- Edited
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Notice!
(Before you read this, Know that this is My Personal opinion and Concept on how the paint system should be Revamped, If i somehow insulted you via, not mentioning an important issue, you thinking my revamp is flawed and Ect, Remember that this is just an Opinion NOT a statement on 'Exactly How the system should be revamped'.)
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The Current state of the Paint system
Currently the Paint system Uses a 2 Layer system with No RGB or Hex Color options and only a basic
slider/selection system
Alongside this the rather clunky 'Decal system' is a disorganized mess with the UI for the decals, Not organized or categorized in, ANY way, Furthermore the Decal system is extremely temperamental, making adding new Decals a nightmare to accomplish.
And Finally the Lack of Additional Layers Creates a set limit to how much a person can paint
Considering these 'Problems' Some would just leave it at that, However i believe pointing out a problem is nothing without giving possible solution's, Thus i present my Solution's and Suggestion's.
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Suggestion's / Solution's
-Add more layers for improved details
-Add a toggle to view individual layers 1 at a time
-Add More color selection options in the form of RGB and Hex code input
-Add GUI Tabs in the Decal sections and organize them by Category
-Restructure the Decal System to be more stable for decal mods
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Along with the solutions and suggestions listed i also have 2 proposals for your consideration.
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Additional Proposal Concepts
Firstoff i propose the creation of a Sprite Creation App which would be a tool for creating Sprites, this could be within Cosmoteer itself or a separate app, within said app artists could create sprites to Cosmoteers Standard Specs.
The Benifits of said app are numerous, with the Apps 'Sprite Standardization' providing massive benefits to Artists and Modders, the side befits from 'Sprite standardization' could open the window for a revamp of sprites in general allowing the number of Sprite PNGs within the Part files and Decal PNG files to be compressed instead of the current system where PNG sprites are stored individually increasing optimization and, allowing older PCs to better run cosmoteer via simply
This proposal requires alot of effort so i don't expect it to be realized, However the benefits are Exponential to say the least.
And Second Alongside the 'Sprite Creator' I also propose the development of a new placement grid for decals
This involves the addition of a toggle to split the 1x1 grid quarters thus said toggle would take the 1x1 Standard grid size and divide it 4 quarters allowing painters to place their decals IN-between 1x1 grids further increasing detailing possibilities.
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In Conclusion this revamp concept with its features from the Addition of new layers, colors, and decals, would revolutionize the painting and art for this game, not to mention the side benefits of File size reduction, Improved Optimization, Reduced game memory Requirements, Ease of use for adding modded Parts and Decals and, the Opportunity for more Decals to be added.
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For your Consideration
Sincerely,
Mr BalkenKreuz
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[Notice!]
Post Your thoughts! in the comments below!