Gray So what you're saying is that I need to spam the thread to get everything posted before you release the mod?
Okay. Royal Space Navy time. A lot of these are going to have custom prices because landing pads do nothing on bounty hunter NPCs except make them need more engines. I suspect the price adjustments on most of the carriers are not sufficient, but I think the Woolworth, Colossus, Furious, and Queen Elizabeth are probably usable as low optimization opponents.
Woolworth Carrier: 293,660 BC (discounted by 11,125 for the landing pad itself and its crew and discounting the engines by the proportion of the ship's total mass that is landing pad)
Colossus class: 775,512 BC (discounted only by the crew for the landing pads since they're being used as armor).
Unicorn class: 1,330,099 BC (discounted by the price of the landing pad and crew and the proportion of landing pad to total tonnage multiplied by engine cost including crew for the engine rooms and the cockpits that distribute power directly to the boost thrusters)
Illustrious class: 1,473,325 BC (discounted as Unicorn plus shields and reactors associated with shielding excess length)
Furious class: 1,821,875 BC (counts engine block shields and power distribution cockpits as part of engine value)
Queen Elizabeth class: 2,279,682 BC (counting cockpits distributing power to landing pads, teleporters and missile factories only used for teleporting as part of carrier facilities)
non-carriers need no price adjustment
Royal Sovereign reuploaded Dec 23 to adjust some crew assignments and add two crew and for targeting terminals that didn't have assigned operators for some reason.