IVIemories works on my end tho
Minigun mod (Outdated)
i'm having a problem with the railgun minigun, when i place it. it crashes the game, if you need a crash report i can give you one, (possibly my video drivers)
@spaceschotti Give the poor MEDIC some time, he cant do all your suggestions at once, even i am less pain in the ass xD
and i really expect a lot from mod creators... this came from me just creating cool stuff in gmod and not having good addons
honestly i'm not here to force him to do to much at once, i just want him to know about the errors.
(and yes i know you aren't trying to put me down)
@TheHealingDoctor if you need help I am willing to help you with the mod
TheHealingDoctor Hey here's my crash log caused by capital ship minigun!
System.NullReferenceException: Object reference not set to an instance of an object.
at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 96
at Cosmoteer.Ships.Crew.DestinationHandler.GetNextLocation(Vector2D curLoc, Boolean& arrived) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\DestinationHandler.cs:line 105
at Cosmoteer.Ships.Crew.Crewman.Update(Double curCrewTime, Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 344
at Cosmoteer.Ships.Crew.CrewManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 476
at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821
at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 538
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1036
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
10/30/2017 08:01:56 | Logging successful initialized.
10/30/2017 08:01:56 | .NET Runtime Version: 4.0.30319.42000
10/30/2017 08:01:56 | Local: en-AU
10/30/2017 08:01:56 | Language: en-US
10/30/2017 08:01:56 | Cosmoteer version 0.12.12
10/30/2017 08:01:57 | Microsoft Windows 10 Home 64-bit 10.0.15063
10/30/2017 08:01:57 | AMD A6-7310 APU with AMD Radeon R4 Graphics (4 logical processors)
10/30/2017 08:01:57 | 7135.1 MB RAM
10/30/2017 08:01:57 | AMD Radeon(TM) R4 Graphics (21.19.144.257) (6/10/2016)
10/30/2017 08:01:57 | 1024.0 MB VRAM
10/30/2017 08:01:57 |
10/30/2017 08:02:10 | Loaded app settings.
10/30/2017 08:02:13 | Mixpanel Distinct ID: 3a3947fd-9564-488e-b765-fe6ca4bd82ca
10/30/2017 08:02:22 | Process is now DPI-aware.
10/30/2017 08:02:24 | Setup default cursor.
10/30/2017 08:02:24 | Using display adapter 0
10/30/2017 08:02:24 | Created DXGI factory.
10/30/2017 08:02:24 | Adapter #0: AMD Radeon(TM) R4 Graphics
10/30/2017 08:02:24 | Output #0: Generic PnP Monitor (1366x768)
10/30/2017 08:02:24 | Adapter #1: Microsoft Basic Render Driver
10/30/2017 08:02:25 | Updated Windows form configuration for borderless window.
10/30/2017 08:02:25 | Created Windows form.
10/30/2017 08:02:25 | Direct3D Feature Level: Level_11_0
10/30/2017 08:02:25 | Created Direct3D 11 Device.
10/30/2017 08:02:25 | Created swap chain: 1366x768.
10/30/2017 08:02:25 | Created window.
10/30/2017 08:02:25 | Created clock.
10/30/2017 08:02:29 | Created graphics manager.
10/30/2017 08:02:30 | Created XAudio2 device.
10/30/2017 08:02:30 | Created audio manager.
10/30/2017 08:02:31 | Created input manager.
10/30/2017 08:02:31 | Created default font.
10/30/2017 08:02:32 | Initial app state is 'MainMenu'
10/30/2017 08:02:32 | Initial application settings:
10/30/2017 08:02:32 | LastGameVersion:
10/30/2017 08:02:32 | InitState: MainMenu
10/30/2017 08:02:32 | Language:
10/30/2017 08:02:32 | LockCursor: True
10/30/2017 08:02:32 | EdgePanMode: Analog
10/30/2017 08:02:32 | EdgePanSpeed: 15
10/30/2017 08:02:32 | KeyboardPanSpeed: 15
10/30/2017 08:02:32 | KeyboardZoomSpeed: 10
10/30/2017 08:02:32 | KeyboardRotSpeed: 90°
10/30/2017 08:02:32 | InvertMouseWheelZoom: False
10/30/2017 08:02:32 | MouseWheelZoomSpeed: 1.12
10/30/2017 08:02:32 | MouseWheelZoomAtCursor: True
10/30/2017 08:02:32 | StickyFocus: True
10/30/2017 08:02:32 | HighDpiMode: False
10/30/2017 08:02:32 | AnimateBackgrounds: True
10/30/2017 08:02:32 | FancyParticles: True
10/30/2017 08:02:32 | AllowShipDeselection: False
10/30/2017 08:02:32 | CtrlSelectsParts: False
10/30/2017 08:02:32 | PreferBlueprintMode: False
10/30/2017 08:02:32 | BlueprintAutoPause: True
10/30/2017 08:02:32 | BuildAutoFocus: True
10/30/2017 08:02:32 | BuildAutoRotate: True
10/30/2017 08:02:32 | BuildAutoInteriors: True
10/30/2017 08:02:32 | PaintAutoFocus: True
10/30/2017 08:02:32 | PaintAutoRotate: True
10/30/2017 08:02:32 | PaintAllowOverwrite: True
10/30/2017 08:02:32 | PaintMirrorMode: False
10/30/2017 08:02:32 | RepairAutoFocus: True
10/30/2017 08:02:32 | RepairAutoRotate: False
10/30/2017 08:02:32 | BuildAllowOverwrite: True
10/30/2017 08:02:32 | BuildAutoDoors: True
10/30/2017 08:02:32 | BuildEnforceCrewAccess: True
10/30/2017 08:02:32 | BuildMirrorMode: False
10/30/2017 08:02:32 | GrabLeavesCorridors: True
10/30/2017 08:02:32 | RepairAutoDoors: True
10/30/2017 08:02:32 | AutoHireCrew: True
10/30/2017 08:02:32 | PartToolTips: True
10/30/2017 08:02:32 | AutoSave: True
10/30/2017 08:02:32 | AutoSavesToKeep: 10
10/30/2017 08:02:32 | QuickSavesToKeep: 10
10/30/2017 08:02:32 | AutoSaveInterval: 600
10/30/2017 08:02:32 | FtlAutoSave: True
10/30/2017 08:02:32 | ShowOnShipIndicators: True
10/30/2017 08:02:32 | AutoPauseOnLostFocus: True
10/30/2017 08:02:32 | ScreenShake: True
10/30/2017 08:02:32 | VersionCheckMode: Stable
10/30/2017 08:02:32 | EnableMetrics: True
10/30/2017 08:02:32 | PreferBorderlessWindowToggle: False
10/30/2017 08:02:32 | MasterVolume: 1
10/30/2017 08:02:32 | EffectsVolume: 1
10/30/2017 08:02:32 | InterfaceVolume: 1
10/30/2017 08:02:32 | ShowTutorials: True
10/30/2017 08:02:32 | AutoFtlJump: False
10/30/2017 08:02:32 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
10/30/2017 08:02:32 | DefaultBuildTool: Grab
10/30/2017 08:02:32 | DefaultDecalTool: Grab
10/30/2017 08:02:32 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
10/30/2017 08:02:32 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
10/30/2017 08:02:32 | PlayerColor:
10/30/2017 08:02:32 | EnemyColor:
10/30/2017 08:02:32 | NeutralColor:
10/30/2017 08:02:32 | MiniviewInCombatMode: Auto
10/30/2017 08:02:32 | MiniviewNotInCombatMode: Auto
10/30/2017 08:02:32 | MiniviewLockRotation: False
10/30/2017 08:02:32 | MiniviewSize:
10/30/2017 08:02:32 | ShowInteriors: False
10/30/2017 08:02:32 | AlwaysShowCommandWidgets: False
10/30/2017 08:02:32 | PreferWorldRelativeAttackAngle: False
10/30/2017 08:02:32 | PreferWorldRelativeFollowAngle: False
10/30/2017 08:02:32 | ShipLibraryLargeIcons: False
10/30/2017 08:02:32 | AdHocFormations: False
10/30/2017 08:02:32 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
10/30/2017 08:02:32 | DeleteFileOnStartup:
10/30/2017 08:02:32 | FeedbackEmail:
10/30/2017 08:02:32 | DefaultGameMode:
10/30/2017 08:02:32 | DefaultCreativeModeMapSize: 0
10/30/2017 08:02:32 | DefaultBountyModeDifficulty: 0
10/30/2017 08:02:32 | DefaultBountyModeMapSize: 0
10/30/2017 08:02:32 | DefaultBountyModeStarterShip: 0
10/30/2017 08:02:32 | WarnOutOfDateGpuDrivers: True
10/30/2017 08:02:34 | Starting main game loop...
10/30/2017 08:02:35 | Enabled mods:
10/30/2017 08:02:45 | billion_credits
10/30/2017 08:02:46 | example_ship_library
10/30/2017 08:02:46 | example_translation
10/30/2017 08:02:46 | free_ftl
10/30/2017 08:02:46 | huge_ships
10/30/2017 08:02:46 | 0.2.3pClassicJam.Star_Wars_Galaxy
10/30/2017 08:02:46 | bloodcult
10/30/2017 08:02:47 | Capital Ship Weaponry
10/30/2017 08:02:47 | community_ships
10/30/2017 08:02:47 | EyeOfDoom_Addon
10/30/2017 08:02:47 | ggcrosbyyt.blood revolution
10/30/2017 08:02:47 | hologram_flag
10/30/2017 08:02:47 | ion2tractor_beam
10/30/2017 08:02:47 | Meranera_additional_weapons
10/30/2017 08:02:47 | More Missiles_v1.0.3
10/30/2017 08:02:47 | More_stuff_mod_by_ChristianJZ_FIXED
10/30/2017 08:02:47 | Nameks Mod (1)
10/30/2017 08:02:47 | retraso.Extended_vanilla
10/30/2017 08:02:47 | The Great community ships mod for Bounty Hunter v1.0.5
10/30/2017 08:02:47 | TheHealingDoctor.minigun_mod.V0.15.1
10/30/2017 08:02:48 | Loaded language 'en'.
10/30/2017 08:03:07 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
10/30/2017 08:03:07 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/30/2017 08:03:07 |
10/30/2017 08:03:13 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
10/30/2017 08:03:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/30/2017 08:03:13 |
10/30/2017 08:03:13 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
10/30/2017 08:03:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/30/2017 08:03:13 |
10/30/2017 08:03:14 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
10/30/2017 08:03:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/30/2017 08:03:14 |
10/30/2017 08:03:24 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\ggcrosbyyt.blood revolution\phase_shield\shield.shader' (pix):
10/30/2017 08:03:24 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/30/2017 08:03:24 |
10/30/2017 08:03:37 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\retraso.Extended_vanilla\shield_generator_long\shield_long.shader' (pix):
10/30/2017 08:03:37 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/30/2017 08:03:37 |
10/30/2017 08:07:26 | Loaded game rules.
10/30/2017 08:08:08 | Game pushed onto stack.
10/30/2017 08:08:08 | Game mode is: CreativeGameModeManager
10/30/2017 08:09:41 | Memory usage at time of crash: 2,697,654,272
10/30/2017 08:09:41 | Application state stack at time of crash:
10/30/2017 08:09:41 | Cosmoteer.Game.GameRoot
10/30/2017 08:09:41 | Cosmoteer.Menus.MainMenu
10/30/2017 08:09:41 | FPS at time of crash: 95.83424
10/30/2017 08:09:41 | Running processes at time of crash:
10/30/2017 08:09:41 | AdaptiveSleepService
10/30/2017 08:09:41 | ApplicationFrameHost
10/30/2017 08:09:41 | atieclxx
10/30/2017 08:09:41 | atiesrxx
10/30/2017 08:09:41 | audiodg
10/30/2017 08:09:41 | browser_broker
10/30/2017 08:09:41 | conhost
10/30/2017 08:09:41 | Cosmoteer
10/30/2017 08:09:41 | csrss
10/30/2017 08:09:41 | DbxSvc
10/30/2017 08:09:41 | dllhost
10/30/2017 08:09:41 | Dropbox
10/30/2017 08:09:41 | DropboxUpdate
10/30/2017 08:09:41 | dwm
10/30/2017 08:09:41 | EvtEng
10/30/2017 08:09:41 | explorer
10/30/2017 08:09:41 | fontdrvhost
10/30/2017 08:09:41 | gjagent
10/30/2017 08:09:41 | HPAudioSwitch
10/30/2017 08:09:41 | HPCommRecovery
10/30/2017 08:09:41 | HPJumpStartBridge
10/30/2017 08:09:41 | HPMSGSVC
10/30/2017 08:09:41 | HPOrbitService
10/30/2017 08:09:41 | HPSupportSolutionsFrameworkService
10/30/2017 08:09:41 | HPWMISVC
10/30/2017 08:09:41 | HxOutlook
10/30/2017 08:09:41 | HxTsr
10/30/2017 08:09:41 | ibtsiva
10/30/2017 08:09:41 | Idle
10/30/2017 08:09:41 | InstallAgent
10/30/2017 08:09:41 | launcher
10/30/2017 08:09:41 | lsass
10/30/2017 08:09:41 | mcapexe
10/30/2017 08:09:41 | McCSPServiceHost
10/30/2017 08:09:41 | McUICnt
10/30/2017 08:09:41 | mDNSResponder
10/30/2017 08:09:41 | Memory Compression
10/30/2017 08:09:41 | MfeAVSvc
10/30/2017 08:09:41 | mfefire
10/30/2017 08:09:41 | mfemms
10/30/2017 08:09:41 | mfevtps
10/30/2017 08:09:41 | Microsoft.Photos
10/30/2017 08:09:41 | MicrosoftEdge
10/30/2017 08:09:41 | MicrosoftEdgeCP
10/30/2017 08:09:41 | MMSSHOST
10/30/2017 08:09:41 | ModuleCoreService
10/30/2017 08:09:41 | MSASCuiL
10/30/2017 08:09:41 | OfficeClickToRun
10/30/2017 08:09:41 | OneDrive
10/30/2017 08:09:41 | PEFService
10/30/2017 08:09:41 | RadeonSettings
10/30/2017 08:09:41 | RAVBg64
10/30/2017 08:09:41 | RegSrvc
10/30/2017 08:09:41 | RichVideo64
10/30/2017 08:09:41 | RtkAudioService64
10/30/2017 08:09:41 | RtkNGUI64
10/30/2017 08:09:41 | RuntimeBroker
10/30/2017 08:09:41 | SearchIndexer
10/30/2017 08:09:41 | SearchUI
10/30/2017 08:09:41 | SecurityHealthService
10/30/2017 08:09:41 | services
10/30/2017 08:09:41 | SettingSyncHost
10/30/2017 08:09:41 | ShellExperienceHost
10/30/2017 08:09:41 | sihost
10/30/2017 08:09:41 | SkypeApp
10/30/2017 08:09:41 | SkypeHost
10/30/2017 08:09:41 | smartscreen
10/30/2017 08:09:41 | smss
10/30/2017 08:09:41 | spoolsv
10/30/2017 08:09:41 | Steam
10/30/2017 08:09:41 | SteamService
10/30/2017 08:09:41 | steamwebhelper
10/30/2017 08:09:41 | svchost
10/30/2017 08:09:41 | SynTPEnh
10/30/2017 08:09:41 | SynTPEnhService
10/30/2017 08:09:41 | SynTPHelper
10/30/2017 08:09:41 | System
10/30/2017 08:09:41 | taskhostw
10/30/2017 08:09:41 | Taskmgr
10/30/2017 08:09:41 | tbaseprovisioning
10/30/2017 08:09:41 | unsecapp
10/30/2017 08:09:41 | wininit
10/30/2017 08:09:41 | winlogon
10/30/2017 08:09:41 | WinStore.App
10/30/2017 08:09:41 | WinZip Smart Monitor Service
10/30/2017 08:09:41 | WinZipSmartMonitor
10/30/2017 08:09:41 | wlanext
10/30/2017 08:09:41 | WmiPrvSE
10/30/2017 08:09:41 | WzPreloader
10/30/2017 08:09:41 | ZeroConfigService
10/30/2017 08:09:42 | System.NullReferenceException: Object reference not set to an instance of an object.
10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 96
10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.DestinationHandler.GetNextLocation(Vector2D curLoc, Boolean& arrived) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\DestinationHandler.cs:line 105
10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.Crewman.Update(Double curCrewTime, Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 344
10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.CrewManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 476
10/30/2017 08:09:42 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821
10/30/2017 08:09:42 | at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 538
10/30/2017 08:09:42 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804
10/30/2017 08:09:42 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393
10/30/2017 08:09:42 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1036
10/30/2017 08:09:42 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186
10/30/2017 08:09:42 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776
10/30/2017 08:09:42 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692
10/30/2017 08:09:42 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333
10/30/2017 08:09:42 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
10/30/2017 08:09:42 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
10/30/2017 08:09:42 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
10/30/2017 08:09:42 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
10/30/2017 08:09:59 | Actual data hash: 647ac0d868307e0da9ff40889239cfe7
10/30/2017 08:09:59 | Expected data hash: 647ac0d868307e0da9ff40889239cfe7
10/30/2017 08:10:00 | Director received exit call.
10/30/2017 08:10:00 | Disposed default font.
10/30/2017 08:10:01 | Disposed XA2AudioManager device.
10/30/2017 08:10:01 | Disposed audio manager.
10/30/2017 08:10:01 | Disposed clock.
10/30/2017 08:10:01 | Disposed input manager.
10/30/2017 08:10:01 | Disposed graphics manager.
10/30/2017 08:10:01 | Disposed swap chain.
10/30/2017 08:10:01 | Disposed Direct3D device.
10/30/2017 08:10:01 | Disposed DXGI factory.
10/30/2017 08:10:01 | Closed Windows form.
10/30/2017 08:10:01 | Director received exit call.
10/30/2017 08:10:01 | Disposed window.
10/30/2017 08:10:01 | Disposed platform interface.
10/30/2017 08:10:01 | Closing log output file...
Is it 0.12.12 Compatable?
H4zardZ1 Ah thats good thanks
0.13.0 compatable version coming soon?
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- Edited
TheHealingDoctor costs 400.000 to fire this weapon... for 12 seconds...
Hahaha I love this mod
(Can I use it in my faction?)
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UPDATE OR I CRY
Capital ship minigun crashed my games like 26 times please fix
Why is this discontinued
Please make it 0.13.9, this is just too old now
crab