does anyone know what this error means?
Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files\Cosmoteer\Data\rules.txt>" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files\Cosmoteer\Data\ships\terran\terran.txt>/Terran" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\DeathWolf's Asteroid Mining\drill\drill.txt>/Part" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\DeathWolf's Asteroid Mining\drill\drill.txt>/Part/Components/BeamEmitter" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\DeathWolf's Asteroid Mining\shots\drill_beam\drill_beam.txt>/BeamMediaEffects/2" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\DeathWolf's Asteroid Mining\shots\drill_beam\drill_beam.txt>/BeamMediaEffects/2/Sound" failed. ---> System.DivideByZeroException: Attempted to divide by zero.
at Halfling.Audio.SoundStream.get_Duration() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Audio\SoundStream.cs:line 68
at Halfling.Audio.XA2.XA2SoundFactory.CreateSound(SoundStream stream, Boolean ownsStream, AbsolutePath filepath, StreamingMode streamingMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Audio\XA2\XA2SoundFactory.cs:line 26
at Halfling.Audio.SoundFactory.Load(String filepath, StreamingMode streamingMode, Boolean useExisting) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Audio\SoundFactory.cs:line 54
at Halfling.Serialization.Base.BaseSerializer`10.SpecificDeserializerDeserializationMethod.TryDeserialize(TSerializer s, TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker, Object& obj) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 1987
at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 556
: /BASE_SOUNDS/AudioExterior
{
Sound = "drill_emit.wav"
Volume = 1
MaxConcurrent = 1
MaxConcurrentVolume = 1
RampUpTime = .25
RampDownTime = .25*/
DynamicVolume : ^/0/DynamicVolume
{
UseCustomShapeForDistance = true
}
DynamicFilter : ^/0/DynamicFilter
{
UseCustomShapeForDistance = true
}
}