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In addition to giant ion prisms, I've also been trying to make some more practical versions:

My first prism ship, the Beholder

And my newest, the Gistova, featuring a more compact prism array

Both rely completely on two very fragile weapons. Has anyone created a more survivable design?

DecidedlyNinja

    DecidedlyNinja
    This is bad desinged ship

      Thought I'd join in the fun with a relatively well rounded small ship.

      Meet the Oxalate. It's a one mega-credit vessel with an 8 way ion cannon, 2 emp missiles, and decent missile defense. As an added feature, the bulbous nose is specially shaped to keep EMP missiles away from the shields protecting the final focusing crystal.

      Oxalate ship

        6 days later

        This is the ship I entered into the design competition. It's ions can combine up when frontally focused and the prism array is surprisingly survivable. Plus when the arrays are destroyed, it works like an ion broadside so it works pretty well for its cost.
        Firemoth

          dieaready
          well isn't competive

            damkiller Nobody said anything about competitive... How about adding to the conversation instead of trying to put down everyone else?

              Working on one of my monstrosities, this is the start of development.
              Able to maintain continuous fire.
              This is only the weapon, The platform comes later.
              design
              demo

                ODDFOX You want more prisms in layers, so each one is only receiving 2 or maybe 3 beams. The first beam in a prism goes through at 100%, the second at 75%, the third at 75%*75%, and so on.

                Hear's another Ion ship. This time diagonal and with a 24 Ion canon, scads of point defense, and some missiles for support.

                Diagion^4

                wipes the floor with most bounty hunter opponents. The exceptions are Fracture (about 50-50) and Marathon (will probably melt it).
                backup image link

                  25 days later

                  Ion beam arrays with over 100 ion emitters becomes ineffective

                    Yah, I made one not to long ago that didn't have a 4th of that and still cut through armor like butter.

                      DecidedlyNinja Yeah I did something similar, had 10 Emitters per cell, 8 cells per row, 5 rows per cell block, and 9 cell blocks. All of that for a grand total of 3600 beams total, I did a very laggy field test with a large block of two piece armor, and theoretically the super beam will cut through ~30 armor blocks per second. I say theoretically because my game was getting about 1 frame every 5-10 seconds (while running on 1/4 speed), so there is a good chance my math is off, since all I was doing was counting how many blocks were destroyed per frame (take the ~30 with a grain of salt is my point). I could have made larger, but my computer hated me for what I had already done, seen as through I had to use the task manager to get the game to stop running, probably not going to do that again...

                        Nothing amazing though it did suffice for testing purposes:
                        prism
                        It really was made only for testing so please don´t go around complaining about beam inefficiency or reactor clumping and alike.

                          5 days later

                          damkiller Not at all like that bud. Here's a legend to a basic representation: IP-Ion Beam Prism I-Ion Beam C-Corridor R-Reactor C_R-Control Room

                          IP

                          C I IP I C
                          C I IP I C
                          C I IP I C
                          C I IP I C
                          R C_R R

                          excellent thread. 🙂

                            TameTweezers123 You gotta be kidding... What in the world would make you place your CR next to a reactor and have all of these ions run out of energy almost immediately? You can't even run two beams on a single reactor properly, why would anyone at least somewhat reasonable add another two for the reactor to power?
                            Both of damkillers designs are fairly effective btw, they deal 100% of the ion beam damage and at least the bottom one gave one of my ships quite a hard time.

                              I have two

                              the 1.0 is probably better than the 2.0 i really havent tried it. Feel Free to Judge!!! I Want to know how to improve my designs and possibly make a 3.0!!

                                • very inefficient lasers
                                • usless admor
                                • usless Frl
                                • no engines modules
                                • no shields
                                • usless storages
                                • bad placement (storages in left & right)
                                • usless ion
                                • no enegry to (back & left) thust
                                • no FE
                                  your Superlaser 2.0 is just bigger vesion of it
                                  this designs are very bad
                                  a month later

                                  Anything wrong with this one? (I didn't do the ions, it was a collab)
                                  image https://forum.cosmoteer.net/assets/images/6347-r68nSruaavTIrWMq.png