Flagship of the navy and part of the assault fleet.
length: 17 km
Arrow of Justice:
Created to be the second GBE battleship in service, it started production, but alas, due to the delta crisis the project had to be stopped since the GBE realised they could not support or create such a ship if the Reckoning fleet was to be complete. So it was stopped mid-production. It is ready to continue production when the ministry of war decides to.
planned length: 14 km
(just because it says it has a certain weapon doesn't mean it only has them. Every weapon isn't worth a mention. And if a ship has a lot of missiles expect it to have fewer normal cannons for example.)
GBE ship doctrine:
GBE ships are generally very tough. A common misconception is that the ships are vulnerable when the shields are down. That is wrong. The armour of the ships can take considerably more damage than the shields can unless you hit the sweet spot. GBE ships use long-range weapons and computers to calculate how to shoot for maximum accuracy. Computers also calculate incoming projectiles and how to evade as many as possible.
There is only one Pride-class as of yet and it wields the most powerful weapon owned exclusively by the GBE, named the Liberator, the ship's spinal neutral particle lance. The Pride-class is so heavily armed it destroys fleets, if not using fleet sized munitions and supplies to upkeep it. Its armour is just the GBEs budget composite stacked in layers. The behemoth has a complex electromagnetic “train” system that transports supplies, drones and personnel across the ship. The ship is barely atmospherically capable and is one of the few GBE Battlecruisers in service. The Pride-class is designed to be a mobile base. This ship can be the base of an entire campaign or even wars. It is also made to dish out as much firepower as possible. The coil guns mounted on the battlecruiser are tremendous and required the GBE engineers to try to reach the level of technology and engineered perfection they did with the Sunrise-class. The amount of weapons mounted on the ship does make the frame less sturdy and the reactor a lot larger, making it more explosive.
length: 7 km
The Raider-class is a heavy battlecruiser. It has long-range heavy missiles as well as torpedoes for maximizing its potential in tactical combat. It is meant as a flagship for various fleets. It is optimal for leading fleets and operations. The flagship of the entire reserve fleet commanded by fleet admiral Phoenix, the HMS Chariot, is a Raider-class.
length: 7 km
The hurricane is supposedly the biggest single threat to the fleets of the “uncivilized galaxy”. The GBE is still producing enough fighters for it, and once it is full its total cost will be equal to a battleship. The ship is filled to the brim with fighter upkeep drones, deck personnel bunks, fighter rehabilitation systems and repair drones and nanobots as well as fuel tanks and missile storages and arming machines.
Archangel-class heavy cruiser:
The largest ship that’s atmospherically capable without support, the Archangel is a gleaming beacon of the GBE navy and a symbol for sophisticated and fine British engineering. A new addition to the GBE navy and the only heavy cruiser in service, this ship is of the 5th generation of Royal Navy ships. However, it is a logistical nightmare, fitting all the extra radiators for the weapons, the weapons, their ammo transportation systems, hangars and the repair systems. But through this they have made an insanely heavily armed ship. It has mastered what youngsters call “the gun spam”. Essentially an insane amount of weapon systems. The hull is quite fragile because of this, that is why it has heavy shielding instead of advanced armour. Another reason for this is that heavy armour increases the ship’s mass and the ultradense layers require anti-grav that could instead be used to support it in flight. All the cooling systems, interdiction and radiators eat up power. To solve this the auxiliary reactors were switched out for an additional, though smaller, KAEPE reactor. It does have a spinal mount lance. It is equipped with plenty of casaba howitzers, a fairly new addition to the GBE arsenal. The Archangel has compressed boxes of materials onboard converted into shells onboard the ship’s factories.
Length: 3.5 km
Yorkshire-class bombardment platform:
Quite a large and sluggish ship that acts as an orbital bombardment platform. It has deployable satellites to target places on the ground. The underside of the ship has massive amounts of armour. It has quite a strong shield. When it takes too much damage it will move outside range. It has a massive amount of exposed radiators on the top side. The ship utilizes weapons that can all fire downwards. Casaba howitzers, railguns, ion cannons, missiles launchers, pretty much the GBEs entire weapons arsenal.
Length: 2 km
Cruiser made for orbital bombardment and fleet combat. The Calamity is made for direct fleet combat and engagements from long to medium range. It uses primarily torpedoes and railguns to rain down fire. The shields are strong and the ship has a modular spinal mount slot in which it can equip the standard particle lance or a unique spinal mount weapon, the arc pacifier cannon, a weapon that intercepts and destroys all shells and missiles in an area. It is also armed with ion missiles for efficiency against enemy shields.
Length: 2 km
Sunrise class cruiser:
The Sunrise-class cruiser is considered the peak of GBE engineering. With a high upfront build cost and a low upkeep cost, the Sunrise-class is made for long time use. The ship is undoubtedly the most polished and refined ship in the GBEs recent history. The armour used is made with all the knowledge the GBE can muster as well as the best materials the GBE has access to. This ship has proved its effectiveness in combat in training. The ship is less flexible than other cruisers though, making it laser-focused in ship to ship combat. It is not atmospherically capable and it doesn’t have an orbital bombardment cannon. It also lacks many systems which would increase its performance on its own. Instead, it has replaced these systems with shields (six layers), carrier capabilities, repair systems and advanced combat computers. The firepower on the Sunrise-class is unrivalled in the GBE combat doctrine. The particle lance is refined and the railguns are of the newest iteration. The first refit will soon arrive with a 8L 5077 aura shield system which is the BAe latest iteration of shielding, new armour, shell interception methods, new propulsion and modernized versions of the railgun family.
length: 1.7 km
The moonlight-class is a flexible gen III cruiser. The moonlight-class lost the title as mainstay ship because of its high maintenance cost. It has two "wings" to stay stable during atmospheric flight, cruise missiles and precursor to the GBE’s mainstay gen IV main battery.
length: 1.5 km
The Eclipse-class appeared first on Judgement Day. It is gen V’s Solaric, a cheap, easy, reliable and flexible ship-class which is the GBE’s new mainstay ship. The ship's cannons have an extremely high fire rate and its detection system is powerful. The ship has new drones to crew the ships that have increased resilience against electronic warfare. New and improved shields with 6 shields layers.
Length: 1.5 km
Eternity-class atmospheric cruiser:
A cruiser that is effective within atmosphere. It excels at medium range combat. It is not armed with torpedoes or any nuclear-type missiles or worse in any larger numbers. Otherwise it’s quite light, somewhat agile, it has a spinal mount, railguns and hangar bays. The ship is operated by the sky corps, and therefore it needs to be self-dependent in battle, thus why it carries quite a bit of point defence. The ship has quite heavy shields and lighter armour.
Length: 1.5 km
The support ship carries munitions, fuel and long-range railguns. They lie at the back of each formation ready to resupply missiles or maybe even shells for the fleet. The ship is a mobile factory and farm, growing artificial meat through genetically modified cells. It has light space mining equipment for use on asteroids.
Length: 1.3 km
Cethershire-class supply cruiser:
A mobile factory and mining hub. Initiates mining operations and proceeds to repair other ships with replacement parts and systems as well as refilling shells, fuel, air, missiles etc. It can mine from planets, asteroids, get air and fuel, replace railgun barrels and do general repairs all in enemy territory. The factory part is modular and it can be given different factory modules, some of which can produce fighters or corvettes to replace losses or just to bolster the fleet. It also grows food,
Generation V’s new destroyer. Evasive and agile. The lack of firepower, a spinal mount it makes up for with shielding and evasion, making Coventrys extremely hard to take down. The AI has been improved and it displays actually capable close-range capabilities. It is tanky from the front with its front armour ram. The ship does however have a lack of radiators. Though since the ship has a minimum amount of guns to fire it is often not an issue unless the engines are on a high power setting during prolonged periods of time.
Length: 1 km
One of the newer additions made to replace the Solaric, it has a large armament of torpedoes and turrets. Its Lance is smaller than usual. It leans more towards shields than armour than normally. The Colony carries heavy thrusters. It’s a part of the fourth generation of GBE ships. The ship was initially a concept for the Moonlight-class, the director of naval production liked it so much they made it into another ship.
Length: 1 km
One of the more iconic ships though its mainstay role was going to be handed to the Moonlight then the Sunrise-class and now the Eclipse-class. But it will still play an important role in the navy. It balances out cannons, turrets, point defence, missiles and torpedoes. Its armour is reinforced but not as strong as the other ships in the navy. It is becoming old and will be entirely replaced by the Colony-class outside of the reserves when the new fleet is completed. The Solaric remains the only BAe in-service combat ship sold outside the GBE in the post-Golden era.
length: 1 km
The GBE realized that during gen V as the Solaric was being forced out of service that they needed a cheap all-round multi-role and flexible destroyer that could operate at a lower scale and lower maintenance cost than the Eclipse. BAe quickly designed the new Resolve destroyer, a modular, effective, cheap and adaptable destroyer with high refit capability. Heavy armour, slow forward acceleration, ok firepower (particle lance) and good evasion allows for the Resolve to be used in a combat scenario while being compatible with fleets. Escort, long-range patrol, large scale patrol, small scale operations base, fleet combat, evac, hit and run assaults, you name it, it can do it.
length: 1 km
The Anrillia-class introduced a new class to the GBE. The escort-destroyer. A quick, agile and heavy-hitting ship used for the protection of specific target ships. The Anrillia-class is fast, quiet and deadly. It excels at close and medium range. It has positron beam cannons and a spinal early variant ETA cannon.
Length: 1 km
Monarch-class stealth escort:
The monarch is an advanced stealth escort-destroyer. It hides from detection systems and it’s perfect for ambushes or traps. The ship's weaponry is effective at long and medium ranges while its broadside is great at point-blank. It has a strong missile alpha strike, and guns for firing in every direction. Has masking shields, has an outside layer of PCTM and a low radioactive, magnetic and heat signature while running in stealth mode. The ship uses neutrino free power sources. It is also equipped with gravimetric countermeasure systems.
Length: 1 km
The obliviate class has the new blue flamed thruster engines and single cannon turrets making it the ideal weapon in flanking manoeuvres. The destroyers can lay down an incredible amount of fire. It isn't armed with torpedoes or missiles to maximize on the guns. It doesn't use reinforced armour but uses a UPR produced advanced shield to protect itself. It is armed with the Lance in the "nose" section. The ship is very unusual and rarely seen.
length: 700 m
Storm-class bombardment ship:
The storm class is a small and agile bombardment ship. It is quite fragile and armed with a few powerful railguns on the bottom. The ship is very manoeuvrable and equipped with quite a lot of point defence. The shields are more powerful than the armour by quite a margin. The ship needs a larger flagships computer system to calculate where its own projectiles will land and where the ship should go to evade incoming fire. It uses mobility to its advantage, something planets don’t have.
A new frigate equipped with a lance and a high amount of point defence. The ship isn’t very common as it doesn’t serve an effective role in large scale fleet combat. It is used in patrols and hunting pirates.
Length: 600 m
Named after Stantine himself the missile frigate lays down support fire during a battle. It only has one dual cannon turret but is heavily armed with thermo-nuclear missiles. It’s a support ship that can project shields in front of other ships in the fleet.
length: 550 m
This frigate is armed to the teeth. The new launchers allow for varying payloads. The ship can intercept projectiles, destroy fighters and launch long-range nukes. The Stargazers armour is very weak so it relies on speed to evade danger. Despite being a frigate, an overlooked class by the enemies, this ship is a danger to any fleet. Any enemies who see a Stargazer should be as afraid as if they saw a Sunrise.
River-class littoral combat ship:
Previously known as the multi-purpose carrier, this ship the size of a small frigate is used to extend the GBE's influence. The ship is capable of operating and patroling far from base and extending the range of strike craft. Littoral combat ships may be seen when the GBE attempts to control an area of suppressing targets far away from GBE territory.
In case the GBE fighters are unable to deal with enemy fighters the corvette is armed with almost only point defence to defend the fleet. Refit mk III gives the corvette spinal railgun to be used against enemy capital ships.
length: 260 m
The Redeemer is one of the newest ships to come to the GBE. It was described by one of Admiral Blue’s officers as “annoying as frig, more deserving of the name ‘wasp’.” The ship is very fast with acceleration and max speed. Its signature can be masked for brief moments confusing enemy sensors. It has point defence cannons for missiles and fighters, missiles and projectiles. It also has a large superplasma cannon for doing damage to capital ships at point-blank. The shields are rather heavy and armour somewhat light.
length: 260 m
The empire takes its tech very seriously. Research is conducted by genetically modified individuals with an exceptional understanding of the universe, matter and physics. These scientists work together with quantum supercomputers and drones.
Cannons: The standard cannon are generally on turrets as batteries. They are heavy railguns that fire shells with explosive payloads (HE) or without (AP) (sometimes ion, incendiary, atmospheric or interception shells). The shells are set to explode while penetrating into the target or to hit slightly or right after the slug hits the shield or armour. If calculations are impossible they will use kinetic force only. The shells use plasma fusion warheads. The compartment with the explosives is detached and a laser fires at the eanite, which reflects the radiation, which pushes the explosives back from the shell to not be obliterated upon impact and detonating after the shell impacts.
Coil guns are now being employed, being essentially a more effective and stronger railgun. They can fire shells faster and quicker with improved cooling.
Graviton cannons are considered a failed technology. Gravity generators were just a much less effective version of a railgun, though the GBE is trying to develop a more effective variant as it sees that the graviton cannon has more potential. However, graviton support has been implemented in order to bolster and accelerate railgun or coil gun shells even more.
ETA cannon (Coil gun propelled plasma torch accelerator): A concept stage weapon for gen VI in which a coil gun initially fires a shell into a barrel filled with hydrogen torch drive fuel the brink of burning. When the shell is fired at sonic speeds the fuel is burned and the torch drive is activated, accelerating the shell even more like a torch drive would.
Lance: The GBE neutral particle lance fires a sustained beam of particles toward the target through an artificial redirection crystal that minimizes diffraction. The British lances work exceptionally well at long range since diffraction isn’t a big problem. The lance is very power-hungry and cannot hold sustained fire for long. It takes considerable energy to charge up.
Torpedoes: Are armed on most ships. A torpedo is essentially a massive missile with its own shields, ECM and point defence. They carry a heavy payload of sustained fusion explosives, antimatter warheads or bedryllium. Each launcher can load about two torpedoes.
Cruise missiles: Are armed on larger ships. These missiles have extremely long range and can be launched from another sector. They can be armed with their own warp drive. The shields are often quite powerful as they have to be launched against entire fleets worth of point defence. A GBE ship has to be quite large (destroyer or above) in order to carry cruise missile launchers that can only load one.
Ship-Ship Missiles: Missiles are a common weapon within the Empire. The missiles have advanced fusion plasma explosives. Pure fusion nukes are launched in massive swarms causing devastating damage.
Point defence: If the highly advanced fighters were not enough, ships especially corvettes are equipped with accurate point defence systems for taking down fighters and torpedoes. The point defence can vary from lasers to kinetic. The earlier ships used kinetic point defence but GBE has come to prefer lasers.
Casaba howitzer: When BAe systems requested the development of the casaba howitzer to the director of naval weapon development she heard the words N U K E G U N she immediately approved. Or so the rumours say. The casaba howitzers are essentially a nuke gun that fires the power of a fusion explosive into a projectile of plasma. GBE utilizes electromagnetic fields to fire casaba howitzers in an arc where the shots fly in an arc upwards before turning and flying straight forward.
Shield penetration: [REDACTED] [REDACTED] [REDACTED] [REDACTED] [REDACTED] [REDACTED] [REDACTED]
Shields: The Galactic British Empire relies mostly on armour to protect their ships even though their shields were imported from the UPR. They are redundant (when one shield goes down one goes up to replace it.) Shields generate an encasing of engineered Phorion-particles to create a solid barrier around the ship. The particles constantly deteriorate and constant power is needed to the generators in order to generate particles for the shields then launched out of the projectors. The shields manifest more particles at the hit area to intercept and negate enemy attacks. The shields are stacked in layers. Each layer is actually two different particle screens. The first layer consists of a shield that is effective at blocking kinetics and solid projectiles. The second is effective against any type of energy weapons, but not as much as heat-based energy weapons. Kinetics and some missiles will pass through it (depending on whether the missile uses plasma or lasers as propulsion)
Plasma shields: Typically the lowest level of shield, is most often not online in order to save power. Used against energy weapons.
Masking shields: A type of shield which absorbs radio waves, lasers and such to allow for stealth. Masking shields are extremely weak and almost only placed as the top shield layer.
Armour: The Empire has an exceptional understanding of armour and have every effective combination of materials, mostly artificial and rarely natural, you could think of. GBE utilizes “particle composite” armour. Armour generally has a layer of part neosteel, a rare resource that needs refining that is extremely durable and not that heavy. The neosteel after refinement is compressed to the extreme. Neosteel after the GBEs entire process is so dense it requires anti-gravity generators to not mess with gravity inside the ship. Neosteel is compressed through a similar process to KAEPA and with electromagnetism, with extreme precision to create an almost crystalline structure. Each molecule has one of their electrons replaced with a subatomic particle with a much higher mass, which drives the molecules particles closer together allowing for the molecules to be situated closer together. GBE has manufactured a 3d carbon lattice. The atoms are modified on particle levels to make sure they can be as tightly packed together in the lattice as possible, creating an extremely strong layer of armour. Agnosite is a modified metal that distributes and absorbs heat well. Lines of superheat conductors go from Agnosite to the ships auxiliary radiators to waste the heat. Between two solid layers, there’s one layer which is a medium of gas where a hardlight shield is located. The shield does not cover the entire ship however but it is moved to different locations around the ship to stop projectiles. Most GBE armour combinations are more effective against energy weapons than kinetic, however, it varies, and GBE ships are open for refit.
Force interdiction: Interdiction is a very advanced piece of tech. It can stop ships from entering any type of FTL travel and pull ships out of it to a specified location. Interdiction was gifted by the UPR.
Blanket interdiction: blanket interdiction is a type of interdiction that prevents FTL through it.
PCTM (Photon Collection Trap Material): A type of synthetic material used on the outside of most ships' armour that “charges” up by absorbing photons and storing them in traps. The material is vantablack as it absorbs all light that touches it until the traps reach maximum capacity and the material returns to its normal colour. When there is incoming fire an electric pulse is used to trigger the photons to be released in a hardlight barrier that lasts a few seconds. Not all the photons are released at once so it can be triggered for some time or multiple times. The barrier is quite weak and can only help slow down incoming kinetic projectiles, though it is most effective against energy and ballistic weapons. PCTM has to be charged by being exposed to light. Light sources generated by the ship of a station are far too weak and therefore for effective charging of the PCTM the ship has to be exposed to a star, though it doesn’t have to be closeby.
general naval tech:
Radiators: An essential part of each ship. The radiators are where all the heat is dumped, where then it is exposed to space, or a medium such as a gas to get rid of said heat. Ships might have auxiliary radiators which are quite vulnerable, though the main radiators are often protected by shields or whatever else. Molten tin is used as a medium to transport heat between systems to the radiators.
Heat point cooling: A system in which massive amounts of heat are funnelled into small thin sheets of neosteel. The system uses laser cooling which covers the entire sheet, no matter how much heat is funnelled into the sheet. However, the sheet must not exceed a certain temperature, at which it melts.
KAEPE reactors: Kinetic artificial ergosphere power extraction reactors are a type of power source which relies on creating a spinning gravitational anomaly with ultra-dense matter and gravity generators to create an artificial ergosphere in which electromagnetic waves are shot through, which gain momentum when entering the ergosphere. The anomaly is surrounded by reflective plates which bounce the electromagnetic waves. Small gaps are opened in the reflective plates, letting out the electromagnetic waves onto plates that convert the energy. KAEPE reactors are very similar to black hole bombs. The reactors are quite unstable and can mess up the gravity in the ship if damaged, which in turn might destroy the ship itself.
Sensors: The Royal Navy uses a variety of detection systems. Most common are optical and infrared sensors, LIDAR lasers, active radar and passive radiofrequency. Larger ships such as cruisers and above are often equipped with x-ray and neutrino sensors.
Stealth: GBE navy ships often make no effort to conceal themselves at medium ranges. However, GBE ships do like to be undetectable from further than long combat range. Essentially outside the GBE’s most effective fighting range in order to position themselves properly for engagement. However, there are a few select dedicated stealth capital ships in the GBE.
Propulsion: The general method of propulsion for ships of the Royal Navy is the torch drive, an engine that propels the ships through plasma. Otherwise, ion engines are used. For atmosphere jet engines are common.
Warp space travel or warp travel is a type of FTL travel that requires a warp drive. The GBE warp drives are only fielded by the GBE and make a distinct THUD sound as the ship exits warp space. Warp drives tear a hole through spacetime to create a rift to another dimension where the laws of physics don’t apply the same. The ship travels larger distances relative to realspace in warp space. Warp space is described as a white and sometimes blue tunnel with no end. When entering warp space the ship appears to, in realspace, to accelerate extremely quickly and shoot off into the distance like a projectile. This is visible because the ship has entered the “link”. A stage in between warp space and realspace in which the ship is suspended in both dimensions, making part of the increased speed happen in realspace.
Guns: Fighters are often equipped with high caliber gatling guns or plasma launcher guns. sometimes even ion weapons. Fighters can often carry laser pods for intercepting missiles or enemy fighters.
Missiles: These are the main weapons of the fighters. These can be dodged but not with ease. However, when it comes to fighters, evading is more effective than shooting them in most cases. The missiles are stupidly expensive making continuous battle force the GBE to back out their fighters. The missiles use combined information from many different detection systems, as well as using ECM, countermeasures and masking systems in order to prevent targeting by other fighters. The newest iteration of missiles are shielded even. There are also missiles made for taking down capital ships such as the surface wiper missiles that launch a swarm that spread out across the entire ship to take out guns on the surface. Torpedoes are anti-capital ship missiles that are commonly launched from close range because of the high payload and good survivability, which hurt the manoeuvrability and speed of the torpedoes. They are often shielded. Most GBE fighters can’t carry any torpedoes with larger payloads however the bombers are extremely effective. If they reach the enemy ships that is.
Armour: Fighters are not armoured heavily as they would lose their ability to dance around the enemy. This means if the shields are down the ship will most likely get destroyed by a single missile hit or a lucky gun hit. However, the hull of the fighter can however survive for quite long when being shot by a laser.
Neural link: A type of brainchip that acts as a kind of “brain phone”. It is essentially a computer connected to the brain and the nervous system. It can artificially simulate hormones, experiences and even stop signals to the brain. There are very strict rules for neural links. People travelling into the GBE with unapproved Neural Links cannot enter with them. Neural links sit in slots in the back of the head or behind the ear. Surgery is required to have a chip slot. Illegal neural link smuggling and selling is highly illegal. An alpha Ai system (representing the GBE's and the constitutions will) is specifically programmed to stop monitoring thoughts and location. It stops tracking, broadcasting literally anything the person thinks, feels, sees etc. A neural link cannot be dangerous to remove, no installed software are allowed to track location without the user agreeing. The injection of thoughts, dreams, experiences or others memories is not allowed. It is not allowed to mess with the flow of hormones and general things and signals to the brain (with a few exceptions such as depression and extreme pain), the chip must make sure the user prioritizes reality in front of chilling in virtual realities (a lot), the chip cannot store someone else’s memories, memories must naturally decay, the chip cannot increase the thinking speed of said individual drastically, it cannot decrease intelligence or any other ability, it cannot cause unnecessary pain, the chip must not alter memories or thoughts etc. most of all it cannot monitor thoughts or experiences, simulate them, control the individual’s free will and body or make them think a certain way. “Any attempt to breach this AI’s protection will be eliminated, any attempt to end this protocol, even from the state, will be declined for the state is not above the constitution.”
There has been a lot of debate about neural links and the massive disadvantages of not having one, most notably in the education system. It is however extremely uncommon to find someone without a neural link in the GBE.
Xeno-compatibility (cross-race-compatibility): Cross-race-compatibility, perhaps more known as xeno-compatibility outside the GBE, is a technology that allows for different races to have children. With the wonders and glory of genetic modification, different species can finally do the (redacted). Species have to be registered as compatible with approved and tested gene modification so that the child doesn’t suffer from any types of problems or horrors of mixing up species. One part of xeno-compatibility is cross-species crossing. It works like this: only one species of the cross-species is selected for the child. Of course, this requires even more tampering with the fertilized egg. Imagine that an Irri-Human and a Ka-Human had a child. That child could be Irri-Human, Ka-human, Ka-Irri or just plain Human.
Nanohunterphages: A type of nanobot that acts as an immune system. Nanohunterphages are a large upgrade to the GBE previous biomodified bacterio and virophages. Every GBE citizen is to have a nanohunterphage immune system. Nanohunterphages are mechanical machines. They use a variety of methods. Ramming, spraying gas inside bacteria sometimes even guns. Yes, microscopic guns to fight diseases.
Holograms: Holograms is the preferred method of screens in the GBE. Older holograms often only show green or blue. Holograms typically are in colour now. Holopads are the equivalent of mobile phones, other than neural link chips. Holopads are round and quite small with a projector and a holocamera. Flatscreens are also common however mostly in cities of computing devices.
Car: Cars in the GBE can fly within the atmosphere. Anti-grav and jets allow for cars to safely travel. Cars can hover just above the ground, which they might do in many cities, or just to preserve fuel. Cars travel in sky lanes marked by floating glowing markers. Most adult GBE citizens own a car. Cars are only for local travel across a single world.
Superior Nations of the Spiral:
An ancient precursor nation that keep their secrets hidden. They vanished mysteriously and the GBE are studying their Psionic tech and abilities.
A psi-blade, developed with the understanding of the Nations’ tech
Defence fleets: The defence fleets are in “”blockades”” around the planets and stations of the empire. Their core objective is to make sure no asset of the empire lays undefended. Military stations are part of the defence fleet.
(defence fleet paint scheme)
Assault fleet: The assault fleet’s ships are with the defence fleet or reserve until they get the scramble order, where they meet in one place and make a joint force. They are always the attacking force within the empire. High ranking members can add ships to the fleet as they like. Assault fleet crew are the most highly trained and all the most expensive ships go to the assault fleet. This is because the defence fleet rarely sees combat. The entire assault fleet is about half the GBE navy. The entire assault fleet has not appeared in any battle as of yet. It is often divided into smaller battle fleets, battle groups, strike fleets, strike groups, task forces, task groups etc.
(Assault fleet paint scheme)
Reserve fleet: Out of service when it’s not war to minimize costs. When active they join the defence and assault fleet.
(Reserve fleet paint scheme)
Marines: Part of the assault fleet. Marines are the most well trained and equipped soldiers in the empire. They make the army look like kindergarteners. They are specialized troops with various ships at their command, including exclusively marine ships.
SSS: There is little known about the SSS. From what information has been gathered they’re some sort of super soldiers armed with psionic tech. Genetic and biological engineering, quantum computing and psionic enhancement are technologies deeply classified, suspected to be related to the SSS.
Home Legions: Often kept as reserves but are responsible for defending their world. Home Legion troopers are often not on duty, just living normal lives just like civilians, going to training about once a month until an order comes in. They then grab their weapons, equipment, mobilize and head to defend their planet. Artillery platforms, vehicles and ground-to-space weapons belong to the Home legions.
Heavy mechanized battalions:
Tanks, Cars and Mechs glimmering in gold. The heavy mechanized battalions are military vehicles supported by a few troops. They are both in the Royal Guard and the Royal shield.
The Royal Shields “air force” consists of fighters launched from planetary bases.
Used for missions in exotic or alien territory.
The Guard: The iconic troops in the red armour, capes and energy spears. They stand out with gold and red, with energy shields and tanks with golden wings gleaming behind them. The Royal Guards symbol is an Ethrosian Crownbird, and eagle-like bird of prey, the most popular symbol of High Minister, Admiral, Lord, and Grand Founder Lokion.
Sky Protectors: The navy of the Royal Guards, giant golden palaces with hundreds of red banners, golden crownbirds watching over the floating golden tools of Lokions will.
The highest-ranking member of the armed forces is Grand Admiral Stantine
The gate is believed to be impassable by the GBE. It’s the blockade around the main systems of the GBE. It has a strong interdiction field which only allows one to only warp into a certain location within the system, on top of blanket interdiction. Right into the jaws of the defence fleets. Stations, mines, traps from the High Imperium and alike are placed in the gate.
(named characters so I can remember they exist:
Grand admiral Stantine: he just wants to help people and he likes to spit on slavers
Fleet admiral Phoenix: obese guy who probably doesn't even hate authoritarians
Admiral Estrix: extremely cold person, in reality she just wants to cuddle people
Envoy Arra: probably participates in peace protests
Former-High Minister Jordan Erix: Boris Johnson but even more people hate him
High Minister Kayelin Astra: probably wants to murder everyone, also the leader of the entire GBE
Fordun Cordson: angrier than the average dad, abuses his furniture and probably wants to torture every authoritarian
Admiral Blue: idk he has a big gun and is depressed over it)
List of named, known and appeared ships:
BS-Lo-01 HMS Lokion - assault fleet - operational
Flagship, central role in dooms strike, lead the attack on Yashinda, lead the invasion of the core.
B-P-01 HMS Pride - assault fleet - active
B-R2-01 HMS Raider - assault fleet - operational
B-R2-06 HMS Fortune - assault fleet - active
B-R-05 HMS Firecrest - reserve fleet - low-maintenance state
B-R-03 HMS Chariot - reserve fleet - low-maintenance state
Flagship of the reserve fleet.
B-B-01 HMS Belfast - assault fleet - low-maintenance state
Attack on Yashinda, harassed TIE supply lines during RSC-TIE war.
B-B-01 HMS Brixton - assault fleet - low-maintenance state
Attack on Yashinda, harassed TIE supply lines during RSC-TIE war.
C-Su-01 HMS Sunrise - assault fleet - active
C-Su-07 HMS Triumph - assault fleet - active
Previous flagship of admiral blue, served in battle of the borders as command ship, led an attack on a TIE border system during the Judgment war.
C-Su-37 HMS Victory - assault fleet - active
Led an expedition into a hazardous nebula, led an attack on a TIE border system during the Judgment war.
C-Su-61 HMS Infinity - assault fleet - active
Attack on Yashinda, led an attack on a TIE border system during the Judgment war.
C-Mo-77 HMS Gladius - defence fleet - active
Lead ship of one of the border fleets.
C-Mo-49 HMLG Golden Wind - Sky Protectors - active
Royal Guard ship that played a central role at the invasion of Anrillia (Gnar).
D-Co-01 HMS Coventry - assault fleet - under repair
Ship of the line, damaged during the battle of the borders.
D-Co-23 HMS Foundation - assault fleet - under repair
Heavily damaged in the battle of the borders after shielding the HMS Triumph from incoming fire.
D-Res-01 HMS Resolve - defense fleet - patrol duty
D-S3-42 HMS Talent - defense fleet - defected, destroyed
Co-Re2-128 HMS Hercules - defense fleet - patrol duty
(a lot of people)
Union of Judgment:
Redford Republic - @BattleCruiserCommander
Jinaris Empire - @ShadowZero
United Earth Government - @Flubbery
Vaiaelon War Pact - @Soundbust11
Galactic Federation of Mantle - @HarryRocks101
Redford Republic - @BattleCruiserCommander
United Earth Government- @Flubbery
Vaiaelon War Pact - @Soundbust11
Thrawn’s Infinite Empire - N/A
Bloodcult - @Drakador_Chaos
Crimson Imperium - @kola2134
Pact of the old blood:
Infinite Dominion - @Brank
German Space Regime - @boombox313
GL&M - @Fort_Master_Gustav