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The slope is influencing the armor block connection unusually (not the slope)

that shouldn't be the case (as seen in the normal case):

    YAreyaREdAzE The slope is influencing the armor block connection unusually (not the slope)

    Nice catch...roof blend bugs should be fixed in updated mod package.

    Here's a screenshot with similar setup (L: glass armor; R: vanilla armor).

      clojelo is that paint or is that actually a half-slope

        YAreyaREdAzE is that paint or is that actually a half-slope

        Lower green portion are decals. Top part is base paint.
        Glass armor would omit base paint; thus the illusion.

          i've been fooled

          anyways, is it just me or is loading a ship that was ionized slow?
          a very big ship, I mean (or a ball of armor)

          YAreyaREdAzE I noticed this too,but not ionized. My True Glass Dragon that uses only Glass Armor took longer to spawn than Star's ship Oasis

          Altraxia same, but i'm loading this:

            YAreyaREdAzE anyways, is it just me or is loading a ship that was ionized slow?
            a very big ship, I mean (or a ball of armor)
            Altraxia I noticed this too,but not ionized. My True Glass Dragon that uses only Glass Armor took longer to spawn than Star's ship Oasis

            My bad.. it seem the game loads slower with wide-area buffs. Please find revised mod package with ConducitivitySource buff removed. Sometimes, less is more.

            Edit: (Three hours later) M-must resist... added power switch (º﹃ º )

            clojelo ok now it's just not turning off, intentional?

              clojelo Could be me, but i dont think this is supposed to happen, is it?

                Roasted Could be me, but i dont think this is supposed to happen, is it?

                Thank you for reporting the visual glitches.
                Here's the updated mod package

                Screenshot of cannons with decals:
                Dead pixels along cannon roofs are mostly gone.

                Issue:
                Cannons roof sprites contain semi-transparent shadows which are similar to glass armors.
                When roof decals were rendered in opaque colors, these shadows became black pixels.

                Workaround:
                Added one line in roof_colored.shader to leave semi-transparent dark pixels untouched when rendering roofs.

                clojelo It is not only with roof cannon btw, all the parts that have glass on top, inculding modded parts are affected.

                  Roasted

                  You're right. roof_colored.shader affects all roof parts.
                  i've further tightened the conditions to only make roof decals visible for roof pixels at exactly 5% (+/- 0.1% errors) transparent (glass armor sprites). Hopefully, this would scrub modded roofs clean in most cases.

                  You might install latest glass_armor mod package to see if the fix worked in your case. (updated on 17 Nov 2020).

                    3 months later
                    clojelo changed the title to Glass armor add-on (0.15.13).
                      a month later

                      i have a idea what if the armour cut through things but also it self taking dmg like a sword just imagine a person holding a sword and cuting a ship in two

                      NEEEEEEECROPOSSSST

                        operation_gday considering the mod is far from abandoned and got updated barely a month ago, no.

                          Tyaestysu as long thats the case, good sir, fine

                            6 days later
                            clojelo changed the title to Glass armor add-on (0.15.14).