- Edited
Reserved for details!
New:
Tech4:
- bio_hive_launcher: mini seeking missile basically a drone/torpedo that can be used by small ships or large ships; inspired by Half Life's hive gun or the later Halo alien needle gun or similar to Star Gate atlantian drones
- bio_medula_launcher: similarly a live space creature missile; it attaches to ships to suck power and rip them apart.
- compound variable thruster system: this system allows you to put together powerful modular thrusters. It'S similar to the internal impulse drive modular system. The plasma_driver module is the accelerator part which will buff the actual thruster module: variable_plasma_thruster. You can use and place any reactor at the starting end but the polywell_fusion_reactor was specially made to work with the system. This will allow the thruster to be powered as needed. The thruster can be used elongated along its vertical length or along its width. You have to toggle the side mode to do this. The horizontal / wide side is slightly more powerful. Accelerators and thrusters must align meaning they have to have the same side orientation mode for the buffs to work and stack. If you need the thruster to be angled you have to unlock its rotation switch and use the part targeting to set the rotation, and then lock it afterwards. The rotation arc is limited to 45 degrees on either side. If you don't like the side protector covers you can turn them invisible. You can add them as side thrusters to a larger setup which will also be buffed when directly adjacent. However, the buffs are limited. Engine, cooling and other buffs can also be applied if needed. All buffs stack.
- mass_driver_turret: this is a second generation modular turret system. Using mass_driver_extender parts you can extend the barrel for more range, shot speed and firepower. Currently, the buffs is capped at 200%. Turret rotation speed can be buffed by turret_servo_1x1 and turret_servo_2x2. The barrel extenders can only buff when placed aligned with the turret (their center must connect; see blueprint mode connector). The turret can fire 4 different shots; railgun; bomblet; EMP bomblet; EMP penetrator
New Requested Parts:
casemate_turret, casemate_turret_cormer_L, casemate_turret_corner_R for WWI type ships and broadsiders
cosmo_torpedo_tube: your ordinary space torpedo tube can fire ordinary torpedo; spatial torpedo and photonic torpedo; exclusively in defense mode fires a barrier torpedo. This covers most scifi universes including early Star Trek tech.
ball_defense_turret 2S: dual barrel version of the 4-barrel ball_defense_turret
about Abh 0.72 RC2!
Except for some effects it's finished. However, I was not able to upgrade old parts yet so this could take a while but sine they work regardless it's low priority. Upgrading their code would just make things simpler.
Anyhow, there are a few problems and downsides.
The cargo transporter is no longer working as before. In fact the upgrade made it go forward one step and two steps backward. I'm unable to fix and unwilling to return to the old mechanics so I've resorted to the primitive area effects method. So now it supplies ammo in a radius of 14 tiles but at a lower rate due to crew. It can no longer automatically get ammo from adjacent storage/factories. I'll keep looking for ways to improve it and fix but this is relatively low priority.
to complement the casemate_turrets I've decided to unlock the side turrets for fighter sized ship meant for the VariTech mod.
Likewise I've decided to unlock the light_force_wings but not the modular variable wings.
As Walt has heed my wish for a new feature I've decided to release wisp_launcher early. It fires a partially random number of wisps which attack nearby ships.
The mine dispenser has received "mine snipers" which can also be dispersed using the Eutypalayer missile launched by the fleet ballistic missile launcher.
thruster variants with aesthetic nozzles have been removed and in turn aesthetic nozzle options have been added to the base thrusters. They are basically just roof covers so you can only see them from the outside not the inside.
just variable thruster specific example to show visual buffing difference