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Weaponry would also have a higher chance of missing without a Sensor Array.
Ships also need cooling systems for energy weapons, reactors, thrusters, and tractor beams.
Missiles would have no fire chance, Nor would cannons.
Cannon rounds would most likely gain speed over time (because there is no limit to speed).
There would be no range limit for projectile weapons (as although lasers would fade away due to energy being lost, cannon rounds would keep going)
Cannon Rounds wouldn't be absorbed by Shields, they would either be deflected or would just ding off
Small Lasers and Electrobolts would have a hilariously short range due to heat loss
Laser or Ion Weaponry can overheat, meaning it would take some time to cool down
Thrusters wouldn't need as much energy to consistently move a ship due to there being little to no friction in space
Ships could reach insane speeds with only a few thrusters as long as they have enough room
FTL travel would either be much faster or much longer then how it is ingame
Heading in a Sun location would result in an instant destruction of your ship due to the insane heat
Cannons could have varying shell-types and could probably fire round or pointed shells.
Cannons would need near-constant barrel or Gun changes due to the inability to remove heat from the barrel without cooling systems
PD would be completely useless as they would be unable to effectively hit a missile or be able to damage armor/weaponry
Crew could die when entering a reactor (Going of the premonition that the reactors are nuclear) without proper equipment
Flak Guns would need special ammunition, due to them using timed-fuse rounds
Ammunition would take longer to carry, but would be quicker to load into guns (due to the weight of the rounds and them being loaded directly into the gun instead of waiting for them to auto-load)
Gun Cradles (think that's the term) would be much, much bigger and would be position farther back into the turrets of the Heavy Cannon and Standard Cannon.
Engine Rooms would have to be cooled in order for crew to operate at maximum efficiency
Engine Rooms could also speed up turret traverse for Prisms, Cannons/Heavy Cannons, Heavy and normal Laser Cannons, Electrobolts, and Tractor Beams
If an Engine Room is damaged, the Buffs are completely removed until the engine room is repaired
For Turreted Weapons, if the engine room is destroyed, the turrets are locked in place for a bit before they return to normal traverse speed (without buff)
Ships would have to have a constant coolant supply, otherwise, the ship will be highly dangerous to operate
Ammunition-based (Flak, Heavy/Standard Cannon, Railgun) Weaponry can be upgraded to have auto-loaders
Cannons can be upgraded to have bore-barrels, which can increase AP capabilities
Cannons do not require muzzle-brakes
Cannons need specialized barrels for their explosive propellant to work, otherwise, the cannons cannot fire
Corridors can be upgraded to either be armored, have fire extinguishers built-in, or have piping systems that automatically funnel vital resources throughout the ship


I think some of these could work

BattleCruiserCommander Weaponry would also have a higher chance of missing without a Sensor Array.

Interesting, are you talking about spread of weapons being reduced when you have a sensor array placed or something else?

BattleCruiserCommander Ships also need cooling systems for energy weapons, reactors, thrusters, and tractor beams.

Planned.

BattleCruiserCommander Missiles would have no fire chance, Nor would cannons.

Agreed, will remove fire-chance when I get to bullet changes.

BattleCruiserCommander Cannon rounds would most likely gain speed over time (because there is no limit to speed).

Newton's First law of motion: An object at rest stays at rest and an object in motion stays in motion with the same speed and in the same direction unless acted upon by an unbalanced force. They won't lose speed because I removed drag, but they will likely just remain at a constant speed until hitting something.

BattleCruiserCommander There would be no range limit for projectile weapons (as although lasers would fade away due to energy being lost, cannon rounds would keep going)

As much as I agree, it's best performance wise to remove projectiles after a certain range, though I'll probably just hike it up to some stupid amount.

BattleCruiserCommander Cannon Rounds wouldn't be absorbed by Shields, they would either be deflected or would just ding off

I'll likely make it that their penetration chance is dependent on the angle that they hit the shield (really not looking forward to doing the C# modding part of this).

BattleCruiserCommander Small Lasers and Electrobolts would have a hilariously short range due to heat loss

Laser beams have quite a far range, electrobolts, I agree, they need an ever so slightly smaller range. They already have ridiculously short range in comparison to everything else.

BattleCruiserCommander Laser or Ion Weaponry can overheat, meaning it would take some time to cool down

Planned.

BattleCruiserCommander Thrusters wouldn't need as much energy to consistently move a ship due to there being little to no friction in space

BattleCruiserCommander Ships could reach insane speeds with only a few thrusters as long as they have enough room

Drag is already removed, but I could theoretically reduce fuel usage for thrusters.

BattleCruiserCommander FTL travel would either be much faster or much longer then how it is ingame

FTL speed is dependent on how fast your computer can generate a new system.

BattleCruiserCommander Heading in a Sun location would result in an instant destruction of your ship due to the insane heat

Good news, the full version of the game already implemented this!

BattleCruiserCommander Cannons could have varying shell-types and could probably fire round or pointed shells.

I'll consider it.

BattleCruiserCommander Cannons would need near-constant barrel or Gun changes due to the inability to remove heat from the barrel without cooling systems

There are already cooling systems planned sooooo...

BattleCruiserCommander PD would be completely useless as they would be unable to effectively hit a missile or be able to damage armor/weaponry

Yes.

BattleCruiserCommander Crew could die when entering a reactor (Going of the premonition that the reactors are nuclear) without proper equipment

As reactors will likely become the centre of a mess of wires I can agree with this. Crew will likely need to put on protective gear to maintain the reactor.

BattleCruiserCommander Flak Guns would need special ammunition, due to them using timed-fuse rounds

Maybe.

BattleCruiserCommander Ammunition would take longer to carry, but would be quicker to load into guns (due to the weight of the rounds and them being loaded directly into the gun instead of waiting for them to auto-load)

Well crew can only carry ammo one at a time so yeah it takes longer to carry already. Will likely use something like an ammo conveyor or something.

BattleCruiserCommander Gun Cradles (think that's the term) would be much, much bigger and would be position farther back into the turrets of the Heavy Cannon and Standard Cannon.

Maybe.

BattleCruiserCommander Engine Rooms would have to be cooled in order for crew to operate at maximum efficiency

Yes.

BattleCruiserCommander Engine Rooms could also speed up turret traverse for Prisms, Cannons/Heavy Cannons, Heavy and normal Laser Cannons, Electrobolts, and Tractor Beams
For Turreted Weapons, if the engine room is destroyed, the turrets are locked in place for a bit before they return to normal traverse speed (without buff)

I disagree.

BattleCruiserCommander If an Engine Room is damaged, the Buffs are completely removed until the engine room is repaired

It would depend on the damage, most likely, but I like the idea.

BattleCruiserCommander Ships would have to have a constant coolant supply, otherwise, the ship will be highly dangerous to operate

Planned.

BattleCruiserCommander Ammunition-based (Flak, Heavy/Standard Cannon, Railgun) Weaponry can be upgraded to have auto-loaders
Cannons can be upgraded to have bore-barrels, which can increase AP capabilities
Corridors can be upgraded to either be armored, have fire extinguishers built-in, or have piping systems that automatically funnel vital resources throughout the ship

That would require an upgrade system, which I'm open to implement but I'm a bit unsure about it.

BattleCruiserCommander Cannons do not require muzzle-brakes

Maybe.

BattleCruiserCommander Cannons need specialized barrels for their explosive propellant to work, otherwise, the cannons cannot fire

Wouldn't they come with such a barrel?

honestly this seems coller than it is annoying, would love to have to have the 1billion credits built in mod to make a functioning, safe ship in BH/Campaign (depending on what is in full game)

Ultranova

Ultranova Wouldn't they come with such a barrel?

Well, not if they use a different propulsion method, like a pressure chamber or just anything that uses something that doesn't require, ya know, fire.

Ultranova I disagree.

Is it due to the fact that the part is only used for thrusters?


Came up with some extra stuff that would/could happen


Tractor Beams will have a larger power use the farther the target is, regardless of whether or not it's in either push or pull modes. They would also have to be constantly fed coolant the moment the turret activates, as friction and the beam would cause tons of heat.

Any Laser weapons (not counting Ion Beams and/Or maayybbee heavy lasers) would have no effect on armor due to the lack of armor-piercing capabilities. Laser ships would have to focus on continuous bombardment to heat the armor up to get through.
Armor would be incredibly tanky against lasers
Angled armor would be able to tank standard and maybe Heavy Cannon rounds (Heavy rounds would be harder to deflect due to the larger caliber gun shell)
Ion Prisms can deflect enemy Ion beams (So basically they'd be reverted to when they were first introduced without the Enemy damaging the prism with ions)
Fires Could be started if Engine rooms are damaged, Reactors are damaged or Destroyed, Ammo Factories and Storages if either are damaged or destroyed (And if they are hit with either full ammo stockpile in the factory or any amount in the storage, the explosion radius and fire chance is increased dramatically)
Fires can happen with overheated parts, depending on what weapon/part, how much it's been used, etc.
Fires would take longer to put out depending on which part the fire started in or spread to (Like a ammo or reactor part would take like 5x as long as a crew bunk or corridor)
Ramming would be possible with anything (except crew)
Scaffolding would not be able to be used as a walkway without space gear
Scaffolding would be able to act as a successful repellant against missiles except to Nuclear missiles
Scaffolding could be used against allied ships or the ship itself if it with missiles, cannons, flak, or railguns, as the scaffolding would be turned into shrapnel.
Fire could be caused by lasers, as the intense energy would make it easy to set fire to anything except armor and shields (but not shield generators. shield generators can be set on fire)
Fire can be caused by Electrobolts, to some extent.
Shields put under enough strain can overheat and cause fires
Cannon Rounds can get lodged in armor
Heavy Cannons would most likely need special systems to load the upward-facing loader. This would provide a similar reloading time to the Ingame Heavy Cannon (without Auto Reloaders)
Standard Cannons would have a faster reload time in general due to the rather small shell size
Ships will degrade on the outside, no matter how well kept the systems are. This degradation would most likely effect exposed armor
Armor would need some way of accessing it in order to maintain it
Explosive Charges would have a bigger bang for their buck or would cause no damage to any parts near the explosive
Explosive Charges could cause shrapnel
Mines would have a far bigger range for their "shrapnel"
Mines would have the possibility of being a "dud" and not exploding
Missiles (except for EMP) would have the possibility of being a "Dud"
"Casemates" would be possible, though it depends on how the cannons are changed
Reactors would cause internal shrapnel, killing crew either through explosion, fire, or shrapnel
Fire Extinguishers would have a harder time putting out fires (if they are just standard fire extinguisher), as fires on ships are most likely going to be overheating rooms, thruster fuel, Or just being used as a quick cooling agent
Thrusters would require Fuel instead of Reactor Power (As the current in-game depiction of the engines shows fire coming out the thrusters, not something like a light coming out of them)
Command Rooms would require more crew the bigger the ship

Ultranova

Ultranova Interesting, are you talking about spread of weapons being reduced when you have a sensor array placed or something else?

Yes, weapon spread would be reduced

Nuke changes lol

Close up on the destruction.

Ultranova can you nuke a Terror and show us the result plz
I think it would be better to measure the true destructive power of the new nuke

Ultranova Watching this video reminded me how chilling cosmoteer's ambient sounds are

    Ultranova So the explosive's damage and range of damage have been buffed? It also gained and Emp from the looks of it.

    Ultranova Please dont say that you will do the same thing with ions and railguns.

    Electro bolter projectiles should expire immediately upon exiting the weapon, as the vacuum of space does not conduct electricity.

    VarroWayland lol that's basically what happens already

      Roasted no, but I'm considering other parts like cannons to have some similar stuff