TheHealingDoctor How are the other miniguns going?
Minigun mod (Outdated)
spaceschotti
Currently finishing the triple one, and it just looks. BEAUTYFUL
nice!
TheHealingDoctor All Hail to Miniguns!
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What is the next minigun in line?
And i have one Question do you have discord or somethink else where i can write you my idees and other things direktly to you.
There is a little bit of a problem. The Barrels sometimes target the same thing and than that happens the shot gun themed gun works just like a normal minigun. But only most by the small because of the 45 degree corner but the bigger one works perfekt.
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TheHealingDoctor Reduce the turing radius of the barrles from the small shotgun like minigun to slove my problem from the post above this.
TheHealingDoctor And another Minigun Idea not from me but i take the Idea from Doge420GoodGuy make a heailing gun but i suggest to make a healing minigun.
spaceschotti TheHealingDoctor#7391
TheHealingDoctor
Heavy Machine Gun
If you see 'LMG' the 'L' stands for Light
Basically, it's a high-caliber machine gun; typically in video games, HMGs are used for emplaced defenses, such as when you get to the point in a first person shooter where you have to defend a small location from endless waves. Really high rate of fire, really good damage, and in this case would be less than useful against shields.
TheHealingDoctor I come again later with new ideas.
By the way patch 0.11.1 was good.
I have antother minigun idee double or even triple miniguns. double minigun has 3 times more firerate but the damage is reduced by one third. Based on the minigun model its based off for example double small minigun as then small damage the normal small minigun has medium .
Trible is almost the same but with 6 Times the firerate and the damage is halfed. Based on the minigun models damage.
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And another Idee is a minigun that shots really small bullets who do massive splash damage more than a rocket does.
TheHealingDoctor plz update your mod to work with 0.12.10
Also Great Mod
shipbuilder734 It works with 0.12.10
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@TheHealingDoctor i have a couple suggestions. First of all, a 6 wide, 10 long supercannon that has no fire, a lot of penetration that can penetrate thru 10 layers of corridors and then break a reactor and a little damage and has the same fire rate as the standard cannon. The cannnon is blue and the the bullet is as big as the rockets but they look like the big cannon's bullet.
My second suggestion is a 1 wide 2 long gun that shoots faster than a point defence system but has 0 penetration and less damage than the laser.
Third suggestion: a pulse ion cannon which looks like the standard cannon that shoots ion pulses which do as much damage as an ion beam but has a higher fire rate and use less energy than the normal ion beam.
Fourth suggestion: a shield buster which 2-shots a shield and does no damage to anything else.
Fifth suggestion: corner standard cannon, corner big cannon, corner triple cannon, corner quintuple cannon, corner everything.
Sixth suggesion: RC-cannon which is basicly a rocket launcher but when its near the enemy ship it explodes into 5 bullets which does as much damage as a laser.
Seventh suggestion: Bouncing cannon which when it hits an enemy ship, 2 small bullets which does 1/3 of the original's bullet damage bounce out of where the original's bullet hit to hit some place else.
Eight suggestion: a bullet that shoots anywhere but than change its direction towards the targeted place. A bit like rockets.
Ninth suggestion: a heat cannon which penetrates thru 4 blocks and sets fire to everything it touches.
Tenth suggestion: a recoil cannon which when it hits the enemy ship, it pushes the enemy ship away. Also a big recoil cannon which pushes the enemy further, does more damage but also gives yourself a bit of recoil.
(it took me 2 hours and 23 minutes to get every idea and write them here.)
And another minigun Idea a minigun that is bigger as the capital minigun but a cost of 200.000 and is twice as strong as omega minigun or just balance it.