Galactic Allegiance 1.1 "Weapons Overload"
This update has been long in the running, and admittedly I should have released a stable update halfway through all the release candidates, but here we are now!
Tons of new weapons and parts have been added, including but not limited to:
Federation Particle Cannons (Small and Large)
Federation Firestarter Turrets
The Heavy Railgun
The Fighter Turret
The Fusion Small Beam Cannon
The "Small" Torpedo Bay
The Union Medium Main Turret
The Fully Modular Thruster
New Fighter Weapons (Laser Cannon and Laser Minigun)
As well as that, many classic weapons have been overhauled, most notably, rocket launchers.
New Spread Beam Emitter graphics
New Rocket Launcher weapons
- Rocket Silo
- Heavy Rocket Silo
- Standard Rocket Launcher Turret
- Large Rocket Launcher Turret
- Capital Rocket Launcher Turret
DOWNLOAD HERE
Alternative download link if the above isn't working: MEGA link
Changelog:
Changes since RC5:
- Power drain stats added to the Large Particle Cannon
- Fighter laser Cannons have increased range (180-240) and increased damage per shot (250-400)
- Fighter laser miniguns have increased spread
- Particle Cannons now chain correctly
- Large Particle Cannons have increased damage (7500-10000), increased penetration (10-15) and their power drain is now buffable.
- External Extenders for the Large Particle Cannon now buff more than the internal ones, to incentivise their usage.
- HE Rockets have increased damage (8000 - 10000)
- Fighter Torpedoes have increased range (400 - 500), increased acceleration (50 - 100) and increased damage (12000 - 15000)
- Microrockets have decreased impulse (75 - 50)
- Rocket storages are no longer buildable,
- FTL Rockets have decreased damage (30000 - 20000)
- Fixed the stats of the Beam PD wrongly displaying Ammo usage rather than Power usage.
- Fixed the stats of the Antigravs, so that they are more accurate about the real power usage of the drives.
- Firestarters now display their fire chance.
- Heavy Railgun Accelerators now have centred indicators.
- Fixed cycling bug with the Capital Roof Rocket launcher.
- Rocket launchers now properly display what command tier they need to function.
- Spread Beam Emitters no longer have a proximity debuff, but Capital Turrets now do.
- Beam Laser Emitters no longer have proximity debuffs
- Beam PDs have reduced cost (2500 -> 2000) and reduced ammo usage (100 -> 75 per shot)
- Burst Beam PDs have reduced cost (4000 -> 3500) and reduced ammo usage (75 -> 60 per shot)
- The Medium Main Turret now has an increased cost (20k -> 30k)
- The EMP effect of the Large Particle cannon is much more pronounced (Doubled drain and radius)
- The fire rate of FTL rockets has been decreased from 2.5 shots per second to 1.67 shots per second
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Changes since 1.0 Stable:
- Added the Federation Particle Cannon, a small but resource intensive modular weapon.
- Added the Federation Firestarter Standard Turret, a larger and more powerful version of the Firestarter Light Turret.
- Added the Heavy railgun, a powerful spinal weapon that deals massive damage.
- The Spread Beam Emitters now emit in a more conelike shape rather than just beams haphazardly pointed in random directions.
- The Union Fighter Cannon has been moved to the Galactic Union section for consistency's sake.
- Fixed up strings to be shorter and to the point.
- Resprite: The Federation Spread Beam Emitter now has new turret graphics.
- Balance: Reduced Spread Beam Emitter battery usage rate.
- Balance: Fire rooms no longer slowly heal themselves over time, instead they take half the damage from fire as compared to other parts.
- Balance: Firestarters now deal reduced damage to shields; only a third of their physical damage is dealt to shields now.
- Bugfix: Sometimes the batteries of capital turrets would appear to have completely drained while the part was non-operational.
- Bugfix: The bullet graphics of the side-mounted MG were offset.
- Bugfix: Explosive structure wasn't destroying itself due to changes to the filter system.
- Bugfix: Homing on rockets was broken.
- Added the Fighter Turret, a 1x2 turret that combines the Federation and Alliance turrets together as they are functionally the same. I am probably going to leave them as hidden parts but I wouldn't recommend adding them back (you'll have to remove the fighter turret as well).
- The Huge Railgun Loader now requires a Capital Bridge in order to operate, which I forgot to add (sorry!) and has been remedied.
- Under the hood: All references to the Alliance or Federation Small turret have been moved to the Fighter Turret.
- Bugfix: Roof turrets now use IgnoreSourceShipLOSChecks instead of AllowFireWithBlockedLOS, as the former would mean the turrets would fire even if a friendly ship was in the way, while the latter just ignores the source ships LOS checks and will not fire if a friendly ship blocks the way.
- Balance: Nerfed Federation Short Circuiter.
- Balance: Nerfed Plasma thrusters. They now have increased ramp-up time and no longer have lateral thrust.
- Balance: Buffed Ion thrusters. They now all have lateral thrust and no ramp-up time.
- Balance: Nerfed Larger shields, they now have decreased shield strength.
- Balance: Increased power consumption for medium, large and capital turrets.
- Balance: Increased speed, damage and projectile health of the Destroyer Cannon's bullet. It is also now slightly cheaper.
- Balance: Doubled the power capacity of the Federation Beam Laser, graphics for it have not been updated yet.
- Balance: Reduced the power consumption of the Fusion repeater cannon, and increased the fire rate.
- Balance: Roof railgun accelerators now use a reduced amount of power per shot.
- Balance: Increased projectile speed and damage of all Machine guns.
- Balance: Decreased power consumption of Federation Dual PD and increased damage towards bullets.
- Added a new part, the Fusion Small beam cannon, a side mounted turret.
- Added a new part, the Small Torpedo bay. Currently, it only fires HE torpedos.
- Added a new part, the Union Medium Main Turret, a huge double barreled cannon.
- The Union Small Main Turret now has a sprite for the turret when the part is active, so that you can see at a glance if it is operational.
- Added many parts for a modular thruster.
- MODULAR THRUSTER: Added the thruster core, the core part of the modular thruster
- MODULAR THRUSTER: Added the vertical thruster extension, which increases the power of a thruster.
- MODULAR THRUSTER: Added the horizontal thruster extension, which increases the power of a thruster and decreases the ramp up time of it.
- MODULAR THRUSTER: Added the thruster nozzle, which connects to the internal parts of the modular thruster. There is a plain variant of it that can be painted. The thruster color can be customised.
- MODULAR THRUSTER: Added the thruster extender, a purely aesthetic part that extends the length of the nozzle. There is a plain variant of it that can be painted. There is also angled variants.
Rocket weapons have been overhauled significantly.
- Replaced the side-rocket launchers with Rocket Silos (which have light and heavy variants)
- Light Rocket Launchers can fire regular HE rockets and the new Fighter Torpedos
- Heavy Rocket Launchers can fire regular HE rockets, the new Fighter Torpedoes and the new Micro-rockets
- Replaced the Roof Rocket launchers with new ones.
- The Standard Rocket Launcher can fire regular HE rockets and the new Micro-rockets.
- The Large Rocket Launcher can fire regular HE rockets, the new Fighter Torpedoes and the new Micro-rockets
- The Capital Rocket Launcher can regular HE rockets, the new Fighter Torpedoes and the new Micro-rockets, as well as the powerful FTL rockets (which also require batteries in order to fire)
- Added Fighter Cannons, compact laser weapons that can be placed behind armour and have left and right variants, as well as Long barrel variants.
- Added Fighter Miniguns, compact rapid-firing machine guns that can be placed behind armour and have left and right variants, as well as Long barrel variants.
- Added the Large Particle Cannon, a powerful modular weapon that acts like a railgun, but has an EMP-like effect when it penetrates parts that use power.
- Antigrav roofs can now be toggled to have windows or not
- New icon for the Rocket tab
- Experimental changes to the ion thruster particles
- The vanilla control room is now featured in the "Command" tab
- The Small Railgun Turret's graphics have been improved.
- The Assault Turret's turret graphics have been improved, and now can be changed to lighter coloured variants.
- Fusion Orb from the Fusion siege cannon now actually hits shields properly.
- Fusion Shards have increased damage, from 3500 to 6000
- The Beam of the Beam Cannon is wider than it used to be.