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Why does the Cpt ship Minigun crash my game? it happens Everytime a person grabs ammo

    @TheHealingDoctor How about a medi gun mod or something?

      ZyerFire Sounds fun

        11 days later

        Your capital minigun is broken, please recheck your physical rect.

          i'm having a problem with the railgun minigun, when i place it. it crashes the game, if you need a crash report i can give you one, (possibly my video drivers)

            @spaceschotti Give the poor MEDIC some time, he cant do all your suggestions at once, even i am less pain in the ass xD
            and i really expect a lot from mod creators... this came from me just creating cool stuff in gmod and not having good addons

              honestly i'm not here to force him to do to much at once, i just want him to know about the errors.
              (and yes i know you aren't trying to put me down)

                @TheHealingDoctor if you need help I am willing to help you with the mod

                  5 days later

                  TheHealingDoctor Hey here's my crash log caused by capital ship minigun!
                  System.NullReferenceException: Object reference not set to an instance of an object.

                  at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 96

                  at Cosmoteer.Ships.Crew.DestinationHandler.GetNextLocation(Vector2D curLoc, Boolean& arrived) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\DestinationHandler.cs:line 105

                  at Cosmoteer.Ships.Crew.Crewman.Update(Double curCrewTime, Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 344

                  at Cosmoteer.Ships.Crew.CrewManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 476

                  at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821

                  at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 538

                  at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804

                  at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393

                  at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1036

                  at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186

                  at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776

                  at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692

                  at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333

                  at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247

                  at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857

                  at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

                  at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80

                  10/30/2017 08:01:56 | Logging successful initialized.

                  10/30/2017 08:01:56 | .NET Runtime Version: 4.0.30319.42000

                  10/30/2017 08:01:56 | Local: en-AU

                  10/30/2017 08:01:56 | Language: en-US

                  10/30/2017 08:01:56 | Cosmoteer version 0.12.12

                  10/30/2017 08:01:57 | Microsoft Windows 10 Home 64-bit 10.0.15063

                  10/30/2017 08:01:57 | AMD A6-7310 APU with AMD Radeon R4 Graphics (4 logical processors)

                  10/30/2017 08:01:57 | 7135.1 MB RAM

                  10/30/2017 08:01:57 | AMD Radeon(TM) R4 Graphics (21.19.144.257) (6/10/2016)

                  10/30/2017 08:01:57 | 1024.0 MB VRAM

                  10/30/2017 08:01:57 |

                  10/30/2017 08:02:10 | Loaded app settings.

                  10/30/2017 08:02:13 | Mixpanel Distinct ID: 3a3947fd-9564-488e-b765-fe6ca4bd82ca

                  10/30/2017 08:02:22 | Process is now DPI-aware.

                  10/30/2017 08:02:24 | Setup default cursor.

                  10/30/2017 08:02:24 | Using display adapter 0

                  10/30/2017 08:02:24 | Created DXGI factory.

                  10/30/2017 08:02:24 | Adapter #0: AMD Radeon(TM) R4 Graphics

                  10/30/2017 08:02:24 | Output #0: Generic PnP Monitor (1366x768)

                  10/30/2017 08:02:24 | Adapter #1: Microsoft Basic Render Driver

                  10/30/2017 08:02:25 | Updated Windows form configuration for borderless window.

                  10/30/2017 08:02:25 | Created Windows form.

                  10/30/2017 08:02:25 | Direct3D Feature Level: Level_11_0

                  10/30/2017 08:02:25 | Created Direct3D 11 Device.

                  10/30/2017 08:02:25 | Created swap chain: 1366x768.

                  10/30/2017 08:02:25 | Created window.

                  10/30/2017 08:02:25 | Created clock.

                  10/30/2017 08:02:29 | Created graphics manager.

                  10/30/2017 08:02:30 | Created XAudio2 device.

                  10/30/2017 08:02:30 | Created audio manager.

                  10/30/2017 08:02:31 | Created input manager.

                  10/30/2017 08:02:31 | Created default font.

                  10/30/2017 08:02:32 | Initial app state is 'MainMenu'

                  10/30/2017 08:02:32 | Initial application settings:

                  10/30/2017 08:02:32 | LastGameVersion:

                  10/30/2017 08:02:32 | InitState: MainMenu

                  10/30/2017 08:02:32 | Language:

                  10/30/2017 08:02:32 | LockCursor: True

                  10/30/2017 08:02:32 | EdgePanMode: Analog

                  10/30/2017 08:02:32 | EdgePanSpeed: 15

                  10/30/2017 08:02:32 | KeyboardPanSpeed: 15

                  10/30/2017 08:02:32 | KeyboardZoomSpeed: 10

                  10/30/2017 08:02:32 | KeyboardRotSpeed: 90°

                  10/30/2017 08:02:32 | InvertMouseWheelZoom: False

                  10/30/2017 08:02:32 | MouseWheelZoomSpeed: 1.12

                  10/30/2017 08:02:32 | MouseWheelZoomAtCursor: True

                  10/30/2017 08:02:32 | StickyFocus: True

                  10/30/2017 08:02:32 | HighDpiMode: False

                  10/30/2017 08:02:32 | AnimateBackgrounds: True

                  10/30/2017 08:02:32 | FancyParticles: True

                  10/30/2017 08:02:32 | AllowShipDeselection: False

                  10/30/2017 08:02:32 | CtrlSelectsParts: False

                  10/30/2017 08:02:32 | PreferBlueprintMode: False

                  10/30/2017 08:02:32 | BlueprintAutoPause: True

                  10/30/2017 08:02:32 | BuildAutoFocus: True

                  10/30/2017 08:02:32 | BuildAutoRotate: True

                  10/30/2017 08:02:32 | BuildAutoInteriors: True

                  10/30/2017 08:02:32 | PaintAutoFocus: True

                  10/30/2017 08:02:32 | PaintAutoRotate: True

                  10/30/2017 08:02:32 | PaintAllowOverwrite: True

                  10/30/2017 08:02:32 | PaintMirrorMode: False

                  10/30/2017 08:02:32 | RepairAutoFocus: True

                  10/30/2017 08:02:32 | RepairAutoRotate: False

                  10/30/2017 08:02:32 | BuildAllowOverwrite: True

                  10/30/2017 08:02:32 | BuildAutoDoors: True

                  10/30/2017 08:02:32 | BuildEnforceCrewAccess: True

                  10/30/2017 08:02:32 | BuildMirrorMode: False

                  10/30/2017 08:02:32 | GrabLeavesCorridors: True

                  10/30/2017 08:02:32 | RepairAutoDoors: True

                  10/30/2017 08:02:32 | AutoHireCrew: True

                  10/30/2017 08:02:32 | PartToolTips: True

                  10/30/2017 08:02:32 | AutoSave: True

                  10/30/2017 08:02:32 | AutoSavesToKeep: 10

                  10/30/2017 08:02:32 | QuickSavesToKeep: 10

                  10/30/2017 08:02:32 | AutoSaveInterval: 600

                  10/30/2017 08:02:32 | FtlAutoSave: True

                  10/30/2017 08:02:32 | ShowOnShipIndicators: True

                  10/30/2017 08:02:32 | AutoPauseOnLostFocus: True

                  10/30/2017 08:02:32 | ScreenShake: True

                  10/30/2017 08:02:32 | VersionCheckMode: Stable

                  10/30/2017 08:02:32 | EnableMetrics: True

                  10/30/2017 08:02:32 | PreferBorderlessWindowToggle: False

                  10/30/2017 08:02:32 | MasterVolume: 1

                  10/30/2017 08:02:32 | EffectsVolume: 1

                  10/30/2017 08:02:32 | InterfaceVolume: 1

                  10/30/2017 08:02:32 | ShowTutorials: True

                  10/30/2017 08:02:32 | AutoFtlJump: False

                  10/30/2017 08:02:32 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                  10/30/2017 08:02:32 | DefaultBuildTool: Grab

                  10/30/2017 08:02:32 | DefaultDecalTool: Grab

                  10/30/2017 08:02:32 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

                  10/30/2017 08:02:32 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                  10/30/2017 08:02:32 | PlayerColor:

                  10/30/2017 08:02:32 | EnemyColor:

                  10/30/2017 08:02:32 | NeutralColor:

                  10/30/2017 08:02:32 | MiniviewInCombatMode: Auto

                  10/30/2017 08:02:32 | MiniviewNotInCombatMode: Auto

                  10/30/2017 08:02:32 | MiniviewLockRotation: False

                  10/30/2017 08:02:32 | MiniviewSize:

                  10/30/2017 08:02:32 | ShowInteriors: False

                  10/30/2017 08:02:32 | AlwaysShowCommandWidgets: False

                  10/30/2017 08:02:32 | PreferWorldRelativeAttackAngle: False

                  10/30/2017 08:02:32 | PreferWorldRelativeFollowAngle: False

                  10/30/2017 08:02:32 | ShipLibraryLargeIcons: False

                  10/30/2017 08:02:32 | AdHocFormations: False

                  10/30/2017 08:02:32 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                  10/30/2017 08:02:32 | DeleteFileOnStartup:

                  10/30/2017 08:02:32 | FeedbackEmail:

                  10/30/2017 08:02:32 | DefaultGameMode:

                  10/30/2017 08:02:32 | DefaultCreativeModeMapSize: 0

                  10/30/2017 08:02:32 | DefaultBountyModeDifficulty: 0

                  10/30/2017 08:02:32 | DefaultBountyModeMapSize: 0

                  10/30/2017 08:02:32 | DefaultBountyModeStarterShip: 0

                  10/30/2017 08:02:32 | WarnOutOfDateGpuDrivers: True

                  10/30/2017 08:02:34 | Starting main game loop...

                  10/30/2017 08:02:35 | Enabled mods:

                  10/30/2017 08:02:45 | billion_credits

                  10/30/2017 08:02:46 | example_ship_library

                  10/30/2017 08:02:46 | example_translation

                  10/30/2017 08:02:46 | free_ftl

                  10/30/2017 08:02:46 | huge_ships

                  10/30/2017 08:02:46 | 0.2.3pClassicJam.Star_Wars_Galaxy

                  10/30/2017 08:02:46 | bloodcult

                  10/30/2017 08:02:47 | Capital Ship Weaponry

                  10/30/2017 08:02:47 | community_ships

                  10/30/2017 08:02:47 | EyeOfDoom_Addon

                  10/30/2017 08:02:47 | ggcrosbyyt.blood revolution

                  10/30/2017 08:02:47 | hologram_flag

                  10/30/2017 08:02:47 | ion2tractor_beam

                  10/30/2017 08:02:47 | Meranera_additional_weapons

                  10/30/2017 08:02:47 | More Missiles_v1.0.3

                  10/30/2017 08:02:47 | More_stuff_mod_by_ChristianJZ_FIXED

                  10/30/2017 08:02:47 | Nameks Mod (1)

                  10/30/2017 08:02:47 | retraso.Extended_vanilla

                  10/30/2017 08:02:47 | The Great community ships mod for Bounty Hunter v1.0.5

                  10/30/2017 08:02:47 | TheHealingDoctor.minigun_mod.V0.15.1

                  10/30/2017 08:02:48 | Loaded language 'en'.

                  10/30/2017 08:03:07 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
                  10/30/2017 08:03:07 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  10/30/2017 08:03:07 |

                  10/30/2017 08:03:13 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
                  10/30/2017 08:03:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  10/30/2017 08:03:13 |

                  10/30/2017 08:03:13 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
                  10/30/2017 08:03:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  10/30/2017 08:03:13 |

                  10/30/2017 08:03:14 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
                  10/30/2017 08:03:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  10/30/2017 08:03:14 |

                  10/30/2017 08:03:24 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\ggcrosbyyt.blood revolution\phase_shield\shield.shader' (pix):
                  10/30/2017 08:03:24 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  10/30/2017 08:03:24 |

                  10/30/2017 08:03:37 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\retraso.Extended_vanilla\shield_generator_long\shield_long.shader' (pix):
                  10/30/2017 08:03:37 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  10/30/2017 08:03:37 |

                  10/30/2017 08:07:26 | Loaded game rules.

                  10/30/2017 08:08:08 | Game pushed onto stack.

                  10/30/2017 08:08:08 | Game mode is: CreativeGameModeManager

                  10/30/2017 08:09:41 | Memory usage at time of crash: 2,697,654,272

                  10/30/2017 08:09:41 | Application state stack at time of crash:

                  10/30/2017 08:09:41 | Cosmoteer.Game.GameRoot

                  10/30/2017 08:09:41 | Cosmoteer.Menus.MainMenu

                  10/30/2017 08:09:41 | FPS at time of crash: 95.83424

                  10/30/2017 08:09:41 | Running processes at time of crash:

                  10/30/2017 08:09:41 | AdaptiveSleepService

                  10/30/2017 08:09:41 | ApplicationFrameHost

                  10/30/2017 08:09:41 | atieclxx

                  10/30/2017 08:09:41 | atiesrxx

                  10/30/2017 08:09:41 | audiodg

                  10/30/2017 08:09:41 | browser_broker

                  10/30/2017 08:09:41 | conhost

                  10/30/2017 08:09:41 | Cosmoteer

                  10/30/2017 08:09:41 | csrss

                  10/30/2017 08:09:41 | DbxSvc

                  10/30/2017 08:09:41 | dllhost

                  10/30/2017 08:09:41 | Dropbox

                  10/30/2017 08:09:41 | DropboxUpdate

                  10/30/2017 08:09:41 | dwm

                  10/30/2017 08:09:41 | EvtEng

                  10/30/2017 08:09:41 | explorer

                  10/30/2017 08:09:41 | fontdrvhost

                  10/30/2017 08:09:41 | gjagent

                  10/30/2017 08:09:41 | HPAudioSwitch

                  10/30/2017 08:09:41 | HPCommRecovery

                  10/30/2017 08:09:41 | HPJumpStartBridge

                  10/30/2017 08:09:41 | HPMSGSVC

                  10/30/2017 08:09:41 | HPOrbitService

                  10/30/2017 08:09:41 | HPSupportSolutionsFrameworkService

                  10/30/2017 08:09:41 | HPWMISVC

                  10/30/2017 08:09:41 | HxOutlook

                  10/30/2017 08:09:41 | HxTsr

                  10/30/2017 08:09:41 | ibtsiva

                  10/30/2017 08:09:41 | Idle

                  10/30/2017 08:09:41 | InstallAgent

                  10/30/2017 08:09:41 | launcher

                  10/30/2017 08:09:41 | lsass

                  10/30/2017 08:09:41 | mcapexe

                  10/30/2017 08:09:41 | McCSPServiceHost

                  10/30/2017 08:09:41 | McUICnt

                  10/30/2017 08:09:41 | mDNSResponder

                  10/30/2017 08:09:41 | Memory Compression

                  10/30/2017 08:09:41 | MfeAVSvc

                  10/30/2017 08:09:41 | mfefire

                  10/30/2017 08:09:41 | mfemms

                  10/30/2017 08:09:41 | mfevtps

                  10/30/2017 08:09:41 | Microsoft.Photos

                  10/30/2017 08:09:41 | MicrosoftEdge

                  10/30/2017 08:09:41 | MicrosoftEdgeCP

                  10/30/2017 08:09:41 | MMSSHOST

                  10/30/2017 08:09:41 | ModuleCoreService

                  10/30/2017 08:09:41 | MSASCuiL

                  10/30/2017 08:09:41 | OfficeClickToRun

                  10/30/2017 08:09:41 | OneDrive

                  10/30/2017 08:09:41 | PEFService

                  10/30/2017 08:09:41 | RadeonSettings

                  10/30/2017 08:09:41 | RAVBg64

                  10/30/2017 08:09:41 | RegSrvc

                  10/30/2017 08:09:41 | RichVideo64

                  10/30/2017 08:09:41 | RtkAudioService64

                  10/30/2017 08:09:41 | RtkNGUI64

                  10/30/2017 08:09:41 | RuntimeBroker

                  10/30/2017 08:09:41 | SearchIndexer

                  10/30/2017 08:09:41 | SearchUI

                  10/30/2017 08:09:41 | SecurityHealthService

                  10/30/2017 08:09:41 | services

                  10/30/2017 08:09:41 | SettingSyncHost

                  10/30/2017 08:09:41 | ShellExperienceHost

                  10/30/2017 08:09:41 | sihost

                  10/30/2017 08:09:41 | SkypeApp

                  10/30/2017 08:09:41 | SkypeHost

                  10/30/2017 08:09:41 | smartscreen

                  10/30/2017 08:09:41 | smss

                  10/30/2017 08:09:41 | spoolsv

                  10/30/2017 08:09:41 | Steam

                  10/30/2017 08:09:41 | SteamService

                  10/30/2017 08:09:41 | steamwebhelper

                  10/30/2017 08:09:41 | svchost

                  10/30/2017 08:09:41 | SynTPEnh

                  10/30/2017 08:09:41 | SynTPEnhService

                  10/30/2017 08:09:41 | SynTPHelper

                  10/30/2017 08:09:41 | System

                  10/30/2017 08:09:41 | taskhostw

                  10/30/2017 08:09:41 | Taskmgr

                  10/30/2017 08:09:41 | tbaseprovisioning

                  10/30/2017 08:09:41 | unsecapp

                  10/30/2017 08:09:41 | wininit

                  10/30/2017 08:09:41 | winlogon

                  10/30/2017 08:09:41 | WinStore.App

                  10/30/2017 08:09:41 | WinZip Smart Monitor Service

                  10/30/2017 08:09:41 | WinZipSmartMonitor

                  10/30/2017 08:09:41 | wlanext

                  10/30/2017 08:09:41 | WmiPrvSE

                  10/30/2017 08:09:41 | WzPreloader

                  10/30/2017 08:09:41 | ZeroConfigService

                  10/30/2017 08:09:42 | System.NullReferenceException: Object reference not set to an instance of an object.

                  10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 96

                  10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.DestinationHandler.GetNextLocation(Vector2D curLoc, Boolean& arrived) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\DestinationHandler.cs:line 105

                  10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.Crewman.Update(Double curCrewTime, Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 344

                  10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.CrewManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 476

                  10/30/2017 08:09:42 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821

                  10/30/2017 08:09:42 | at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 538

                  10/30/2017 08:09:42 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804

                  10/30/2017 08:09:42 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393

                  10/30/2017 08:09:42 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1036

                  10/30/2017 08:09:42 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186

                  10/30/2017 08:09:42 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776

                  10/30/2017 08:09:42 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692

                  10/30/2017 08:09:42 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333

                  10/30/2017 08:09:42 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247

                  10/30/2017 08:09:42 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857

                  10/30/2017 08:09:42 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

                  10/30/2017 08:09:42 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80

                  10/30/2017 08:09:59 | Actual data hash: 647ac0d868307e0da9ff40889239cfe7

                  10/30/2017 08:09:59 | Expected data hash: 647ac0d868307e0da9ff40889239cfe7

                  10/30/2017 08:10:00 | Director received exit call.

                  10/30/2017 08:10:00 | Disposed default font.

                  10/30/2017 08:10:01 | Disposed XA2AudioManager device.

                  10/30/2017 08:10:01 | Disposed audio manager.

                  10/30/2017 08:10:01 | Disposed clock.

                  10/30/2017 08:10:01 | Disposed input manager.

                  10/30/2017 08:10:01 | Disposed graphics manager.

                  10/30/2017 08:10:01 | Disposed swap chain.

                  10/30/2017 08:10:01 | Disposed Direct3D device.

                  10/30/2017 08:10:01 | Disposed DXGI factory.

                  10/30/2017 08:10:01 | Closed Windows form.

                  10/30/2017 08:10:01 | Director received exit call.

                  10/30/2017 08:10:01 | Disposed window.

                  10/30/2017 08:10:01 | Disposed platform interface.

                  10/30/2017 08:10:01 | Closing log output file...

                    4 days later

                    Is it 0.12.12 Compatable?

                    Quarantine yep

                      H4zardZ1 Ah thats good thanks

                      12 days later

                      0.13.0 compatable version coming soon?

                        10 days later
                        • [deleted]

                        • Edited

                        TheHealingDoctor costs 400.000 to fire this weapon... for 12 seconds...

                        Hahaha I love this mod
                        (Can I use it in my faction?)

                          • [deleted]

                          UPDATE OR I CRY

                          YES PLZ

                            5 days later

                            Capital ship minigun crashed my games like 26 times please fix

                              a month later
                              2 months later

                              Why is this discontinued