Nuke changes lol
Close up on the destruction.
Nuke changes lol
Close up on the destruction.
Ultranova So the explosive's damage and range of damage have been buffed? It also gained and Emp from the looks of it.
BattleCruiserCommander Correct.
Electro bolter projectiles should expire immediately upon exiting the weapon, as the vacuum of space does not conduct electricity.
VarroWayland lol that's basically what happens already
is that an exponential boost
You should make it so weapons cannot shoot through shields either if you have not already lol
YAreyaREdAzE Yes.
Roasted Not until I implement overheating ;)
Jared Not sure if that's possible, and that's too annoying imo. I want the game to be frustrating, not unplayable.
Ultranova EMP Missiles would actually do a small amount of damage and could even start fires (either by overheating parts or just do to the fact it's basically a giant lightning bolt curled up in a glass ball if you go off the game's design of the missile)
Also,
Crew cannot carry "batteries" without proper equipment, or they can take damage and/or die.
"Batteries" can only last so long without being stored properly, so long trips of crew carrying "batteries" would just result in an drained "battery"
Batteries would be nothing more than a Glass Jar filled with Reactor runoff.
All Projectile Weapons (Excluding only Ion Beam, Missiles, and Tractor Beam) Would have some kind of shell casing, Such as:
Ammo Weapons would have shell-casings, Railguns as well. Energy Weapons would have glass containers.
Thus crew would need to carry off the shell casings to maximize efficiency.