Auto++ is back, CDRmoteer didn't got time to fix the bugs and stopped working on the unofficial port, and Jbox1 gave me the rights to add more content.
I'm now in charge of this mod, I fixed the bugs and I got a lot of ideas to add new stuff.
Automation++ 1.3.0 for Cosmoteer 0.15.12b
Automation++ 1.2.7 for Cosmoteer 0.15.12b
they havent been tested on previous version but they should work from the 0.15.3 and above
1.3.0 : Rebirthing
Big update, I checked and updated the code of everything, reworked some parts, rebalanced the others, rewrote the descriptions and added a lot of stats.
The bigger rework is for the auto reactors, they now have 3 modes :
The supply mode is still the same but the auto loaders have been fixed so they can no longer function at 100% when they are above their limit.
There are 2 area modes, the classical area mode is now called the diffuse mode, the power is still distributed evenly between every parts in the area but the radius of that area has been fixed for the medium and large auto reactors.
And the new mode is another area mode, the central mode, the power is distributed in the same area but it's given to the nearest parts, very useful when you got parts like shields that can use a lot of power.
The second big rework is the rewrite of the descriptions and stats and the progress bars added to basically everything. You should be now able to tell if your drone is optimized and the PDF that explained how to play with auto++ shouldn't be needed anymore.
The balance may not be perfect but it's definitely better than before and I'm open to suggestions
1.2.7 : The quick bugfix
Also known as the 1.3.0 RC1, it's basically the previous version but without the bugs like the railgun loader light not working or the ammo loader not loading ammo on the right, with some graphical fixes, a slight rework of the AI module that prevented drone to start without help, and a bigger rework of the auto weapons since they were lacking a bunch of components.