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Hodyn thanks at least someone appreciates my idea

    Having a 'fire now' button in addition to the 'fire at will' toggle would be nice. Relatedly, would also be nice to have an indication when a weapon group is selected how many of those weapons are loaded and in range of their selected target.

    Delta07

    Hodyn

    pleegwat
    There is, but its a fairly limited function right now.
    If you hold the Ctrl key and click on a weapon, you can the press Ctrl again and click on a number, and it will bind that weapon to that number. so Ctrl+(select weapon part)+(hold)Ctrl+#key
    you can also hold Ctrl+Shift to select multiple weapon parts and turn them all off and on or bind all those weapon parts to a key.
    Once you did all of your binding, if you hover over a weapon part, itll show you what control group it is in.

    Jakeblake It's like these guys didn't read the tutorial.

    Tobi-wan_Kenobi Ikr every game I play I look through all of the controls so I know what i'm doing and what I can and cannot do.
    It baffles me when people don't do that lol
    To be fair there are a lot of controls in this game

      Tobi-wan_Kenobi yeah, i confess, i didn't read it all, because it got confusing quickly. But that's another thing, the tutorial isn't really well built, and that feature is far from easy to use and discover. One or the other is managable, but those two issues at once generate this kind of ignorant-based thread.I'm just saying, either one needs to be fixed. I'm not denying my ignorance lol

        Jakeblake I know about control groups. The thing is though the only options you get are 'hold fire' and 'fire at will'. You can't order a single salvo, and seeing how many weapons are actually ready to fire requires investigating them one-by-one on the ship.

        This is mainly important when handling missiles - against an opponent with reasonable amount of point defense, if only 30% of your potential missiles are going to fly, you might as well not bother.

        • Edited

        pleegwat True. Even though that CAN be worked around with the controls, you'd have to pause, check, check again, fire, pause, check, fire, process that can get pretty tedious after a while. Smarter U.I., pretty much, though focused on that matter, would avoid that, and would make the game much more fluid when playing with complex battleships. And that's the whole idea behind what pleegwat is trying to say, i think.

        pleegwat I think Walt has plans to add a Salvo Fire setting to missiles launchers or maybe its under consideration

        Jakeblake You think? we need facts! lol

        Jakeblake it is in the road map for missles but not other weapons like lasers or cannons

        Hodyn that is the reson for this fire single shot idea . a lot smoother when dealing with the fire fights

        Jakeblake and i do have to admit i went threw the tut. but i think i missed how to bind them to a key i dont recall that being an option at all. at lest thats kind of an option. so thank you for letting me know about that and how to do it

        pleegwat i love this idea. some kind of HUD to show you the group of weapons and when they are all properly loaded. like world of warships does shows when the guns are able to aim. and when they are loading

        Hodyn we need facts!

        go check the roadmap then

        Delta07 it is in the road map for missles but not other weapons like lasers or cannons

        we don't need it for lasers or cannons that would debuff them basically only missiles need them

        Jakeblake I'm lazy lol anyway. I agree, the button for lasers would be weird, since they fire constantly. But the cannons don't. The button would be, as far as i'm concerned, to focus firepower. So that all cannons (which have a good damage against shields, but not enough) can all fire at once and penetrate the shield without giving it chance to recover. With the current setting, you have to turn it on and off.... wait until EVERY cannon is reloaded... On and off.... Wait.... The button would just be a "FIRE!" button, to concentrate firepower.

        Hodyn I mean, if you put all the cannons in one control group and aim it at a specific part of the ship, it basically is concentrated fire, because they are constantly hitting a very small area. Doing that would reduce DPS because all cannons have to reload and then WAIT for other cannons to reload as well and then all fire. It would be better than the current way, but still not very good. It would just be much better to have cannons constantly fire so theyre always running at their highest efficiency.
        This would be especially harmful to standard cannons because they can still shoot pretty rapidly.
        Cannons just have a fast enough fire rate that having an 'all fire' mode just wouldn't be effective enough.

        Jakeblake its to me for a more cinematic feel. i like seeing the cannons fire at the same time rather than the weird fire patterens they tend to get. and same with lasers. some times one will fire and one will drain of energy. 4/5 get drained then 1/5 are drained then 2/5 and so on. if you could have a single volly of fire. you control when the fire and where they fire more precisely with alot less "drain"

        and sometimes burst dmg is alot stronger then dps. iv seen shields handle dps. but when a burst suddenly hit them they dropped damn near instantly

          Jakeblake Yes, pausing to fire all at once reduces DPS. But you only want it firing at will once there is nothing to get through. Fire at will is a HORRIBLE strategy to pierce through shields, as they tend to recover fairly easily (Something @Teg's Exodia takes advantage of) But if you could, somehow, make all shots hit at the same time (with a "fire now" button, for example) you can pierce the shields and do some actual damage to the ship.

          Delta07 I agree... it's so much cooler to watch it all go at once. Pretty and glowy. ª-ª

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