Had a bit of tinkering with this RC ...
Seems to be working fine apart from what discussed above.
(Will simply try to give engine rooms higher prio and see how that works out.)
+ Ships from 14.* still work gameplay wise.
I think this update overall will more be a foundation to build on then "the big change" - meaning that ppl might use it very sparsely - which is fine because many wished that cosmoteer stays palyable without ever touching priorites/squads/roles.
My plan is to build vessels as usual and then later in the career of a ship add special squads if needed.
Also there where many players i chatted with that said they will wait for stable release and are not trying the RCs.
Many obv just expect a stable release to be just that -> relatively stable.
So the real gameplay testing will be the release.
Can't wait! ... ironically will probably miss the release