KrankysFirebrand48 by attaching to the arm do you mean like cybernetic arms or fist controlled guns that are strapped onto the user's arm? either way both are fairly interesting.
DraconisTheWyvern (i am referring to strapping then to the arm. Like a b-2 super battle droid.)
Cryst IFV has been added.
KrankysFirebrand48 its a interesting idea but it would make aiming a bit awkward and less do able limiting the long range capacity of the weapon in terms of accuracy.
Cryst chassis variant vehicles have been added.
First Atomsphereic air asset has been added and yes dafee i will add armor values and speed values hold on,
if anyone is curious i am using Piskel to make the pixel art. it also functions as 2d sprite animation freeware
@dafeeeeeeeeeesh armor and speed values added to the armored vics. they are based off of the bradley ifv. i could not find a modern armor thickness for tanks though...surprise nations like to keep that stuff secret. so i just multiplied the cryst ifv armor by three for the tank variant. that comes out to almost 2 inches of armor. no idea if that's realistic though so.
value changes have been done based on the feed back by dafee and faux saying they were too slow and the burns tank should be heavier.
also added in the viper tank,
I added 3 new things, one is a awful looking mask/helmet. changed some values based on feed back from dafee. an I am starting to approach the point where for a time I'll be done building the lore of Spiveria.
off loaded some pixel art here. think I did a lot better and improved. the SAR at least is not bulky,
working on that pixel art ship
DraconisTheWyvern Cool weaponry!