Well i am back again with another crash (:
This occured after placing a shielded armor slope 1x2 with 2 shield generators set on exterior.
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at Cosmoteer.Ships.Crew.Jobs.BaseAmmoFetchJob.OnUpdatingCrew(Boolean& wasExpensive)
at Cosmoteer.Ships.Crew.Jobs.JobManager.AssignCrewToJob(Job job, Boolean& wasExpensive)
at Cosmoteer.Ships.Crew.Jobs.JobManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root)
at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root)
at Cosmoteer.Simulation.SimRoot.<>cDisplayClass143_0.<ParallelFixedUpdate>b0(Int32 i)
at System.Threading.Tasks.Parallel.<>cDisplayClass19_0`1.<ForWorker>b1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
at System.Threading.Tasks.Parallel.<>cDisplayClass19_0`1.<ForWorker>b1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Func4 bodyWithLocal, Func
1 localInit, Action`1 localFinally)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Func4 bodyWithLocal, Func
1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
at Cosmoteer.Simulation.SimRoot.ParallelFixedUpdate(IFixedUpdateableSceneObject[] array, Int32 startIndex, Int32 count)
at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket)
at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket)
at Halfling.Scene.Dim2.SceneRoot.FixedUpdate()
at Cosmoteer.Simulation.SimRoot.FixedUpdate()
at Halfling.Timing.FixedUpdater.Advance(Action action)
at Halfling.Scene.Dim2.SceneRoot.DoFixedUpdates()
at Halfling.Scene.Dim2.SceneRoot.Update()
at Cosmoteer.Simulation.SimRoot.Update()
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent)
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent)
at Halfling.Application.Director.CallUpdate()
at Halfling.Application.Director.DoUpdate()
at Halfling.Application.Director.GetRunIterator()+MoveNext()
at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
at Cosmoteer.GameApp.Main(String[] args)
04/07/2020 20:02:49 | Logging successful initialized.
04/07/2020 20:02:49 | .NET Core Runtime Version: 3.0.0
04/07/2020 20:02:49 | Running as a 64-bit process.
04/07/2020 20:02:49 | Local: nl-NL
04/07/2020 20:02:49 | Language: nl-NL
04/07/2020 20:02:49 | Cosmoteer version 0.15.5d build 0.15.5d_standalone
04/07/2020 20:02:49 | Microsoft Windows 10 Pro 64 bits 10.0.18362
04/07/2020 20:02:49 | Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz (6 logical processors)
04/07/2020 20:02:49 | 8059,3 MB RAM
04/07/2020 20:02:49 | NVIDIA Quadro P1000 (26.21.14.3170) (24-7-2019)
04/07/2020 20:02:49 | 4095,0 MB VRAM
04/07/2020 20:02:49 |
04/07/2020 20:02:49 | Loaded app settings.
04/07/2020 20:02:49 | Set application DPI mode: PerMonitor
04/07/2020 20:02:49 | Setup default cursor.
04/07/2020 20:02:49 | Using display adapter 0
04/07/2020 20:02:49 | Created DXGI factory.
04/07/2020 20:02:49 | Adapter #0: NVIDIA Quadro P1000
04/07/2020 20:02:49 | Output #0: Generic PnP Monitor (1680x1050)
04/07/2020 20:02:49 | Adapter #1: Microsoft Basic Render Driver
04/07/2020 20:02:49 | Updated Windows form configuration for borderless window.
04/07/2020 20:02:49 | Created Windows form.
04/07/2020 20:02:49 | Direct3D Feature Level: Level_11_0
04/07/2020 20:02:49 | Created Direct3D 11 Device.
04/07/2020 20:02:49 | Created swap chain: 1680x1050.
04/07/2020 20:02:49 | Created window.
04/07/2020 20:02:49 | Created clock.
04/07/2020 20:02:49 | Created graphics manager.
04/07/2020 20:02:49 | Created XAudio2 device.
04/07/2020 20:02:49 | Created audio manager.
04/07/2020 20:02:49 | Created input manager.
04/07/2020 20:02:49 | Created default font.
04/07/2020 20:02:49 | Initial app state is 'MainMenu'
04/07/2020 20:02:49 | Initial application settings:
04/07/2020 20:02:49 | LastGameVersion:
04/07/2020 20:02:49 | InitState: MainMenu
04/07/2020 20:02:49 | Language:
04/07/2020 20:02:49 | LockCursor: False
04/07/2020 20:02:49 | EdgePanMode: None
04/07/2020 20:02:49 | EdgePanSpeed: 15
04/07/2020 20:02:49 | KeyboardPanSpeed: 15
04/07/2020 20:02:49 | KeyboardZoomSpeed: 10
04/07/2020 20:02:49 | KeyboardRotSpeed: 90°
04/07/2020 20:02:49 | EnableMouseWheelZoom: True
04/07/2020 20:02:49 | InvertMouseWheelZoom: False
04/07/2020 20:02:49 | MouseWheelZoomSpeed: 1,12
04/07/2020 20:02:49 | MouseWheelZoomAtCursor: True
04/07/2020 20:02:49 | AutoTrackOnScreenShips: True
04/07/2020 20:02:49 | StickyFocus: True
04/07/2020 20:02:49 | DpiScaleMode: Dpi100
04/07/2020 20:02:49 | AnimateBackgrounds: True
04/07/2020 20:02:49 | BackgroundGrid: True
04/07/2020 20:02:49 | FancyParticles: True
04/07/2020 20:02:49 | UncompressedTextures: False
04/07/2020 20:02:49 | TargetFps: FpsTarget30
04/07/2020 20:02:49 | AllowShipDeselection: False
04/07/2020 20:02:49 | CtrlSelectsParts: True
04/07/2020 20:02:49 | EnableCollisionAvoidance: True
04/07/2020 20:02:49 | PreferBlueprintMode: False
04/07/2020 20:02:49 | BlueprintAutoPause: True
04/07/2020 20:02:49 | ShowInvalidBlueprints: True
04/07/2020 20:02:49 | ShowAutoRemovedParts: True
04/07/2020 20:02:49 | ShowAutoRemovedDecals: True
04/07/2020 20:02:49 | BuildAutoFocus: True
04/07/2020 20:02:49 | BuildAutoRotate: True
04/07/2020 20:02:49 | BuildAutoInteriors: True
04/07/2020 20:02:49 | PaintAutoFocus: True
04/07/2020 20:02:49 | PaintAutoRotate: True
04/07/2020 20:02:49 | PaintAllowOverwrite: True
04/07/2020 20:02:49 | PaintMirrorEnabled: False
04/07/2020 20:02:49 | PaintMirrorAxis: Vertical
04/07/2020 20:02:49 | RepairAutoFocus: True
04/07/2020 20:02:49 | RepairAutoRotate: False
04/07/2020 20:02:49 | BuildAllowOverwrite: True
04/07/2020 20:02:49 | BuildAutoDoors: True
04/07/2020 20:02:49 | BuildEnforceCrewAccess: True
04/07/2020 20:02:49 | BuildMirrorEnabled: False
04/07/2020 20:02:49 | BuildMirrorAxis: Vertical
04/07/2020 20:02:49 | ShowStatBars: True
04/07/2020 20:02:49 | CrewMirrorEnabled: False
04/07/2020 20:02:49 | CrewMirrorAxis: Vertical
04/07/2020 20:02:49 | CrewAutoFocus: True
04/07/2020 20:02:49 | CrewAutoRotate: True
04/07/2020 20:02:49 | ShowCrewPaths: True
04/07/2020 20:02:49 | ShowCrewHomes: True
04/07/2020 20:02:49 | DefaultRoles:
04/07/2020 20:02:49 | RowsOfParts: 1
04/07/2020 20:02:49 | GrabLeavesCorridors: True
04/07/2020 20:02:49 | RepairAutoDoors: True
04/07/2020 20:02:49 | AutoHireCrew: True
04/07/2020 20:02:49 | PartToolTips: True
04/07/2020 20:02:49 | PartToolTipsDefaultToStats: False
04/07/2020 20:02:49 | AutoSave: True
04/07/2020 20:02:49 | AutoSavesToKeep: 10
04/07/2020 20:02:49 | QuickSavesToKeep: 10
04/07/2020 20:02:49 | AutoSaveInterval: 600
04/07/2020 20:02:49 | SaveLostShips: True
04/07/2020 20:02:49 | LostShipsTokeep: 10
04/07/2020 20:02:49 | FtlAutoSave: True
04/07/2020 20:02:49 | ShowOnShipIndicators: True
04/07/2020 20:02:49 | ShowZoomedOutBlibs: True
04/07/2020 20:02:49 | ShowOffScreenBlips: True
04/07/2020 20:02:49 | PingNearbyEnemies: True
04/07/2020 20:02:49 | AutoPauseOnLostFocus: True
04/07/2020 20:02:49 | ScreenShake: True
04/07/2020 20:02:49 | ShowMidpointFocusWidget: True
04/07/2020 20:02:49 | VersionCheckMode: Stable
04/07/2020 20:02:49 | EnableMetrics: True
04/07/2020 20:02:49 | PreferBorderlessWindowToggle: False
04/07/2020 20:02:49 | MasterVolume: 1
04/07/2020 20:02:49 | EffectsVolume: 1
04/07/2020 20:02:49 | InterfaceVolume: 1
04/07/2020 20:02:49 | ShowTutorials: True
04/07/2020 20:02:49 | AutoFtlJump: False
04/07/2020 20:02:49 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.Paint.PaintScheme]
04/07/2020 20:02:49 | DefaultBuildTool: Grab
04/07/2020 20:02:49 | DefaultDecalTool: Grab
04/07/2020 20:02:49 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
04/07/2020 20:02:49 | PlayerColor:
04/07/2020 20:02:49 | EnemyColor:
04/07/2020 20:02:49 | NeutralColor:
04/07/2020 20:02:49 | RotateMinimap: True
04/07/2020 20:02:49 | MiniviewInCombatMode: Auto
04/07/2020 20:02:49 | MiniviewNotInCombatMode: Auto
04/07/2020 20:02:49 | MiniviewLockRotation: False
04/07/2020 20:02:49 | MiniviewSize:
04/07/2020 20:02:49 | ShowInteriors: False
04/07/2020 20:02:49 | AlwaysShowCommandWidgets: False
04/07/2020 20:02:49 | ShowSelectedPartStatusBars: True
04/07/2020 20:02:49 | PreferShipRelativeAttackAngle: False
04/07/2020 20:02:49 | PreferWorldRelativeFollowAngle: False
04/07/2020 20:02:49 | DirectControlEnableWeapons: True
04/07/2020 20:02:49 | DirectControlAimAssist: True
04/07/2020 20:02:49 | DirectControlAutoBrake: True
04/07/2020 20:02:49 | DirectControlAutoFaceCursor: False
04/07/2020 20:02:49 | DirectControlViewFollowsCursor: False
04/07/2020 20:02:49 | DirectControlAutoRotateView: False
04/07/2020 20:02:49 | DirectControlAutoZoomView: False
04/07/2020 20:02:49 | ShipLibraryLargeIcons: False
04/07/2020 20:02:49 | AdHocFormations: False
04/07/2020 20:02:49 | BreakFormationToAttack: True
04/07/2020 20:02:49 | DisplayAllShips: False
04/07/2020 20:02:49 | ShowAdvancedCommands: False
04/07/2020 20:02:49 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
04/07/2020 20:02:49 | AutoDisableMods: True
04/07/2020 20:02:49 | DeleteFileOnStartup:
04/07/2020 20:02:49 | DefaultGameMode:
04/07/2020 20:02:49 | DefaultCreativeModeMapSize: 0
04/07/2020 20:02:49 | DefaultBountyModeDifficulty: 0
04/07/2020 20:02:49 | DefaultBountyModeMapSize: 0
04/07/2020 20:02:49 | DefaultBountyModeStarterShip: 0
04/07/2020 20:02:49 | MPShipColorMode: RandomPerPlayer
04/07/2020 20:02:49 | MPBlipColorMode: FriendAndFoe
04/07/2020 20:02:49 | MPShowDamagePoints: True
04/07/2020 20:02:49 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List
1[Cosmoteer.CustomRuleset]]
04/07/2020 20:02:49 | AllowP2PConnections: True
04/07/2020 20:02:49 | PreferLAN: False
04/07/2020 20:02:49 | DefaultServer: 0
04/07/2020 20:02:49 | ShowNewsOnStartup: True
04/07/2020 20:02:49 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
04/07/2020 20:02:49 | ShowNewsAlerts: True
04/07/2020 20:02:49 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
04/07/2020 20:02:49 | MainMenuBackgroundIndex: 0
04/07/2020 20:02:49 | CycleMainMenuBackground: True
04/07/2020 20:02:49 | DefaultAuthorName:
04/07/2020 20:02:49 | ShowSteamWishlistPrompt: True
04/07/2020 20:02:49 | Starting main game loop...
04/07/2020 20:02:49 | Enabled mods:
04/07/2020 20:02:52 | cosmoteer.free_ftl
04/07/2020 20:02:52 | cosmoteer.huge_ships
04/07/2020 20:02:52 | jbox1.automation_plus_plus
04/07/2020 20:02:52 | Tsamsiyu.Stargate_mod
04/07/2020 20:02:52 | deathwolf.emergency_missiles
04/07/2020 20:02:52 | Kroom.Krooms_Forge
04/07/2020 20:02:52 | Lafiel.Abh
04/07/2020 20:02:52 | Meranera.Sauce
04/07/2020 20:02:52 | JarHead.TTE Armoury
04/07/2020 20:02:52 | Loaded language 'en'.
04/07/2020 20:03:17 | Loaded game data in 27,5 seconds.
04/07/2020 20:03:44 | Loaded game named 'Karu-Mai campain'.
04/07/2020 20:03:44 | Game pushed onto stack.
04/07/2020 20:03:44 | Game mode is: BountyGameModeManager
04/07/2020 20:04:41 | Memory usage at time of crash: 2.897.682.432
04/07/2020 20:04:41 | Application state stack at time of crash:
04/07/2020 20:04:41 | Cosmoteer.Game.GameRoot
04/07/2020 20:04:41 | Cosmoteer.Gui.TitleScreen
04/07/2020 20:04:41 | FPS at time of crash: 94,707405
04/07/2020 20:04:41 | Running processes at time of crash: AppHelperCap, ApplicationFrameHost, armsvc, audiodg, browser_broker, Calculator, chrome, cmcore, cmtray, CompPkgSrv, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, GameBar, GameBarFT, GameBarFTServer, Idle, igfxCUIService, IntelCpHDCPSvc, jhi_service, lsass, Memory Compression, Microsoft.Photos, MicrosoftEdge, MicrosoftEdgeCP, MicrosoftEdgeSH, MsMpEng, NetworkCap, NisSrv, NVDisplay.Container, nvwmi64, OfficeClickToRun, OUTLOOK, PaintStudio.View, PresentationFontCache, Registry, RtkNGUI64, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, SkypeBridge, smartscreen, smss, spoolsv, StartMenuExperienceHost, steam, SteamService, steamwebhelper, svchost, SysInfoCap, System, taskhostw, Teams, TouchpointAnalyticsClientService, unsecapp, Video.UI, wargamingerrormonitor, wgc, wgc_renderer, WindowsInternal.ComposableShell.Experiences.TextInput.InputApp, wininit, winlogon, WmiPrvSE, YourPhone, YourPhoneServer,
04/07/2020 20:04:41 | System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
04/07/2020 20:04:41 | ---> System.NullReferenceException: Object reference not set to an instance of an object.
04/07/2020 20:04:41 | at Cosmoteer.Ships.Crew.Jobs.BaseAmmoFetchJob.OnUpdatingCrew(Boolean& wasExpensive)
04/07/2020 20:04:41 | at Cosmoteer.Ships.Crew.Jobs.JobManager.AssignCrewToJob(Job job, Boolean& wasExpensive)
04/07/2020 20:04:41 | at Cosmoteer.Ships.Crew.Jobs.JobManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root)
04/07/2020 20:04:41 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root)
04/07/2020 20:04:41 | at Cosmoteer.Simulation.SimRoot.<>cDisplayClass143_0.<ParallelFixedUpdate>b0(Int32 i)
04/07/2020 20:04:41 | at System.Threading.Tasks.Parallel.<>cDisplayClass19_0`1.<ForWorker>b1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
04/07/2020 20:04:41 | --- End of stack trace from previous location where exception was thrown ---
04/07/2020 20:04:41 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
04/07/2020 20:04:41 | at System.Threading.Tasks.Parallel.<>cDisplayClass19_0`1.<ForWorker>b1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
04/07/2020 20:04:41 | at System.Threading.Tasks.TaskReplicator.Replica.Execute()
04/07/2020 20:04:41 | --- End of inner exception stack trace ---
04/07/2020 20:04:41 | at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
04/07/2020 20:04:41 | at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Func4 bodyWithLocal, Func
1 localInit, Action`1 localFinally)
04/07/2020 20:04:41 | --- End of stack trace from previous location where exception was thrown ---
04/07/2020 20:04:41 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
04/07/2020 20:04:41 | at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
04/07/2020 20:04:41 | at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Func4 bodyWithLocal, Func
1 localInit, Action`1 localFinally)
04/07/2020 20:04:41 | at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
04/07/2020 20:04:41 | at Cosmoteer.Simulation.SimRoot.ParallelFixedUpdate(IFixedUpdateableSceneObject[] array, Int32 startIndex, Int32 count)
04/07/2020 20:04:41 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket)
04/07/2020 20:04:41 | at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket)
04/07/2020 20:04:41 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate()
04/07/2020 20:04:41 | at Cosmoteer.Simulation.SimRoot.FixedUpdate()
04/07/2020 20:04:41 | at Halfling.Timing.FixedUpdater.Advance(Action action)
04/07/2020 20:04:41 | at Halfling.Scene.Dim2.SceneRoot.DoFixedUpdates()
04/07/2020 20:04:41 | at Halfling.Scene.Dim2.SceneRoot.Update()
04/07/2020 20:04:41 | at Cosmoteer.Simulation.SimRoot.Update()
04/07/2020 20:04:41 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent)
04/07/2020 20:04:41 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent)
04/07/2020 20:04:41 | at Halfling.Application.Director.CallUpdate()
04/07/2020 20:04:41 | at Halfling.Application.Director.DoUpdate()
04/07/2020 20:04:41 | at Halfling.Application.Director.GetRunIterator()+MoveNext()
04/07/2020 20:04:41 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
04/07/2020 20:04:41 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
04/07/2020 20:04:41 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
04/07/2020 20:04:41 | at Cosmoteer.GameApp.Main(String[] args)
04/07/2020 20:04:41 | Director received exit call.
04/07/2020 20:04:41 | Disposed default font.
04/07/2020 20:04:41 | Disposed XA2AudioManager device.
04/07/2020 20:04:41 | Disposed audio manager.
04/07/2020 20:04:41 | Disposed clock.
04/07/2020 20:04:41 | Disposed input manager.
04/07/2020 20:04:41 | Disposed graphics manager.
04/07/2020 20:04:41 | Disposed swap chain.
04/07/2020 20:04:41 | Disposed Direct3D device.
04/07/2020 20:04:41 | Disposed DXGI factory.
04/07/2020 20:04:41 | Closed Windows form.
04/07/2020 20:04:41 | Director received exit call.
04/07/2020 20:04:41 | Disposed window.
04/07/2020 20:04:41 | Disposed platform interface.
04/07/2020 20:04:41 | Closing log output file...