Lafiel The game crashes whenever i either mouse over the torpedo tubes or i try to add them and they go near the ship. Ive tried loading with blueprint but it doesnt help.
Now i tried making a new ship and adding the launcher tubes and i still get the crash. It doesnt crash right when i place them, but somewhere after they start to get loaded with torpedoes.
02/15/2020 22:30:01 | System.InvalidOperationException: Part Lafiel.torpedo_launcher4 has no component ItemToggle0
02/15/2020 22:30:01 | at Cosmoteer.Ships.Parts.Logic.PartToggledComponentsRules.IsBlueprintToggleOn(PartRules partRules, Func2 getToggleMode)
02/15/2020 22:30:01 | at Cosmoteer.Ships.Blueprints.BlueprintPathfinder.<>c__DisplayClass3_0.<GetPathToNearestAmmoSupplier>g___ValidateAmmoSupplierMode|1(PartInfo p, IEnumerable
1 components)
02/15/2020 22:30:01 | at Cosmoteer.Ships.Blueprints.BlueprintPathfinder.<>cDisplayClass3_0.<GetPathToNearestAmmoSupplier>g_FilterAmmoAupplier|0(IntVector2D cell)
02/15/2020 22:30:01 | at Halfling.Pathfinding.AStarPathfinder1.FindAllNodeDistancePairs(IEnumerable
1 start, Predicate1 filter, Int32 maxIterations)+MoveNext()
02/15/2020 22:30:01 | at Cosmoteer.Ships.Blueprints.BlueprintPathfinder.GetPathToNearestAmmoSupplier(PartInfo part, ID
1 ammoType, Func3 getToggleMode, ICollection
1 path)
02/15/2020 22:30:01 | at Cosmoteer.Game.SelectionStates.BaseBuildState.GetCrewPathInfo(Ship ship, PartInfo part, List1 paths, StringBuilder cursorText, Func
3 getToggleMode, ShipUpdateInfo sui, Int32 indent)
02/15/2020 22:30:01 | at Cosmoteer.Game.SelectionStates.GrabPartState.DrawOverlayImpl()
02/15/2020 22:30:01 | at Cosmoteer.Simulation.SimOverlayRenderer.OnDrawOverlays(Object sender, DrawEventArgs e)
02/15/2020 22:30:01 | at Halfling.Scene2D.SceneComponent.Halfling.Scene2D.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect)
02/15/2020 22:30:01 | at Halfling.Scene2D.SceneRoot.DrawForBucket(SceneViewport viewport, SceneCamera camera, RotRect viewRect, Int32 bucket)
02/15/2020 22:30:01 | at Halfling.Scene2D.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask)
02/15/2020 22:30:01 | at Halfling.Scene2D.SceneViewport.Draw()
02/15/2020 22:30:01 | at Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale)
02/15/2020 22:30:01 | at Cosmoteer.Game.GameRoot.Draw(StateMethodInvoker drawParent)
02/15/2020 22:30:01 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(StateMethodInvoker drawParent)
02/15/2020 22:30:01 | at Halfling.Application.Director.CallDraw()
02/15/2020 22:30:01 | at Halfling.Application.Director.DoDraw()
02/15/2020 22:30:01 | at Halfling.Application.Director.GetRunIterator()+MoveNext()
02/15/2020 22:30:01 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
02/15/2020 22:30:01 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
02/15/2020 22:30:01 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
here is a part of the error log