Dumb (Not gonna do any crossovers to other posters in this "event". Also because I want to keep the abandoned, lonely space outpost feel going.)
Upon entry, Galar found themselves in a rather uninviting lobby area. Incandescent bulbs flickered above them... some of them already blown, one of them flashed on and off as it's lifespan was ending.
The lobby itself wasn't anything impressive either. A boarded up kiosk was on one wall, and on the other wall was a heavily locked door, clearly labeled "STAFF ONLY"
The center of the room, however, featured a vending machine, which held a multitude of liquid vials and strange, gooey cores. The machine had a handy sign stuck to it, it's edges frayed and it's text a bit worn off, but readable.
DIY SLIMEGIRLS
"Just add water!"
To make your very own slimegirl, simply select the traits you want from the vials, add them to some water, then toss your slimegirl core in. In a matter of moments, you'll have your very own slimegirl!
In the fine print, it also read
Do not mix opposite traits together
The vending machine stocked a surprising multitude of items. Vials for colours, mechanical skills, medical skills, combat skills, advanced intelligence, language abilities, lust, loyalty, cup size, body shape... a few of the pricier items included eccentric vials such as telepathy, mind reading, healing touch, chemical production. Or so the labels claimed. And of course, a multitude of much dirtier features not safe to mention. There's no harm in trying at least.