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Eletes I installed Ben's mod (1.6.7.1) , tried to load the mods in different order and never got a crash at launch
i then tried several tings with both mods and it didnt crashed either, can you please describe what you did and provide the crash log?

    6 days later

    Sorry for the wait, I'm testing it now.

      Oh I was using an older version of bens mod. 1.6.6. My bad

        Quick update :
        I've almost finished cleaning the code, it work (at least, it should) but I need to check everything again since I know I forgot some minor things.
        I've also rebalanced some parts, reworked the auto reactors area mode, redid some sprites, added useful stats for some parts, and fixed a lot of barely noticeable stuff.
        I'm not very satisfied of the auto reactors area mode, I'll probably rework it more but I'd like feedback on the current version.
        A lot of other parts need a graphical update, but it's not a priority and I'll only change the sprites if the new ones look better.

        Important note : I fixed a typo in the file name of the circuit breaker and in its ID, that means all the circuit breaker have disappeared from all the saved ships. It's not the kind of part that is spammed everywhere, but sorry if you have to update hundreds of ships.

        Download :
        Automation++ 1.3.0 RC2 for Cosmoteer 0.15.12b

          kwhwwymwn Important note : I fixed a typo in the file name of the circuit breaker and in its ID, that means all the circuit breaker have disappeared from all the saved ships. It's not the kind of part that is spammed everywhere, but sorry if you have to update hundreds of ships.

          You could put the old ID in an OtherIDs data field in order to stop the breakage from happening whilst still having the main ID be typo free.

            Hazzah! Automation is back!

            RC3 is out, this is most likely the last RC as the next version should be the one where everything is working as intended.
            Once the 1.3.0 is done, I'll rename the RC1 as 1.2.7 since it's basically the 1.2.6 with less bugs , remove the other RC from the drive to make room , update the first post, and then I'll start working on the new content.

            About this RC, I finished the rework of the auto reactors, they now have 3 modes, the supply mode that is still the same, and two area modes that are enabled with the circuit breaker and a new toggle. The area central mode is the area mode from the RC2, where the auto reactor give all its power to the nearest parts that need power, and the area diffuse mode that is the old area mode, where the power is equally split between every part in the area.
            I also fixed a bunch of minor stuff and added a lot progress bars.

            The old auto++ discord still exist, it's not very active but it's not dead and I'm sharing some of the mod development there
            https://discord.gg/sGKA9HrEvY

            Download : Automation++ 1.3.0 RC3 for Cosmoteer 0.15.12b

            crash found : when you open the settings/controls it crash because the string of the hotkey of the auto reactors is missing
            i dont know if it's worth to release an hotfix since you can just disable the mod, update the control hotkeys and enable the mod again (also i dont know where the hotkeys are stored in the code so it'll take some time to be fixed too)

            kwhwwymwn I might be able to help with that

              kwhwwymwn Happy to see my mod is still used. Thanks 🙂

              • ONI likes this.

              auto++ 1.3.0 released, big thanks to Catelyn for fixing the crash with the hotkeys

              the RCs have been removed and the first post updated

              the next step will be to add new parts

                Oh shoot, I still use Cosmoteer 0.15.0

                  kwhwwymwn
                  I already owned it, though

                    a month later

                    I like this mod 👍

                      Squidson69 i think thats a necropost right here

                        janiTNT
                        No, I think this is still active.

                          I'm still working on it but since I didn't got much time lately, it's been slowed down
                          I'll probably release a WIP soon so you can see what I already did

                          4 days later

                          Automation++ 1.3.1 WIP1 for Cosmoteer 0.15.13a

                          What's new :

                          • rework of the missiles (HE, EMP, Nuke and Mine) auto loaders as the old ones were unbalanced due to their size (too compact). To not break existing ships I havent removed them but made them not buildable.
                          • new part : dual auto loader, twice as big as the small auto loader but loads four times more power.
                          • rework of the small sensor, the more you have and the farther you'll see
                          • minor sprites update
                          • replaced AIvalue with AIvalueFactor (see https://cosmoteer.net/history.html)

                          I'm currently lacking time to work on it but it's temporary and I should be able to work again at full speed soon