- Edited
Hello (person who is reading this), I will tell you some good design choices you can do for your ship and give you examples. 2 big rules are:
1: NEVER BUILD BRICKS - Yes, even for battlestations. To put it simply, they don't look nice. They can be used as "dummy" test ships (Weapons Tests, how strong your ship is* ect.)
2:DON'T BUILD TOO BIG - If you do this with weaker/older computers (or just have non-gamng laptops), this could prevent you from finishing your build.
There is an unoffical rule for people like me, and that is:
NEVER USE LOTS OF MODS OR OUTDATED MODS - This prevents people from using your ships without download Mega-to-Gygabytes of data, or just having to go back versions of the game.
Anywho, lets get on with asethic ship-building!
First Steps
1. Ideas to the Build Screen
When building your ship, please note some sort of design you want to create. If you want to make a ship from a movie or game series that is scaled as close as the game will let you, look up top-down views of the ship. Next, see if there parts that you can use in-game to build the ship. But remember, you have to take liberties with some ships. A ship cannot be the size of a planet without some consequences to your computer. If you cannot find the parts you like, try out a mod for that series. Afterwards, try to build that ship again with the mod's parts. Lets say you want to build an ISD, but there are no parts that have turbolasers. You look around on the forum and SW:ACD is a good mod all-round for Star Wars. You've now built your ship! Lets see if we can update it.
Fixing Problems
For design, please note you can OVER-Compensate. Yes, you can have generators as a poorman's lighting system, but your ship cannot be a power-generating machine without blowing up like a firework. With Cosmoteer, Having the bare-minimum with extras is better then Over-compensating most of the time.
For example: Lets say you wanna build a nicely built dreadnought, but you want it to be heavily gunned. You've got 3 Options.
You under-compensate with your guns and is frail as an egg.
You make the ship able to support a nice design, but your guns and armor just compensate for your taste in both.
You over-compensate your ship with guns and armor, thus making your nice design uselessly bulky and is horribly Eye-catching like a Terrible RPer.
2. Finishing the Build
Painting
Unless for RP reasons, there is no other reason to NOT Paint your ship. It makes it feel.. uncomplete. Also, make your paint job one of two things to not make it look wrong or just.. plain.
Use Colors that work well together ( Burgandy with Black makes for more menacing colors, white with lighter blues for example.)
Don't use primary colors together. I don't mean don't use those colors at all, I mean Don't use them at the same time. Red, Yellow, Blue, don't look good with each other.
*If the ship can push the block without much effort, it's design is powerful engine wise. If it isn't, you may need to upgrade your engines' format for better speed and manvuerability.