Each participant must submit one ship to each of the price ranges (max 3 ships total per participant)
Uh, unless I'm reading something wrong, aren't all of your ships in the third price bracket? (800K - 2.5 Mil)
They're 900k, 1.1 mil, and 2.3 mill.
Each participant must submit one ship to each of the price ranges (max 3 ships total per participant)
Uh, unless I'm reading something wrong, aren't all of your ships in the third price bracket? (800K - 2.5 Mil)
They're 900k, 1.1 mil, and 2.3 mill.
Hatter Yeah; @BattleCruiserCommander the price brackets have changed, please update your ships.
IVIemories oh..I'm sorry! I haven't used the ships in a while..
Harvest
Terrorists and pirates with an ecological bend, they style themselves as Gaia's vengeance and aspire to bring an end to galactic civilization. Due to poor equipment, worse organization, and a universal failure to acquire any warp drives whatsoever they are very, very, unlikely to even get anyone to notice them. They often float around in easily-defeated groups and randomly attack ships, unable to go anywhere or band together. They spend most of their time painting.
"Amazon" - 2,434,000, third bracket.
Named after a terrifying creature that covered most of a continent, the Amazon was originally a mining ship, it is the largest of Harvest's fleet. As it was originally designed to cut moons in half, nothing in the galaxy can withstand it. However, as a retro-fitted civilian ship it lacks the damage control of a military vessel, its fixed beam has no arc of fire, and any damage to the prism array well active renders the entire ship inoperable.
"Mangrove" - 727,650, second bracket. If it is deemed too wall-like I'll swap it out.
Named after the dangerous ambush predator of Old Earth, this ship was originally a traffic patrol craft. It's primary armament is an EMP launcher. It is effective a disabling speeding freighters, but as a military ship it lacks firepower.
"Piranha" - 190,250~, first bracket.
Just as its namesake spun webs to ensnare its prey, so does the Piranha lie in wait. Which is good, because it doesn't move anywhere very quickly. Its only armament is a single mass driver, easily stymied by moderate shielding. Originally a smaller Industrial Mass Driver, the line was discontinued due to flammability concerns.
Edit: Third entry modified.
Edit 2: Third entry door placement and crew role names / colors changed.
Edit 3: Lore added.
Another question, are collab ships (ships where someone else painted it) allowed?
MadStar Nordwolf is correct; however I do believe you can get both of your names into the credits, but only one flair will be handed out.
"Oxe" - 135,225, first bracket. good at kiting, pd will take care of any shots while dealing damage as well.
"Beserk" - 213,900, second bracket. a small cannon ship with quite the amount of shielding. weak against cannon eb hybrids.
"Upstrike" - 1,420,825, third bracket. off-sided ion focuser with much flak. got lots of missiles.
I changed the decals for a more cleaner look
Zig You need to submit a ship for each bracket.
Since participants need to submit three ships, and since the rules were somewhat confusing, we have extended the deadline to give more people a chance to participate.
ah, aight
The "Pylons" are ships controlled and designed by rouge AIs, using an enslaved workforce. Each ship is in a stage of construction as the ship expands and the AI grows more powerful.
"Wandering Pylon"
Cost: 199,925â‚¡
Wandering Pylons search for material and crew to incorperate, still in a state of early construction.
"Aggressive Pylon"
Cost: 585,925â‚¡
Aggressive Pylons hunt down vessels near and far using its tractors beam to pull in targets.
"Spiteful Pylon"
Cost: 1,130,275
Spiteful Pylons are complete, capable of attacking outposts and large squadrons. While their AI's are powerful, they don't cooperate.
Tenacious and proud, the Khok'Zel Mining Consortium uses eccentric stone-grown ships to defend their holdings in remote systems. Both durable and maneuverable, they specialize in judicious use of mechanical weaponry.
The Khok'Zel Steward - 198,800 - Light fighter.
The Khok'Zel Bailiff - 489,850 - Mine layer and defensive support.
The Khok'Zel Magistrate - 871,400 - Semi-heavy siege vessel.
We're starting to see great factions appear. Way better than mine. Might take some inspiration....
Is it alright if I edit my post with minor fixes/cleanups to my designs so long as the deadline hasn't passed? I got a bit excited to post yesterday.
Edit: I went ahead and did so, I have the older versions if you'd like me to take it back. Pretty happy with these though.
Edit Edit: Also, if these make it into the game as a faction and you'd like to round them out I was thinking I could make a long combo missile/miner called "Judge" in the 2-2.5 mil range.
Lore: This ship is a space colony located in an area where the radio communication is hampered by the strong electromagnetic interference emitted from within the entire barren area, yet for many trading ships, this is the shortest route for trading between some major factions. In this area, many ships have been dissappeared in the past, and for trade ships, there is only one colony around to supply fuel and goods, the SpaceColony2320.
Rumor has it the "peaceful" colony SpaceColony2320 Saturn is hiding something inside the rotating core at the center of the circular space ship...
2320 Saturn is a disguised pirate colony ship, hiding in its core, a deadly new weapon Super Ionbeam. This ship was built putting priority on the design, yet the battle capability was also quite high. The main beam is built focusing on utilizing the Large reactor core at its max potential. The focus was to make the core (not the ion beams emitters themselves) almost always "out of power" state, to have maximum budget efficiency.
This ship also looks quite beautiful when firing the beams with cross configuration.
This ship is ostensibly to supply fuel and materials from the nearby stars to the colony ship, but actually the main purpose is to support the main colony ship with EB and EMP when assulting trade ships. The design is to land to and depart from planets with gravity.
This ship is a mini transport ship to send people between ships. But not only sending people to other trade ships, also sends nukes to them. It's too late when trade ships realise this ship is not just a commuter ship when it is already right next to them. Nuke or surrender!
Faction:
Harmony
Description:
A galactic collective determined to preserve all natural beauty. They strive to live symbiotically with all life while protecting sanctuaries of natural creation. Harmony provides some of the most robust historical libraries filled with information pertaining to lifeforms throughout past and present with a particular liking to Earths history. This in turn leads into their staunch hatred of all Terrans, for their destruction of "The Blue Jewel" known as Earth. Their ships reflect the shapes of various lifeforms known to them.
Ingame function: (?) Always at war with Terran faction. Unique missions.
Category 3 ship:
Nymphalidae - 1,500,000$
Category 2 ship:
Morpho Menelaus Striker - 456,800$ | (Note - multiple variants of this ship are available to replace.)
Category 1 ship:
Caterpillar - 129,550$
Since we're going to be doing FACTIONS, I suppose I may as well show off a bit of my creative writing... This, mind you, took roughly five hours, in total... Hoping it's worth it.
The Hotland Bristlewalkers, a plant-like yet humanoid race in the inner reaches of one of the remote galaxies, has decided to attempt to expand their horizons, hoping to find more planets with the hot and harsh landscapes that they've grown to be accustomed to. They've sent a sizeable fleet, but with a very clear distinction between three different classes of vehicle. The ship classes are as follows:
Prickle Seed: 200,000 value
The Scout Class vessel of choice for the Hotland Bristlewalkers' fleet, this ship revels in omni-directional functionality, both in combat and mobility, ideal for when it's in a pinch.
Bombard Thorn: 800,000 value
The staple long-range cruisers of the Hotland Bristlewalkers, this deadly sniper craft normally relies on armor and numbers over having shields, though they seem to readily detach from the main fleet to reinforce a sector...
Bristlethorn: 2,500,000 value
A vicious flagship for the fleet sent by the Hotlands Bristlewalkers. This deadly craft specializes in close-quarters, which is aided with grappling tractor beams, heavy point defense, and moderate shielding, while armor gives flanking missiles a hard time.
-(Edited so that the Bristlethorn is significantly faster, touched up the front corners a bit, and also moved the cannons so that they don't have nearly as much trouble firing, such modifications being after various performance tests out of personal curiosity. The cost of the craft also went up as a result, but is still within the acceptable price range.)
--(Modified once again, a few things such as the corners being refined as to maximize the cost threshold for its category... Mostly because I can.)
---(Final edit,after a bit of testing, swapped a few bits of armor that was only getting in the way with structure and then swapped some structure with armor to keep the same exact price... and also fixed the Tractor Beams, because I found out that I left them in the basic setting, which was not what I wanted at all.)
What about crew? Do their names or role prioriites matter? Could you have multiple roles?
The Equinox
A large flagship of a mysterious space clan has been corrupted. These three ships represent the time, first together corrupted, then split up in order to survive.
Flagship:Equinox
All are unique. All are on Equinox's corrupted mind.
$2,499,650
Secondary:Night
The corrupt split the face into pieces. Its cheek lives on, corrupted but weak, but pure and strong
$763,175
Small Fighter:Day
The left light had left, splattered with blood of the corrupted, balance to be restored as it shall be.
Yes, the spelling is intentional.
Feedback as always appreciated!