@Lafiel i... have crashed again. this time i'm sure at 99% it can only be your mod since i was using a ship class, but theres the interesting log part:
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.Collections.Generic.KeyNotFoundException: The given key 'structure' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Cosmoteer.Ships.Rendering.ShipRenderer.GetLayerQuads(ID`1 layerID)
at Cosmoteer.Ships.Parts.Graphics.PartSprite.OnOperational()
at Halfling.Scene.Dim2.SceneComponent.InvokeAttached(SceneNode node)
at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component)
at Cosmoteer.Ships.Parts.CommonBasePartsManager`1.AddPart(TPart part, Action onAddedBeforeEvents)
at Cosmoteer.Ships.Parts.PartsManager.AddPart(Part part)
at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth)
at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking)
at Cosmoteer.Game.Multiplayer.MPInputs.MPUpdateShipInput.Execute(GameRoot game, Int32 playerIndex, MessengerID playerID, Boolean force)
at Cosmoteer.Game.Multiplayer.SPManager.Update()
at Halfling.Application.Director.DoInput()
at Halfling.Application.Director.GetRunIterator()+MoveNext()
at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
at Cosmoteer.GameApp.Main(String[] args)