalPack (1.0.3)

08/17/2021 21:38:27 | Kroom.Krooms_Forge (1.0.9)

08/17/2021 21:38:27 | Kroom.Normal_Armor_Expanded (1.0.6)

08/17/2021 21:38:27 | Lafiel.Abh (0.7.2.8 [WIP4] (2021 March 15))

08/17/2021 21:38:27 | Meranera.Sauce (6-19-18a)

08/17/2021 21:38:27 | Meranera.Legacy (LEGACY)

08/17/2021 21:38:27 | Gibbyones.Naval Vengance 2b ('Ice' 0.40)

08/17/2021 21:38:27 | JarHead.Star Forge Control Rooms (0.0.5)

08/17/2021 21:38:27 | JarHead.Star Forge Defensives (0.0.5)

08/17/2021 21:38:27 | JarHead.Star Forge Thrusters (0.0.5)

08/17/2021 21:38:27 | JarHead.Star Forge Utilities (0.0.5)

08/17/2021 21:38:27 | JarHead.Star Forge Weapons (0.0.5)

08/17/2021 21:38:27 | SW.StarWars (0.3.7)

08/17/2021 21:38:27 | SW.StarWarsShips (1.2.0)

08/17/2021 21:38:27 | Battleman103333.tinybits_mod (1.0)

08/17/2021 21:38:27 | DCSB.Warhammer40K (1.9.6)

08/17/2021 21:38:27 | Loaded language 'en'.

08/17/2021 21:39:27 | Loaded game data in 67.7 seconds.

08/17/2021 21:41:02 | Game pushed onto stack.

08/17/2021 21:41:02 | Game mode is: CreativeGameModeManager

08/17/2021 21:51:15 | Saved game as "Auto-Save 2021-08-17_21-51-14".

08/17/2021 22:01:24 | Saved game as "Auto-Save 2021-08-17_22-01-23".

08/17/2021 22:11:38 | Saved game as "Auto-Save 2021-08-17_22-11-37".

08/17/2021 22:12:20 | Memory usage at time of crash: 6,318,415,872

08/17/2021 22:12:20 | Application state stack at time of crash:

08/17/2021 22:12:20 | Cosmoteer.Game.GameRoot

08/17/2021 22:12:20 | Cosmoteer.Gui.TitleScreen

08/17/2021 22:12:20 | FPS at time of crash: 28.12538

08/17/2021 22:12:20 | Running processes at time of crash: ApplicationFrameHost, audiodg, chrome, Cortana, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, HxOutlook, HxTsr, Idle, IGCC, IGCCTray, igfxCUIService, igfxEM, IntelCpHDCPSvc, jhi_service, jusched, LockApp, lsass, Memory Compression, MsMpEng, NisSrv, OneApp.IGCC.WinService, OneDrive, PresentationFontCache, Registry, RuntimeBroker, SearchApp, SearchIndexer, SecurityHealthService, SecurityHealthSystray, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, StartMenuExperienceHost, steam, steamservice, steamwebhelper, svchost, System, SystemSettings, taskhostw, TextInputHost, UserOOBEBroker, Video.UI, wininit, winlogon, WinStore.App, YourPhone,

08/17/2021 22:12:21 | System.Collections.Generic.KeyNotFoundException: The given key '{Cosmoteer.Ships.Parts.Buffs.PartBuffProvider, "SelfBuffProvider4b"}' was not present in the dictionary.

08/17/2021 22:12:21 | at System.Collections.Generic.Dictionary`2.get_Item(TKey key)

08/17/2021 22:12:21 | at Cosmoteer.Ships.Buffs.BuffManager`2.OnProviderValueChanged(Object sender, EventArgs e) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Buffs\BuffManager.cs:line 286

08/17/2021 22:12:21 | at Cosmoteer.Ships.Parts.Buffs.PartBuffProvider.OnPartBuffsChanged(BuffType buffType, Single buffValue) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Buffs\PartBuffProvider.cs:line 182

08/17/2021 22:12:21 | at Cosmoteer.Ships.Buffs.BuffManager`2.UpdateReceiverValue(ReceiverInfo receiverInfo) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Buffs\BuffManager.cs:line 300

08/17/2021 22:12:21 | at Cosmoteer.Ships.Buffs.BuffManager`2.AddBuffProvider(TBuffProvider provider) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Buffs\BuffManager.cs:line 87

08/17/2021 22:12:21 | at Cosmoteer.Ships.Parts.Buffs.PartBuffProvider.OnOperational() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Buffs\PartBuffProvider.cs:line 154

08/17/2021 22:12:21 | at Halfling.Scene2D.SceneComponent.InvokeAttached(SceneNode node) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneComponent.cs:line 1800

08/17/2021 22:12:21 | at Halfling.Scene2D.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneNode.cs:line 1625

08/17/2021 22:12:21 | at Cosmoteer.Ships.Parts.CommonBasePartsManager`1.AddPart(TPart part, Action onAddedBeforeEvents) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:line 1078

08/17/2021 22:12:21 | at Cosmoteer.Ships.Parts.PartsManager.AddPart(Part part) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 291

08/17/2021 22:12:21 | at Cosmoteer.Ships.Parts.StructureContiguityManager.SplitIntoNewShips() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\StructureContiguityManager.cs:line 194

08/17/2021 22:12:21 | at Halfling.Scene2D.SceneComponent.Halfling.Scene2D.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneComponent.cs:line 882

08/17/2021 22:12:21 | at Halfling.Scene2D.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 1063

08/17/2021 22:12:21 | at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 841

08/17/2021 22:12:21 | at Halfling.Scene2D.SceneRoot.FixedUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 1056

08/17/2021 22:12:21 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 828

08/17/2021 22:12:21 | at Halfling.Timing.FixedUpdater.Advance(Action action) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Timing\FixedUpdater.cs:line 112

08/17/2021 22:12:21 | at Halfling.Scene2D.SceneRoot.DoFixedUpdates() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 992

08/17/2021 22:12:21 | at Halfling.Scene2D.SceneRoot.Update() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\SceneRoot.cs:line 744

08/17/2021 22:12:21 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 515

08/17/2021 22:12:21 | at Cosmoteer.Game.GameRoot.Update(Action updateParent) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1566

08/17/2021 22:12:21 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(Action updateParent) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\AppStateEx.cs:line 215

08/17/2021 22:12:21 | at Halfling.Application.Director.CallUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 934

08/17/2021 22:12:21 | at Halfling.Application.Director.DoUpdate() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 860

08/17/2021 22:12:21 | at Halfling.Application.Director.GetRunIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 373

08/17/2021 22:12:21 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 280

08/17/2021 22:12:21 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 882

08/17/2021 22:12:21 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 176

08/17/2021 22:12:21 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 181

08/17/2021 22:12:29 | Actual data hash: ebe897d0d9fa4f1663e77bdcb56b8c42

08/17/2021 22:12:29 | Expected data hash: ebe897d0d9fa4f1663e77bdcb56b8c42

08/17/2021 22:12:29 | Director received exit call.

08/17/2021 22:12:29 | Disposed default font.

08/17/2021 22:12:37 | Disposed XA2AudioManager device.

08/17/2021 22:12:37 | Disposed audio manager.

08/17/2021 22:12:37 | Disposed clock.

08/17/2021 22:12:37 | Disposed input manager.

08/17/2021 22:12:39 | Disposed graphics manager.

08/17/2021 22:12:39 | Disposed swap chain.

08/17/2021 22:12:39 | Disposed Direct3D device.

08/17/2021 22:12:39 | Disposed DXGI factory.

08/17/2021 22:12:39 | Closed Windows form.

08/17/2021 22:12:39 | Director received exit call.

08/17/2021 22:12:39 | Disposed window.

08/17/2021 22:12:39 | Disposed platform interface.

08/17/2021 22:12:39 | Closing log output file...

  • kwhwwymwn and Lafiel replied to this.
    • Bruhshi_Bruv It's related to the new thruster buffing feature as well as general buff bug. It's unlikely a problem with the mod's code otherwise the crash would happen immediately. It's also likely related to the typical problem with the game when parts gets destroyed that are related with buffing. Anyhow, you might have an older version of the same Abh mod version 0.7.28 (WIP4) as I've added a few qol updates to it, mostly color options. So you might want to download it again if it's older than 2 months.

    Bruhshi_Bruv Cosmoteer.Ships.Parts.Buffs.PartBuffProvider, "SelfBuffProvider4b"}' was not present in the dictionary.

    One of your mods has a bugged part because of a missing buff (or a typo in its name)

      this smells like an ABH error

        Bruhshi_Bruv It's related to the new thruster buffing feature as well as general buff bug. It's unlikely a problem with the mod's code otherwise the crash would happen immediately. It's also likely related to the typical problem with the game when parts gets destroyed that are related with buffing. Anyhow, you might have an older version of the same Abh mod version 0.7.28 (WIP4) as I've added a few qol updates to it, mostly color options. So you might want to download it again if it's older than 2 months.

          Lafiel Why is the "2" so tiny?

            ClassicJam its ~ it's used before a number to mean "around" , but on the forum it's used to write like this by putting one in front of every word

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