It's... Beautiful... ;-;
Your Ion Prism Ships?
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My first try
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An even more ridiculous version of my laser. Uses the big ship mod. (Gets really laggy, might be able to nest it 1 more time, maybe 2, but programming all the lasers is a pain. (By the way, I find discord to be great at image hosting, or at least it seems to be most of the time, just make a private server for free, and just upload there)
This is no time for half measures. 128 ion beams per platform, for 1024 beams total.
I can't come close to running it at full speed, so I don't really know how fast it zaps anything.
In addition to giant ion prisms, I've also been trying to make some more practical versions:
My first prism ship, the Beholder
And my newest, the Gistova, featuring a more compact prism array
Both rely completely on two very fragile weapons. Has anyone created a more survivable design?
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DecidedlyNinja
This is bad desinged ship
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Thought I'd join in the fun with a relatively well rounded small ship.
Meet the Oxalate. It's a one mega-credit vessel with an 8 way ion cannon, 2 emp missiles, and decent missile defense. As an added feature, the bulbous nose is specially shaped to keep EMP missiles away from the shields protecting the final focusing crystal.
Oxalate ship
This is the ship I entered into the design competition. It's ions can combine up when frontally focused and the prism array is surprisingly survivable. Plus when the arrays are destroyed, it works like an ion broadside so it works pretty well for its cost.
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Working on one of my monstrosities, this is the start of development.
Able to maintain continuous fire.
This is only the weapon, The platform comes later.
Hear's another Ion ship. This time diagonal and with a 24 Ion canon, scads of point defense, and some missiles for support.
wipes the floor with most bounty hunter opponents. The exceptions are Fracture (about 50-50) and Marathon (will probably melt it).
backup image link
Ion beam arrays with over 100 ion emitters becomes ineffective
Yah, I made one not to long ago that didn't have a 4th of that and still cut through armor like butter.
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DecidedlyNinja Yeah I did something similar, had 10 Emitters per cell, 8 cells per row, 5 rows per cell block, and 9 cell blocks. All of that for a grand total of 3600 beams total, I did a very laggy field test with a large block of two piece armor, and theoretically the super beam will cut through ~30 armor blocks per second. I say theoretically because my game was getting about 1 frame every 5-10 seconds (while running on 1/4 speed), so there is a good chance my math is off, since all I was doing was counting how many blocks were destroyed per frame (take the ~30 with a grain of salt is my point). I could have made larger, but my computer hated me for what I had already done, seen as through I had to use the task manager to get the game to stop running, probably not going to do that again...
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Nothing amazing though it did suffice for testing purposes:
It really was made only for testing so please don´t go around complaining about beam inefficiency or reactor clumping and alike.
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damkiller Not at all like that bud. Here's a legend to a basic representation: IP-Ion Beam Prism I-Ion Beam C-Corridor R-Reactor C_R-Control Room
IP
C I IP I C
C I IP I C
C I IP I C
C I IP I C
R C_R R
excellent thread.