(Uses ABH mod.)
Google Drive link, hopefully temporary
Space Bismarck I
Mass: 30345.7 Tonnes
Crew: 680
Cost: 19,196,400
Armament:
2x Type 5C L06 Turret
6x Type 3C L01 Turret
12x Type 2C M02 Turret
4x Type 2S M01 Turret
6x Flak
8x Antimatter Mine
Armed with antimatter mines, huge ABH turrets, and Flak Guns for destroying enemy projectiles. Quark Armor makes it heavy but resilient to damage, and Gravity Fold Drives compensate. Armor at the front and back is nearly impenetrable. Its major flaw: The antimatter stocks are prone to exploding, which can snap off huge chunks of armor and expose the insides, plus starting a lot of fire.
Space Bismarck II
Mass: 47589.7 Tonnes
Crew: 1592
Value: 27,426,950
Armament:
6x Type 5C L06 Turret
8x Type 3C L01 Turret
4x Flak
8x Bioenergetic Beam Projector
This version lacks antimatter mines, but fixes the "antimatter explosion" issue. Systems are slightly automated with plasma distribution, and more weapons are packed in. Armor is also thicker, having exactly 406 extra "squares", making the ship bigger and even heavier - close to fifty thousand tonnes. In a 3v1 battle with some of the strongest Vanilla ships, it comes out without losing a single part and only taking 8k in armor damage. Features more shields and fire prevention, plus more efficient internals.
Space Bismarck III
Mass: 50578.1 Tonnes
Crew: 1690
Value: 28,850,250
Armament:
4x Type 5C L06 Turret
4x Type 3C L01 Turret
2x Ariel Cannon
4x Railgun Turret Small
2x Isokinetic Cannon
2x Energy Mine Launcher
4x Quantum Phaser
8x Bioenergetic Beam Projector
Due to worries about the Bismarck II not measuring up (paranoid much?) this new, upgraded, even stronger model has been produced and given a larger variety of weaponry to make sure the enemy has zero chance of victory. Redundant gunspam worries have replaced four Type 3C L01 Turret batteries with Small Railgun Turrets, which each deal significant damage. Ariel Cannons replace two Type 5C L06 turrets to give this rendition of the Bismarck extra range. Isokinetic Cannons add an explosive twist onto the ship's firepower, and Energy Mines disable entire enemy ships. It is suggested to aim away from face with these, however. Quantum Phasers are likely its most dangerous weapon, as they can pierce entire ships and set them ablaze in seconds. The bioenergetic beam projectors from before are left alone, and somewhat more armored due to the removal of exposed flak guns. Point Defense on most of the large guns takes care of most incoming projectiles. Are you not entertained?
Video