Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

The Providence-class carrier/destroyer, additionally designated as the Dreadnaught-class command ship and also known as the Trade Federation cruiser, the Separatist Star Destroyer, or the Separatist dreadnought, was a series of capital ship models fielded by the Confederate Navy during the Clone Wars. It was originally produced and used by the Trade Federation, hence the nickname.

The Providence-class came about as an updated model of Rendili StarDrive's Dreadnaught-class heavy cruiser. Quarren manufacturers, originally working on license for Rendili, improved on the design and enlarged it several times to create new models for the Confederacy of Independent Systems. The Providence-class destroyers were built on the Quarren-colonized world of Pammant. Their construction served to hide the more secretive building of the massive Subjugator-class heavy cruisers.

The Providence 1.0 - Old

In game Size : (196x38)

The Providence 2.0

(Mayor interior corrections, frontal armor is stronger, more defence turrets, more energy to shields, minor paint changes)

The Providence 3.0 - New

In game Size : (200x40)

Providence-class ships were massive, cylindrical 1,088-meter-long warships with a pointed nose that tapered towards the superstructure. Some Providence-class vessels were longer, measuring 2,177.35 meters. These ships were said to be some of the biggest in the Separatist fleet and were capable of holding a planetary blockade almost by themselves. This enlarged model was billed as the "Separatist Dreadnought". Rising from the stern portion of the vessel, was an elongated main communications and sensor pod. The ships, like all Mon Calamari and Quarren designs, were designed to be capable of landing on water in case of emergencies.


Providence Mass-driver Flak cannons
(forget about colorful and harmless blasters, this is the real deal)

Role

-Command Ship
-Battle Ship
-Upgraded Dreadnought
-Light starfighter carrier

Required Mods

Star Wars: A Cosmos Divided, By: @ClassicJam
https://forum.cosmoteer.net/d/4748-star-wars-a-cosmos-divided-mod-main-page-0-15-10a

Warhammer 40K, By: @Stormi_chan
https://forum.cosmoteer.net/d/6694-warhammer-40k-1-9-5v-heavy-duty-0-15-6-0-15-10-compatible

Kroom's Forge, By: @Kroom (I think i use some decals, idk)
https://forum.cosmoteer.net/d/7214-kroom-s-forge-0-15-11/2
You can enable the bigger ships in the mod section of the game, is practically a vanilla feature
Source:
https://starwars.fandom.com/wiki/Providence-class_carrier/destroyer
https://sketchfab.com/3d-models/providence-class-cruiser-597ee16ac1e04a5fbbc45633c53fb0d7
Use and modify as you want, but give us some credit 😉

nice

Didn't @Roasted make the circle boi iirc?

    ONI Roasted painted it,he made the hull

    Altraxia ah gotcha

      wow, you nailed the design, but the back looks a bit ... weird, the painting kind of doesn't look like the original.

      Lore_Breaker

      IvanBerni I made the paint, maybe is a little ugly, but you are free to do a better one if you want

      however, there is no "original" painting of this ship, confederation ships used to have different textures and paints.

        IvanBerni ohh.. I see

          Hell Yes

            >added Providence 2.0, fixing the previous errors

              a month later

              >added Providence 3.0 (Last Update)

              • More Shielding
              • Discord Missiles for close range combat
              • Bigger Hull (200x40)
              • More Crew (1000)
              • Less Plasma Generators
              • More Ion Cannons
              • Forward Speed greatly increased (Faster than lateral speed)
              • More powerful brakes
              • Paint changed a bit

              Whoa
              Thats big changes

                IvanBerni Um, bout the discord launchers, missles are WAY better because they will actually get used. Or maybe other people are not having trouble with ship collision avoidance and i'm just a dumbass....you tell me, other than that good design.

                  LiamTheShipmaster True, but putting the discord missiles is only to cause more chaos in the enemy ships, it doesn't really even use the missiles in combat, because they have very little range, and the enemy ships do not get inside the "safe circle", the discord missiles They only attack the ships that cannot move away, I thought about putting a tractor beam on it to make these weapons more useful, but really as you say, the damage they do is very insignificant, they are a cosmetic addition xd

                    IvanBerni All of what you said is true, but discords are really useful I just think they are misplaced on a med range battleship. Maybe they would be better on a fighter bomber, gunship, or even a munificent.

                      discords are good against strike craft due to the usual lack of pd on them, and their ability to bypass shields

                        on a battleship that will be taking on other battleships, chances are the discords will be taken out by flak, or the damage they do will be insignifigant

                          LiamTheShipmaster Insignificant? I've had entire ships get dismantled by those discord droids

                            Altraxia oof, maybe not, but im just talking from my expeirience, and I have a lot of heavily armored ships in my saved ships file, so maybe the discords shread internals

                            Write a Reply...