TheHealingDoctor oh srry
Minigun mod (Outdated)
TheHealingDoctor don't bother with the thrusters, i've got them covered.
TheHealingDoctor Don't bother.
oh look Hitmarker
TheHealingDoctor Make a hell mini gun which fires extremely fast. and again Just a suggestion
8XxZoomxX8
I can do that but i warn you, its gonna be laggy AF.
I can handle I got over 50 GB of ram, I basically have a gaming computer.
8XxZoomxX8
I finished creating it and it doesent lag even with my crap computer. Idk if my computer is better than i thought or i din't make its firerate enough.
TheHealingDoctor If you can manage to get a video or gif of it?
Capital ship minigun fire massive shots and requires tons of ammo meant to be used on capital ships
got pretty ok idea railgun minigun
gonna be pretty large
fires fast like small cannon
pierces trough stuff
does only 2x damage of the small laser
Medi gun XD hehe just kidding, could you make a fast firing giant point defense system that will actually shoot enemies, and call it Pootis Gun? XDDDDD
TheHealingDoctor well never mind it works on 12.8
Electroman054 If you can manage to get a video or gif of it?
What do you mean with that?
TheHealingDoctor Nevermind it.
JohnSmith18 fires fast like small cannon
Do you mean standard cannon? Or Standard minigun? Cause there is no small cannon.
Doge420GoodGuy Sorry but i just can't call the gun "Pootis gun" for well, obvious reasons.
And also, you sure you don't want a Medi gun?
when i tried to install the mod all i got was this message
System.IO.InvalidDataException: End of Central Directory record could not be found.
at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at Cosmoteer.Menus.ModsDialog.<OnInstallModClicked>d__13.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Menus\ModsDialog.cs:line 377