System.AggregateException: A FastParallel task threw one or more exceptions. (A FastParallel task threw one or more exceptions. (Pathfind operation failed!))
---> System.AggregateException: A FastParallel task threw one or more exceptions. (Pathfind operation failed!)
---> System.InvalidOperationException: Pathfind operation failed!
at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntRect start, IntRect end, Boolean useTraffic)
at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end, Boolean useTraffic)
at Cosmoteer.Ships.Crew.Crewman.Cosmoteer.Ships.Crew.CrewManager.ICrewmanMembers.UpdateDestinationAsync()
at Cosmoteer.Ships.Crew.CrewManager.UpdateCrewAsync(Int32 startIndex, Int32 endIndex)
at Halfling.Performance.FastParallel.RunParallelTask(ParallelTask task)
--- End of inner exception stack trace ---
at Halfling.Performance.FastParallel.For(Int32 fromInclusive, Int32 toExclusive, FastParallelAction body, Int32 batchSize)
at Cosmoteer.Ships.Crew.CrewManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root)
at Halfling.Scene2D.SceneComponent.Halfling.Scene2D.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root)
at Cosmoteer.Simulation.SimRoot.<>cDisplayClass143_0.<ParallelFixedUpdate>b0(Int32 i, Int32 _)
at Halfling.Performance.FastParallel.RunParallelTask(ParallelTask task)
--- End of inner exception stack trace ---
at Halfling.Performance.FastParallel.For(Int32 fromInclusive, Int32 toExclusive, FastParallelAction body, Int32 batchSize)
at Cosmoteer.Simulation.SimRoot.ParallelFixedUpdate(IFixedUpdateableSceneObject[] array, Int32 startIndex, Int32 count)
at Halfling.Scene2D.SceneRoot.FixedUpdateForBucket(Int32 bucket)
at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket)
at Halfling.Scene2D.SceneRoot.FixedUpdate()
at Cosmoteer.Simulation.SimRoot.FixedUpdate()
at Halfling.Timing.FixedUpdater.Advance(Action action)
at Halfling.Scene2D.SceneRoot.DoFixedUpdates()
at Halfling.Scene2D.SceneRoot.Update()
at Cosmoteer.Simulation.SimRoot.Update()
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent)
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent)
at Halfling.Application.Director.CallUpdate()
at Halfling.Application.Director.DoUpdate()
at Halfling.Application.Director.GetRunIterator()+MoveNext()
at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
at Cosmoteer.GameApp.Main(String[] args)
Mods: 13.31 SGA
Kroom's Forge 1.0.8b
NAE 1.0.5
Meranera Additional Weapons (Original and Legacy)
Railgun Accelerator Kit
Speedset 1.1.2
Star Wars Unofficial Port
Warhammer Mod 1.9 15.7 version
It always seems to crish mid-battle with no warning (E.G. No lagging at all before hand, it just stops)