Fort_Master_Gustav
The ambassador studies the doots, they are quite large, and appear to consist of two halves that will slide outward from the center, like a stereotypical lift door. Each door has three glowing diodes above it, one red, one amber, and one green, there is also a panel next to each that consists of a small LCD display and some sort of four prong socket, the LCD currently displays "Int_Lck" on all three doors, whatever that means. On closer inspection, these doors do not appear to be as sturdy as the material that the facility exterior is constructed of, merely some form of armored metal.
Amazing_Goob Fort_Master_Gustav
He struggles up the slope, panting a little, the 'air' he is breathing heavy on the lungs, though not unpleasant to breath. As he reaches the top of the slope however, he is astonished to find that there is already someone studying the doors, a figure clad in a grey robe standing looking down at a panel situated next to the center door.
dafeeeeeeeeeesh
L finds much the same as every other visitor to the facility, there are few viable entrances, there are four open hangars, one which appears to have two lifeforms in, another which is showing signs of movement but not necessarily of life, another that is half open and seems to contain a vast amount of detritus, and a fourth which has the cruiser inside, so probably not the best option. there is also a door which appears to have been recently opened nearer the center of the facility, a square, flat building, one of many that are linked to a long oblong structure. There also appears to be an area that would suggest itself to be a garage of some sort, though this appears to be extensively guarded by defence emplacements.
The transmission is opened almost immediately by the ship AI, and L receives a short answer.
---This Is Ever Legion, You are not permitted access to this area, you will be destroyed.---
Drakador_Chaos
The panel next to the door consists of a small LCD display and some sort of four prong socket, the LCD currently displays "Int_Lck", whatever that may mean. The door does not appear to open by proximity, however as the machine approaches it slides open of it's own accord anyway...
The structure beyond is dark, the only light being more of the door diodes stretching away into the distance. The machine is much closer to the end of the building on its left than on it's right, and it can see another door at the end of the long room, it's diodes glinting in the dark. There also appears to be some detritus littering the floor in heaps to it's right, farther down the corridor.
The door to the room the ship is situated in slides closed behind it as it walks away from it, and the machine notices that everything is oddly silent here.
The next door along in either direction does not open for it, and if it wishes to enter it will have to work it's way round the odd panels, or find some other way of opening the door.