Rules
- All combat that happens here is completely OOC, and have no impact whatsoever IC unless all parties involved in the combat are in agreement.
- All objects or units are numbered I to X in difficulty relative to their creator’s perspective, that means that they are an interior rating, one submission’s X can be equal to another’s I!
- Submit your entries to me, Goose. Try to follow the format given.
(I-X) Power rating
(I) Elohim - Escaped MISE project, has small psychic powers, but a hyperatomic gun;
(II) Forge Master - The leader of The Anvil, his blindness led to his demise. Controls a staff of Dimensional Powers;
(III) The Chromatic Warrior - One of the leaders of the Deltas, noted to be capable of becoming any organical form it has absorbed;
(IV) Ambassador (Pre-Qumni) - A confused yet powerful psycher, prone to overheating;
(IV) Issendia - Powerful Pyrokinicist created by The Board;
(V) The Samurai - A powerful soul entrapped in a blade of pure electricity, has unrivalled control over electricity;
(V) Overseer - A blob of Indubtanium with the ability to mold itself and perform complex Tonal calculations;
(VI) The Inquisitor (Pre-Panopticon) - The duplicate of The Ambassador, can absorb energy around itself, to a certain limit.
(VI) Delta Observer - An old defiled member of a corrupted race, draws powers from The Storm;
(VI) The Board - The shadow puppeteers of the MISE, masters of Esotericism;
(VII) Ambassador (Post-Qumni) - The Hero of Qumni, a legendary wolfman with psychic powers to prove the legendary status;
(VIII) Storm Convergence - A singularity that results from the influence of The Storm, who knows its true energetic identity?
(VIII) Omega Overseer - A large dark monolith able to easily fold, create, and destroy dimensions;
(IX) The Messenger - The Leaders of the Deltas, identities so corrupted by The Storm’s influence that they are but a shadow of what they once were, however, the power of their corruption is enormous;
(X) The Inquisitor (Post-Panopticon) - Derives power directly from the center of the Phenomena, the highest entity of the Deltas;
(X) Ambassador (Pre-Prisca Theologia) - A being of many facets, representing a true balance of all 7 identities, and with the power that comes thereof.
(?) The Ineffable Lattice - ???
(I) MISE Anomalous Research Operative group - A group of highly trained, organized, and armed professionals specialized in defeating anomalous threats;
(III) Delta Bucketheads - A team of extremely resilient biomechanical beings in perfect synchrony;
(IV) Delta Amalgam Boarder - A single blob of biomechanical flesh launched from a Delta Flesh Ship, used to rip weapons emplacements from the surface of ships, and destroy them from the inside.
(IV) Delta Infiltrator Group - A group of cloaked robots armed with highly destructive weapons usually used to defeat armored targets and leaving without anybody realizing what happened.
(V) MISE Extermination Force group - A team of integrated parametric replicant units, the top-notch technology of the MISE with the intent and power to kill.
Fleet Combat (You can fight the separate ships in parenthesis too)
(IV) MISE Fleets (Refer to MISE fac page) - Any number of arrangements of the MISE’s military;
(V) Delta Anchor Fleet (Cyan Ship, Flesh Ship) - Fend off the destructive fleets that were once sent to form The Anchors, a harbinger to the phenomena.
(VI) Delta A-DEL Fleet (A-DEL Drone) - Try to survive the Delta fleets specialized in eliminating high-priority targets;
(VII) MISE Wartime Fleet (Wartime Vessel) - Engage against the massive firepower of the Wartime Vessels of the MISE, gigantic beasts only used in the direst of situations;
(VIII) The D.I.E Fleet (D.I.E.) - Try to stop the Delta fleet before the DIE activates and pulverizes all of your fleet!
(IX) The Great Future Fleet (Great Future) - Use the massive MISE multi-role behemoth against itself as it showers space with relativistic projectiles;
(X) The Harbringer’s Fleet (Harbringer) - Try to stop the ruthless vessel from another universe, whilst avoiding its true nature.
Special Fights (Couldn’t fit these in other categories)
(III) The Anvil - The Misterious Megastructure controlled by a crazed cult, its productive power is a force to be reckoned with;
(VI) MNSXX - X3301 - The MISE/GL&M’s Rogue planet used for Research, if only its surface weren’t covered by top-notch weaponry...
Locations (These are just suggestions)
The Pillars - Fight on the Kilometer-long Defilades of The Pillars as an endless storm and permanent mist obscures your vision, be careful not to fall down the boiling pits of this broken land!
The Collapsing Anvil - Engage in conflict in or around the golden halls of the decadence of blind men, or the grandiose halls of fabrication, as the last Pillar keeping foreign dimensions away collapses around you.
The Storm - Break reality and the permanence of objects in this space that escapes the euclidean and the extents of minds, jump to-and-fro from the orbitals of the phenomena, straining the metaphysical weave of this universe.
The Bridge - Combat in the endless rift between Dimensions, as the hungry void seeps the energy of your very being.
The Pentagon - Provoke endless destruction on the surface of the lightyears-long Megastructure of the BORAD while reality is carefully manipulated around you through the tones.
Vault Programme - At the height of their governance, The Top Brass of the MISE decided to construct a series of experimental high-tech locations for highly dangerous research to get an edge on the whole galaxy known as the "Vault Programme". They constructed 5 of such locations.
(IV) Jumbo - Jumbo is a humanized tank, He is a large lad, at 7ft tall, although he doesn’t look lanky like one would expect.` He can survive about 5-6 minutes without O2, but when returned to a pressurized area, he can, and will regain consciousness. Tasers are extra effective against him seeing as his skin is metallic, It can also stop bullets and such.
https://forum.cosmoteer.net/d/12626-character-lore-jumbo
(IV) Erika - bum bum bum Same case as Jumbo, just a tiger one
https://forum.cosmoteer.net/d/12849-character-lore-erika
(X) SAS Home fleet (Vallhalla Orbital station (capital of the SAS) HMS Arkroyal HMS Winged hussar HMS Shortstop HMS Longboat, HMS Alamo, HMS Hood, and a large number of lighters, heavy bombers and other strike craft)
(VIII) HMS Hood - the HMS Hood is the SAS’s flagship and a sign of the once-great empire the SAS once was. She has enough Flack and PD to turn any destroyer or frigate in a fine powder. and her eight quad-7.5-meter shells firing Macro turrets are nothing to scoff at.
(VIII) high guard and bombardment from the Lancaster corps - And a few 60-25 pounder artillery guns: the high guard is the SAS’s best, only 15 strong they can and will destroy any ground forces they encounter. They know everything from the operation of bolt guns to the operation of the main batteries on the Hood
(V) Singular High Gaurd Member - just face off against D’oro (i know he’s dead but shut)
(VI) “Waltzing Matilda” - go head to head with a “Waltzing Matilda” these special operation troopers are commonly used to execute runaway, High guard members. They are armed head to toe in ballistic gear and riot gear, carrying a SPAS-12 shotgun, RPK lmg which has been converted to .50 BMG and a 15 lbs sledge-hammer. This is the same unit that had killed D’oro
Valhallian Pub - Have a bar fight in a pub on the great station of Valhalla! Get drunk as you bash in someone’s head! Celebrate their last mistake with a drink!
Valhallian Market - fight someone in the great markets of Valhalla, just expect intervention from the military and others!
Shipyards on Sedna - Fight someone as workers toil away at the SAS’s newest of crafts! Push someone down the giant 0.5 km deep pit in the drydocks! Permanently maim someone with power tools! Easily throw people around like they’re paper in the low-g environment!
Feesh's Battle sheet
(This includes characters from outside of G-S16)
entities
(I) Jack - Fight a well mannered space pirate from another timeline, he has a cybernetic arm, a laser flint lock, a lightsaber plasma cutlass, and finally a cyborg birb with some additional regeneration added from some nanobots and 3 healthy helpings of grit.
(II) herc (placeholder name because he was from so long ago i lost his name) - Fight a superhumanly large and tough lad with some bronze age armor and heavy weapons including a 500 pound draw weight steel bow, and a massive executioner's blade resembling a cheese wedge built to kill giant stone creatures.
(II) L bot combat form MK1 - Fight a robot built out of experimental high grade armor, armed with anti tank "Nail" guns on both hands, internal rocket pods, limited psychic powers, and a helmet mounted heavy laser.
(III) Edger - Fight a space wizard/psychic with a magical core and an experimental UEE weapon, can either come with or without a mech suit depending on how hard you want the fight to be.
(IV) Tyranus (plant form and cringe) - Fight feeshes first ever attempt at having a spooky entity a walking psionic city killer that derives power off souls and is made out of a 100% non GMO, tm extreme energy absorbing capabilities and flexible shape. (as the basis for tensile energetic compounds)
(V) juan the new kid on the block - Fight an elite EUG assassin equipped with silenced pistols and a unique sword, is only human however has some incredibly powerful abilities that are secret as of yet.
(VI) Tyranus (physical body) - Fight tyranus when he first achieved a physical body while being statistically very capable he lacks varied options, meaning if you counter psionic attacks you can relatively easily beat him.
(X) convergent knight - Fight feeshes first god entity a near omnipotent (in the more traditional sense) created by the absorption and combination of multiple entities and false gods, however this will likely be a very boring fight unless its done via a representation.
(I) Bronze age battalion - Fight 1000 troops with bronze age equipment and a few ballistas/catapults, this can only end terribly... (this can include herc if you would like)
(IV) Bloody mary crew - Fight the crew of jacks flagship the bloody marry inside the 1km long ship, the crew is comprised of roughly 50 thousand men equipped with assault rifles and close combat swords as well as other more advanced weapons as part of the boarding crew. (can include jack himself however at this scale he does not matter much say for morale.)
(V) L commander group - Fight anything from hordes of combat robots, to a small command squad of higher quality attack bots its up to you.
(For context this section is filled with things i either can't roleplay or i did not have the chance to roleplay (or simply have not roleplayed yet), for this reason entries here work on a different scale and tend to be very overpowered.)
(I) Veteran juan - juan however this time hes far more experienced and able to hold his own, having a far better understanding of his abilities.
(II) Rebirth juan - A alternative version of juan thats likely never to happen, with nearly his full memory intact and a complete understanding of his capabilities and usage of them.
(IV) Edger (core absorption) - A version of edger with a near unlimited magical core, a body made of massively enhanced void steel, extreme psychic abilities, and a sword used by a demigod
(X) Emily (Emotional resonance) - Fight emily a female entity that derives power off emotions now being controlled by the concept of an emotion, giving her extreme powers at the cost of her sanity this is the strongest character i have actually made.
(II) Natalie A-456 (Unarmoured)
Not from this Timeline, Natalie was brought here by unknown means. A Spartan-II, Natalie can Lift Triple Her Body Weight, and has Great Aim, but without her Highly-Durable MJOLNIR Armour, She is very Vulnerable to Small arms fire.
(IV) Natalie A-456 (Armoured)
With Her Armour and AI, Natalie has Much better aim, Strength, and Defense. Her Gen-3 Mjolnir Armour allows for the lifting of Well over 200 Tons, Almost Instant Reaction Time, and Protection from even Large-Calibres, and even Multiple Shotgun Blasts to the Face. The Suit also has Powerful Energy Shielding that can be Countered by plasma or EMP weaponry.
(I) Imperator Ezekiel of the Infinite Dominion
Former TIE Admiral, Ezekiel Wears a military uniform with grey camo and a standard cap. He carries a Vibro-Sword and a Dominica Plasma Pistol. One of the Two Imperators of the Infinite Dominion, he hasnt seen combat in quite some time, so his abilities may be rusty from the time he served as a stormtrooper.
(III) Kuzwo Alra
Musavian born on the fringe worlds of mise, he lived a normal life up until the events of Erit Lux, where he discovered a strange magic in the universe, and discovered his Spirit, which he has nicknamed “Around the Clock”. It takes the form of spinning and turning gears and cogs, and helps him channel his inexperienced technomancy
(II) Shadow Marine Squadron
Shadow marines are the elite troopers of the IDN, equipped with suppressed M-1 Empyria Rifles as well as Domincas, EMP Grenades, and Breaching Charges, they also have personal cloaking devices that can hide them from most visuals for a short couple of seconds, although it makes seeing very hard for the user.
(III) IDS Harbinger (W/O Escort)
Flagship of the IDN, With No Escort
(IV) IDS Harbinger (W/ Escort)
Flagship of the IDN with it’s escort fleet of cruisers, frigates, carriers, and more.
High Orbit of Taros (Post-ID) - Fight in the High Orbit of Taros, capital of the ID
High Orbit of Taros (Pre-ID) - Fight in orbit of the slaggy molten wasteland that was once a great bustling capitol world.