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i'm having a problem with the railgun minigun, when i place it. it crashes the game, if you need a crash report i can give you one, (possibly my video drivers)

    @spaceschotti Give the poor MEDIC some time, he cant do all your suggestions at once, even i am less pain in the ass xD
    and i really expect a lot from mod creators... this came from me just creating cool stuff in gmod and not having good addons

      honestly i'm not here to force him to do to much at once, i just want him to know about the errors.
      (and yes i know you aren't trying to put me down)

        @TheHealingDoctor if you need help I am willing to help you with the mod

          5 days later

          TheHealingDoctor Hey here's my crash log caused by capital ship minigun!
          System.NullReferenceException: Object reference not set to an instance of an object.

          at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 96

          at Cosmoteer.Ships.Crew.DestinationHandler.GetNextLocation(Vector2D curLoc, Boolean& arrived) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\DestinationHandler.cs:line 105

          at Cosmoteer.Ships.Crew.Crewman.Update(Double curCrewTime, Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 344

          at Cosmoteer.Ships.Crew.CrewManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 476

          at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821

          at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 538

          at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804

          at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393

          at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1036

          at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186

          at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776

          at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692

          at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333

          at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247

          at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857

          at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

          at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80

          10/30/2017 08:01:56 | Logging successful initialized.

          10/30/2017 08:01:56 | .NET Runtime Version: 4.0.30319.42000

          10/30/2017 08:01:56 | Local: en-AU

          10/30/2017 08:01:56 | Language: en-US

          10/30/2017 08:01:56 | Cosmoteer version 0.12.12

          10/30/2017 08:01:57 | Microsoft Windows 10 Home 64-bit 10.0.15063

          10/30/2017 08:01:57 | AMD A6-7310 APU with AMD Radeon R4 Graphics (4 logical processors)

          10/30/2017 08:01:57 | 7135.1 MB RAM

          10/30/2017 08:01:57 | AMD Radeon(TM) R4 Graphics (21.19.144.257) (6/10/2016)

          10/30/2017 08:01:57 | 1024.0 MB VRAM

          10/30/2017 08:01:57 |

          10/30/2017 08:02:10 | Loaded app settings.

          10/30/2017 08:02:13 | Mixpanel Distinct ID: 3a3947fd-9564-488e-b765-fe6ca4bd82ca

          10/30/2017 08:02:22 | Process is now DPI-aware.

          10/30/2017 08:02:24 | Setup default cursor.

          10/30/2017 08:02:24 | Using display adapter 0

          10/30/2017 08:02:24 | Created DXGI factory.

          10/30/2017 08:02:24 | Adapter #0: AMD Radeon(TM) R4 Graphics

          10/30/2017 08:02:24 | Output #0: Generic PnP Monitor (1366x768)

          10/30/2017 08:02:24 | Adapter #1: Microsoft Basic Render Driver

          10/30/2017 08:02:25 | Updated Windows form configuration for borderless window.

          10/30/2017 08:02:25 | Created Windows form.

          10/30/2017 08:02:25 | Direct3D Feature Level: Level_11_0

          10/30/2017 08:02:25 | Created Direct3D 11 Device.

          10/30/2017 08:02:25 | Created swap chain: 1366x768.

          10/30/2017 08:02:25 | Created window.

          10/30/2017 08:02:25 | Created clock.

          10/30/2017 08:02:29 | Created graphics manager.

          10/30/2017 08:02:30 | Created XAudio2 device.

          10/30/2017 08:02:30 | Created audio manager.

          10/30/2017 08:02:31 | Created input manager.

          10/30/2017 08:02:31 | Created default font.

          10/30/2017 08:02:32 | Initial app state is 'MainMenu'

          10/30/2017 08:02:32 | Initial application settings:

          10/30/2017 08:02:32 | LastGameVersion:

          10/30/2017 08:02:32 | InitState: MainMenu

          10/30/2017 08:02:32 | Language:

          10/30/2017 08:02:32 | LockCursor: True

          10/30/2017 08:02:32 | EdgePanMode: Analog

          10/30/2017 08:02:32 | EdgePanSpeed: 15

          10/30/2017 08:02:32 | KeyboardPanSpeed: 15

          10/30/2017 08:02:32 | KeyboardZoomSpeed: 10

          10/30/2017 08:02:32 | KeyboardRotSpeed: 90°

          10/30/2017 08:02:32 | InvertMouseWheelZoom: False

          10/30/2017 08:02:32 | MouseWheelZoomSpeed: 1.12

          10/30/2017 08:02:32 | MouseWheelZoomAtCursor: True

          10/30/2017 08:02:32 | StickyFocus: True

          10/30/2017 08:02:32 | HighDpiMode: False

          10/30/2017 08:02:32 | AnimateBackgrounds: True

          10/30/2017 08:02:32 | FancyParticles: True

          10/30/2017 08:02:32 | AllowShipDeselection: False

          10/30/2017 08:02:32 | CtrlSelectsParts: False

          10/30/2017 08:02:32 | PreferBlueprintMode: False

          10/30/2017 08:02:32 | BlueprintAutoPause: True

          10/30/2017 08:02:32 | BuildAutoFocus: True

          10/30/2017 08:02:32 | BuildAutoRotate: True

          10/30/2017 08:02:32 | BuildAutoInteriors: True

          10/30/2017 08:02:32 | PaintAutoFocus: True

          10/30/2017 08:02:32 | PaintAutoRotate: True

          10/30/2017 08:02:32 | PaintAllowOverwrite: True

          10/30/2017 08:02:32 | PaintMirrorMode: False

          10/30/2017 08:02:32 | RepairAutoFocus: True

          10/30/2017 08:02:32 | RepairAutoRotate: False

          10/30/2017 08:02:32 | BuildAllowOverwrite: True

          10/30/2017 08:02:32 | BuildAutoDoors: True

          10/30/2017 08:02:32 | BuildEnforceCrewAccess: True

          10/30/2017 08:02:32 | BuildMirrorMode: False

          10/30/2017 08:02:32 | GrabLeavesCorridors: True

          10/30/2017 08:02:32 | RepairAutoDoors: True

          10/30/2017 08:02:32 | AutoHireCrew: True

          10/30/2017 08:02:32 | PartToolTips: True

          10/30/2017 08:02:32 | AutoSave: True

          10/30/2017 08:02:32 | AutoSavesToKeep: 10

          10/30/2017 08:02:32 | QuickSavesToKeep: 10

          10/30/2017 08:02:32 | AutoSaveInterval: 600

          10/30/2017 08:02:32 | FtlAutoSave: True

          10/30/2017 08:02:32 | ShowOnShipIndicators: True

          10/30/2017 08:02:32 | AutoPauseOnLostFocus: True

          10/30/2017 08:02:32 | ScreenShake: True

          10/30/2017 08:02:32 | VersionCheckMode: Stable

          10/30/2017 08:02:32 | EnableMetrics: True

          10/30/2017 08:02:32 | PreferBorderlessWindowToggle: False

          10/30/2017 08:02:32 | MasterVolume: 1

          10/30/2017 08:02:32 | EffectsVolume: 1

          10/30/2017 08:02:32 | InterfaceVolume: 1

          10/30/2017 08:02:32 | ShowTutorials: True

          10/30/2017 08:02:32 | AutoFtlJump: False

          10/30/2017 08:02:32 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

          10/30/2017 08:02:32 | DefaultBuildTool: Grab

          10/30/2017 08:02:32 | DefaultDecalTool: Grab

          10/30/2017 08:02:32 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

          10/30/2017 08:02:32 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

          10/30/2017 08:02:32 | PlayerColor:

          10/30/2017 08:02:32 | EnemyColor:

          10/30/2017 08:02:32 | NeutralColor:

          10/30/2017 08:02:32 | MiniviewInCombatMode: Auto

          10/30/2017 08:02:32 | MiniviewNotInCombatMode: Auto

          10/30/2017 08:02:32 | MiniviewLockRotation: False

          10/30/2017 08:02:32 | MiniviewSize:

          10/30/2017 08:02:32 | ShowInteriors: False

          10/30/2017 08:02:32 | AlwaysShowCommandWidgets: False

          10/30/2017 08:02:32 | PreferWorldRelativeAttackAngle: False

          10/30/2017 08:02:32 | PreferWorldRelativeFollowAngle: False

          10/30/2017 08:02:32 | ShipLibraryLargeIcons: False

          10/30/2017 08:02:32 | AdHocFormations: False

          10/30/2017 08:02:32 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

          10/30/2017 08:02:32 | DeleteFileOnStartup:

          10/30/2017 08:02:32 | FeedbackEmail:

          10/30/2017 08:02:32 | DefaultGameMode:

          10/30/2017 08:02:32 | DefaultCreativeModeMapSize: 0

          10/30/2017 08:02:32 | DefaultBountyModeDifficulty: 0

          10/30/2017 08:02:32 | DefaultBountyModeMapSize: 0

          10/30/2017 08:02:32 | DefaultBountyModeStarterShip: 0

          10/30/2017 08:02:32 | WarnOutOfDateGpuDrivers: True

          10/30/2017 08:02:34 | Starting main game loop...

          10/30/2017 08:02:35 | Enabled mods:

          10/30/2017 08:02:45 | billion_credits

          10/30/2017 08:02:46 | example_ship_library

          10/30/2017 08:02:46 | example_translation

          10/30/2017 08:02:46 | free_ftl

          10/30/2017 08:02:46 | huge_ships

          10/30/2017 08:02:46 | 0.2.3pClassicJam.Star_Wars_Galaxy

          10/30/2017 08:02:46 | bloodcult

          10/30/2017 08:02:47 | Capital Ship Weaponry

          10/30/2017 08:02:47 | community_ships

          10/30/2017 08:02:47 | EyeOfDoom_Addon

          10/30/2017 08:02:47 | ggcrosbyyt.blood revolution

          10/30/2017 08:02:47 | hologram_flag

          10/30/2017 08:02:47 | ion2tractor_beam

          10/30/2017 08:02:47 | Meranera_additional_weapons

          10/30/2017 08:02:47 | More Missiles_v1.0.3

          10/30/2017 08:02:47 | More_stuff_mod_by_ChristianJZ_FIXED

          10/30/2017 08:02:47 | Nameks Mod (1)

          10/30/2017 08:02:47 | retraso.Extended_vanilla

          10/30/2017 08:02:47 | The Great community ships mod for Bounty Hunter v1.0.5

          10/30/2017 08:02:47 | TheHealingDoctor.minigun_mod.V0.15.1

          10/30/2017 08:02:48 | Loaded language 'en'.

          10/30/2017 08:03:07 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
          10/30/2017 08:03:07 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          10/30/2017 08:03:07 |

          10/30/2017 08:03:13 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
          10/30/2017 08:03:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          10/30/2017 08:03:13 |

          10/30/2017 08:03:13 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
          10/30/2017 08:03:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          10/30/2017 08:03:13 |

          10/30/2017 08:03:14 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
          10/30/2017 08:03:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          10/30/2017 08:03:14 |

          10/30/2017 08:03:24 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\ggcrosbyyt.blood revolution\phase_shield\shield.shader' (pix):
          10/30/2017 08:03:24 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          10/30/2017 08:03:24 |

          10/30/2017 08:03:37 | Output compiling shader 'C:\Users\denve\OneDrive\Documents\My Games\Cosmoteer\Mods\retraso.Extended_vanilla\shield_generator_long\shield_long.shader' (pix):
          10/30/2017 08:03:37 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          10/30/2017 08:03:37 |

          10/30/2017 08:07:26 | Loaded game rules.

          10/30/2017 08:08:08 | Game pushed onto stack.

          10/30/2017 08:08:08 | Game mode is: CreativeGameModeManager

          10/30/2017 08:09:41 | Memory usage at time of crash: 2,697,654,272

          10/30/2017 08:09:41 | Application state stack at time of crash:

          10/30/2017 08:09:41 | Cosmoteer.Game.GameRoot

          10/30/2017 08:09:41 | Cosmoteer.Menus.MainMenu

          10/30/2017 08:09:41 | FPS at time of crash: 95.83424

          10/30/2017 08:09:41 | Running processes at time of crash:

          10/30/2017 08:09:41 | AdaptiveSleepService

          10/30/2017 08:09:41 | ApplicationFrameHost

          10/30/2017 08:09:41 | atieclxx

          10/30/2017 08:09:41 | atiesrxx

          10/30/2017 08:09:41 | audiodg

          10/30/2017 08:09:41 | browser_broker

          10/30/2017 08:09:41 | conhost

          10/30/2017 08:09:41 | Cosmoteer

          10/30/2017 08:09:41 | csrss

          10/30/2017 08:09:41 | DbxSvc

          10/30/2017 08:09:41 | dllhost

          10/30/2017 08:09:41 | Dropbox

          10/30/2017 08:09:41 | DropboxUpdate

          10/30/2017 08:09:41 | dwm

          10/30/2017 08:09:41 | EvtEng

          10/30/2017 08:09:41 | explorer

          10/30/2017 08:09:41 | fontdrvhost

          10/30/2017 08:09:41 | gjagent

          10/30/2017 08:09:41 | HPAudioSwitch

          10/30/2017 08:09:41 | HPCommRecovery

          10/30/2017 08:09:41 | HPJumpStartBridge

          10/30/2017 08:09:41 | HPMSGSVC

          10/30/2017 08:09:41 | HPOrbitService

          10/30/2017 08:09:41 | HPSupportSolutionsFrameworkService

          10/30/2017 08:09:41 | HPWMISVC

          10/30/2017 08:09:41 | HxOutlook

          10/30/2017 08:09:41 | HxTsr

          10/30/2017 08:09:41 | ibtsiva

          10/30/2017 08:09:41 | Idle

          10/30/2017 08:09:41 | InstallAgent

          10/30/2017 08:09:41 | launcher

          10/30/2017 08:09:41 | lsass

          10/30/2017 08:09:41 | mcapexe

          10/30/2017 08:09:41 | McCSPServiceHost

          10/30/2017 08:09:41 | McUICnt

          10/30/2017 08:09:41 | mDNSResponder

          10/30/2017 08:09:41 | Memory Compression

          10/30/2017 08:09:41 | MfeAVSvc

          10/30/2017 08:09:41 | mfefire

          10/30/2017 08:09:41 | mfemms

          10/30/2017 08:09:41 | mfevtps

          10/30/2017 08:09:41 | Microsoft.Photos

          10/30/2017 08:09:41 | MicrosoftEdge

          10/30/2017 08:09:41 | MicrosoftEdgeCP

          10/30/2017 08:09:41 | MMSSHOST

          10/30/2017 08:09:41 | ModuleCoreService

          10/30/2017 08:09:41 | MSASCuiL

          10/30/2017 08:09:41 | OfficeClickToRun

          10/30/2017 08:09:41 | OneDrive

          10/30/2017 08:09:41 | PEFService

          10/30/2017 08:09:41 | RadeonSettings

          10/30/2017 08:09:41 | RAVBg64

          10/30/2017 08:09:41 | RegSrvc

          10/30/2017 08:09:41 | RichVideo64

          10/30/2017 08:09:41 | RtkAudioService64

          10/30/2017 08:09:41 | RtkNGUI64

          10/30/2017 08:09:41 | RuntimeBroker

          10/30/2017 08:09:41 | SearchIndexer

          10/30/2017 08:09:41 | SearchUI

          10/30/2017 08:09:41 | SecurityHealthService

          10/30/2017 08:09:41 | services

          10/30/2017 08:09:41 | SettingSyncHost

          10/30/2017 08:09:41 | ShellExperienceHost

          10/30/2017 08:09:41 | sihost

          10/30/2017 08:09:41 | SkypeApp

          10/30/2017 08:09:41 | SkypeHost

          10/30/2017 08:09:41 | smartscreen

          10/30/2017 08:09:41 | smss

          10/30/2017 08:09:41 | spoolsv

          10/30/2017 08:09:41 | Steam

          10/30/2017 08:09:41 | SteamService

          10/30/2017 08:09:41 | steamwebhelper

          10/30/2017 08:09:41 | svchost

          10/30/2017 08:09:41 | SynTPEnh

          10/30/2017 08:09:41 | SynTPEnhService

          10/30/2017 08:09:41 | SynTPHelper

          10/30/2017 08:09:41 | System

          10/30/2017 08:09:41 | taskhostw

          10/30/2017 08:09:41 | Taskmgr

          10/30/2017 08:09:41 | tbaseprovisioning

          10/30/2017 08:09:41 | unsecapp

          10/30/2017 08:09:41 | wininit

          10/30/2017 08:09:41 | winlogon

          10/30/2017 08:09:41 | WinStore.App

          10/30/2017 08:09:41 | WinZip Smart Monitor Service

          10/30/2017 08:09:41 | WinZipSmartMonitor

          10/30/2017 08:09:41 | wlanext

          10/30/2017 08:09:41 | WmiPrvSE

          10/30/2017 08:09:41 | WzPreloader

          10/30/2017 08:09:41 | ZeroConfigService

          10/30/2017 08:09:42 | System.NullReferenceException: Object reference not set to an instance of an object.

          10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 96

          10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.DestinationHandler.GetNextLocation(Vector2D curLoc, Boolean& arrived) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\DestinationHandler.cs:line 105

          10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.Crewman.Update(Double curCrewTime, Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 344

          10/30/2017 08:09:42 | at Cosmoteer.Ships.Crew.CrewManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 476

          10/30/2017 08:09:42 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821

          10/30/2017 08:09:42 | at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 538

          10/30/2017 08:09:42 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804

          10/30/2017 08:09:42 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 393

          10/30/2017 08:09:42 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1036

          10/30/2017 08:09:42 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186

          10/30/2017 08:09:42 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 776

          10/30/2017 08:09:42 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 692

          10/30/2017 08:09:42 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 333

          10/30/2017 08:09:42 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247

          10/30/2017 08:09:42 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857

          10/30/2017 08:09:42 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162

          10/30/2017 08:09:42 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80

          10/30/2017 08:09:59 | Actual data hash: 647ac0d868307e0da9ff40889239cfe7

          10/30/2017 08:09:59 | Expected data hash: 647ac0d868307e0da9ff40889239cfe7

          10/30/2017 08:10:00 | Director received exit call.

          10/30/2017 08:10:00 | Disposed default font.

          10/30/2017 08:10:01 | Disposed XA2AudioManager device.

          10/30/2017 08:10:01 | Disposed audio manager.

          10/30/2017 08:10:01 | Disposed clock.

          10/30/2017 08:10:01 | Disposed input manager.

          10/30/2017 08:10:01 | Disposed graphics manager.

          10/30/2017 08:10:01 | Disposed swap chain.

          10/30/2017 08:10:01 | Disposed Direct3D device.

          10/30/2017 08:10:01 | Disposed DXGI factory.

          10/30/2017 08:10:01 | Closed Windows form.

          10/30/2017 08:10:01 | Director received exit call.

          10/30/2017 08:10:01 | Disposed window.

          10/30/2017 08:10:01 | Disposed platform interface.

          10/30/2017 08:10:01 | Closing log output file...

            4 days later

            Is it 0.12.12 Compatable?

            Quarantine yep

              H4zardZ1 Ah thats good thanks

              12 days later

              0.13.0 compatable version coming soon?

                10 days later
                • [deleted]

                • Edited

                TheHealingDoctor costs 400.000 to fire this weapon... for 12 seconds...

                Hahaha I love this mod
                (Can I use it in my faction?)

                  • [deleted]

                  UPDATE OR I CRY

                  YES PLZ

                    5 days later

                    Capital ship minigun crashed my games like 26 times please fix

                      a month later
                      2 months later

                      Why is this discontinued

                        20 days later

                        Please make it 0.13.9, this is just too old now

                        daker I a beginner will try to by scanning through the files :-)

                          daker I couldn't do it

                            8 days later

                            crab