manoel14 16 of the missiles are lost in the walls of pd, while the 14 each disable a point defense turret, while one takes out one of the heavier plasma guns. One of Your fighters explode violently, as the ship is launching antimatter missiles at the fighters, though the speed allows mist to dodge. Thought the prototype is slower, an antimatter missile smashes against the thing’s weapon pod, or shield.
(also, the EMP’s dont turn off the thing’s massive shields, as they are sectioned. Only one of them turn off, meaning only a very small portion of the ship is exposed. Keep in mind, very thick armor, almost 60 metres thick, as i use 1-4 scale on the ship and the thing’s armor is 15 blocks on average.)