I wish there were a few more features for modding, like:
Allowing people to check a modetoggle using a modename or something, this would allow you to add your own missile type to the standard missile, without knowing the index of your new mode.
AmmoCompareToggle:
AmmoCompareToggle
{
Type = AmmoCompareToggle
Storage1 = ExampleStorageOne
Storage2 = ExampleStorageTwo
CompareMode = Greater
}
This would activate when the (either % or normal amount, could be a setting) first storage is Greater than the second storage, this would allow people to transfer resources around between adjacent parts if the amount in one part is greater than the other.
Use case: connected shield parts that balance out batteries, etc.