Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

It's done and uploaded. Please read the updated descriptions and informations. Wiki has not been updated yet.

Gatekeeper Have always been pushing Walt to add better thrusters in the past. Mobility is life! 😆

Edit: forgot to mention deflector and regenerative shields now have an idle mode.

Lafiel changed the title to Abh Mod v0.6.5 for Cosmoteer 0.14.10, 0.14.11RC1.

    But ABH is still evolving and developing! Wow!

      hey. Ive tried this mod out, and so far I love it. However, in verion 0.14.10, I cant understand how the power system works. When I route the power conduits to a room from a reactor, it doesnt actually power it. Is there any explanation for how this works?

        human Detailed description/discussion are in previous release threads (0.53 RC x to 0.6.x). And download and take a look at the example ships.
        https://wiki.cosmoteer.net/index.php/Abh_mod/Plasma_Node
        https://wiki.cosmoteer.net/index.php/Abh_mod/Plasma_Distributor_Nodes
        https://wiki.cosmoteer.net/index.php/Abh_mod/Supply_Corridor
        The systems are fashioned similar to real life systems and are 1-to-1 supply systems meaning they only supply what's there (and may incur loses). The systems rely on correct vanilla part categorization and may not work with (old) mods that have incorrect categorizations. Most mods use older techniques that supply for free and unrestricted.

        Nodes are basically pumps that only interact with supply system parts and do not interact with consumer parts. The supply corridors interact with consumers and themselves and do supply storages. They only transport and require nodes to pump supplies from sources. As the supplies flow they require time to reach their destination. The larger the network the longer it requires to startup and get filled but also increases its endurance and persistence when the sources temporary run dry (as long as there's supplies still flowing within).
        Plasma_Distributor_Nodes are high throughput long-range mainly serving as primary level nodes. In order to distribute locally supply corridors must connect to them.

        Lafiel Thank you very much, this certainly helps!

          help
          MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
          PLEASE REPORT IT TO THE CREATOR OF THE MOD.

          System.ArgumentException: An item with the same key has already been added.

          at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)

          at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)

          at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 376

          at Cosmoteer.Ships.Parts.Part.ProcessComponentModificationQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 1066

          at Cosmoteer.Ships.Parts.Part.OnComponentAttached(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 989

          at Halfling.Scene.Dim2.SceneComponent.InvokeAttached(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1800

          at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1643

          at Cosmoteer.Ships.Parts.CommonBasePartsManager`1.AddPart(TPart part, Action onAddedBeforeEvents) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:line 811

          at Cosmoteer.Ships.Parts.PartsManager.AddPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 204

          at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 178

          at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242

          at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1044

          at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1334

          at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128

          at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 663

          at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

          at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

          at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

          at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

          at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

          at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

          at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

          at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 151

          05/19/2019 20:59:28 | Logging successful initialized.

          05/19/2019 20:59:28 | .NET Runtime Version: 4.0.30319.42000

          05/19/2019 20:59:28 | Running as a 64-bit process.

          05/19/2019 20:59:28 | Local: en-US

          05/19/2019 20:59:28 | Language: en-US

          05/19/2019 20:59:28 | Cosmoteer version 0.14.11_rc1

          05/19/2019 20:59:28 | RELEASE CANDIDATE

          05/19/2019 20:59:29 | Microsoft Windows 10 Home Single Language 64-bit 10.0.17134

          05/19/2019 20:59:29 | Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz (4 logical processors)

          05/19/2019 20:59:29 | 3987.4 MB RAM

          05/19/2019 20:59:29 | Intel(R) HD Graphics 520 (23.20.16.4973) (2/28/2018)

          05/19/2019 20:59:29 | 1024.0 MB VRAM

          05/19/2019 20:59:29 |

          05/19/2019 20:59:29 | Loaded app settings.

          05/19/2019 20:59:29 | Mixpanel Distinct ID: 4276109DC63712E0CD114E558A04FA85

          05/19/2019 20:59:29 | Process is now DPI-aware.

          05/19/2019 20:59:29 | Setup default cursor.

          05/19/2019 20:59:29 | Using display adapter 0

          05/19/2019 20:59:29 | Created DXGI factory.

          05/19/2019 20:59:29 | Adapter #0: Intel(R) HD Graphics 520

          05/19/2019 20:59:29 | Output #0: Generic PnP Monitor (1366x768)

          05/19/2019 20:59:29 | Adapter #1: AMD Radeon(TM) R5 M430

          05/19/2019 20:59:29 | Adapter #2: Microsoft Basic Render Driver

          05/19/2019 20:59:29 | Updated Windows form configuration for borderless window.

          05/19/2019 20:59:29 | Created Windows form.

          05/19/2019 20:59:29 | Direct3D Feature Level: Level_11_0

          05/19/2019 20:59:29 | Created Direct3D 11 Device.

          05/19/2019 20:59:29 | Created swap chain: 1366x768.

          05/19/2019 20:59:29 | Created window.

          05/19/2019 20:59:29 | Created clock.

          05/19/2019 20:59:29 | Created graphics manager.

          05/19/2019 20:59:30 | Created XAudio2 device.

          05/19/2019 20:59:30 | Created audio manager.

          05/19/2019 20:59:30 | Created input manager.

          05/19/2019 20:59:30 | Created default font.

          05/19/2019 20:59:30 | Initial app state is 'MainMenu'

          05/19/2019 20:59:30 | Initial application settings:

          05/19/2019 20:59:30 | LastGameVersion:

          05/19/2019 20:59:30 | InitState: MainMenu

          05/19/2019 20:59:30 | Language:

          05/19/2019 20:59:30 | LockCursor: True

          05/19/2019 20:59:30 | EdgePanMode: Analog

          05/19/2019 20:59:30 | EdgePanSpeed: 15

          05/19/2019 20:59:30 | KeyboardPanSpeed: 15

          05/19/2019 20:59:30 | KeyboardZoomSpeed: 10

          05/19/2019 20:59:30 | KeyboardRotSpeed: 90°

          05/19/2019 20:59:30 | EnableMouseWheelZoom: True

          05/19/2019 20:59:30 | InvertMouseWheelZoom: False

          05/19/2019 20:59:30 | MouseWheelZoomSpeed: 1.12

          05/19/2019 20:59:30 | MouseWheelZoomAtCursor: True

          05/19/2019 20:59:30 | StickyFocus: True

          05/19/2019 20:59:30 | DpiScaleMode: Dpi100

          05/19/2019 20:59:30 | AnimateBackgrounds: True

          05/19/2019 20:59:30 | BackgroundGrid: True

          05/19/2019 20:59:30 | FancyParticles: True

          05/19/2019 20:59:30 | UncompressedTextures: False

          05/19/2019 20:59:30 | AllowShipDeselection: False

          05/19/2019 20:59:30 | CtrlSelectsParts: False

          05/19/2019 20:59:30 | EnableCollisionAvoidance: True

          05/19/2019 20:59:30 | PreferBlueprintMode: False

          05/19/2019 20:59:30 | BlueprintAutoPause: True

          05/19/2019 20:59:30 | ShowInvalidBlueprints: True

          05/19/2019 20:59:30 | BuildAutoFocus: True

          05/19/2019 20:59:30 | BuildAutoRotate: True

          05/19/2019 20:59:30 | BuildAutoInteriors: True

          05/19/2019 20:59:30 | PaintAutoFocus: True

          05/19/2019 20:59:30 | PaintAutoRotate: True

          05/19/2019 20:59:30 | PaintAllowOverwrite: True

          05/19/2019 20:59:30 | PaintMirrorEnabled: False

          05/19/2019 20:59:30 | PaintMirrorAxis: Vertical

          05/19/2019 20:59:30 | RepairAutoFocus: True

          05/19/2019 20:59:30 | RepairAutoRotate: False

          05/19/2019 20:59:30 | BuildAllowOverwrite: True

          05/19/2019 20:59:30 | BuildAutoDoors: True

          05/19/2019 20:59:30 | BuildEnforceCrewAccess: True

          05/19/2019 20:59:30 | BuildMirrorEnabled: False

          05/19/2019 20:59:30 | BuildMirrorAxis: Vertical

          05/19/2019 20:59:30 | RowsOfParts: 1

          05/19/2019 20:59:30 | GrabLeavesCorridors: True

          05/19/2019 20:59:30 | RepairAutoDoors: True

          05/19/2019 20:59:30 | AutoHireCrew: True

          05/19/2019 20:59:30 | PartToolTips: True

          05/19/2019 20:59:30 | PartToolTipsDefaultToStats: False

          05/19/2019 20:59:30 | AutoSave: True

          05/19/2019 20:59:30 | AutoSavesToKeep: 10

          05/19/2019 20:59:30 | QuickSavesToKeep: 10

          05/19/2019 20:59:30 | AutoSaveInterval: 600

          05/19/2019 20:59:30 | SaveLostShips: True

          05/19/2019 20:59:30 | LostShipsTokeep: 10

          05/19/2019 20:59:30 | FtlAutoSave: True

          05/19/2019 20:59:30 | ShowOnShipIndicators: True

          05/19/2019 20:59:30 | ShowZoomedOutBlibs: True

          05/19/2019 20:59:30 | ShowOffScreenBlips: True

          05/19/2019 20:59:30 | PingNearbyEnemies: True

          05/19/2019 20:59:30 | AutoPauseOnLostFocus: True

          05/19/2019 20:59:30 | ScreenShake: True

          05/19/2019 20:59:30 | ShowMidpointFocusWidget: True

          05/19/2019 20:59:30 | VersionCheckMode: Unstable

          05/19/2019 20:59:30 | EnableMetrics: True

          05/19/2019 20:59:30 | PreferBorderlessWindowToggle: False

          05/19/2019 20:59:30 | MasterVolume: 1

          05/19/2019 20:59:30 | EffectsVolume: 1

          05/19/2019 20:59:30 | InterfaceVolume: 1

          05/19/2019 20:59:30 | ShowTutorials: True

          05/19/2019 20:59:30 | AutoFtlJump: False

          05/19/2019 20:59:30 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

          05/19/2019 20:59:30 | DefaultBuildTool: Grab

          05/19/2019 20:59:30 | DefaultDecalTool: Grab

          05/19/2019 20:59:30 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

          05/19/2019 20:59:30 | PlayerColor:

          05/19/2019 20:59:30 | EnemyColor:

          05/19/2019 20:59:30 | NeutralColor:

          05/19/2019 20:59:30 | RotateMinimap: True

          05/19/2019 20:59:30 | MiniviewInCombatMode: Auto

          05/19/2019 20:59:30 | MiniviewNotInCombatMode: Auto

          05/19/2019 20:59:30 | MiniviewLockRotation: False

          05/19/2019 20:59:30 | MiniviewSize:

          05/19/2019 20:59:30 | ShowInteriors: False

          05/19/2019 20:59:30 | AlwaysShowCommandWidgets: False

          05/19/2019 20:59:30 | ShowSelectedPartStatusBars: True

          05/19/2019 20:59:30 | PreferShipRelativeAttackAngle: False

          05/19/2019 20:59:30 | PreferWorldRelativeFollowAngle: False

          05/19/2019 20:59:30 | DirectControlAutoBrake: True

          05/19/2019 20:59:30 | DirectControlAutoFaceCursor: False

          05/19/2019 20:59:30 | DirectControlViewFollowsCursor: False

          05/19/2019 20:59:30 | DirectControlAutoRotateView: False

          05/19/2019 20:59:30 | DirectControlAutoZoomView: False

          05/19/2019 20:59:30 | ShipLibraryLargeIcons: False

          05/19/2019 20:59:30 | AdHocFormations: False

          05/19/2019 20:59:30 | BreakFormationToAttack: True

          05/19/2019 20:59:30 | DisplayAllShips: False

          05/19/2019 20:59:30 | ShowAdvancedCommands: False

          05/19/2019 20:59:30 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

          05/19/2019 20:59:30 | AutoDisableMods: True

          05/19/2019 20:59:30 | DeleteFileOnStartup:

          05/19/2019 20:59:30 | DefaultGameMode:

          05/19/2019 20:59:30 | DefaultCreativeModeMapSize: 0

          05/19/2019 20:59:30 | DefaultBountyModeDifficulty: 0

          05/19/2019 20:59:30 | DefaultBountyModeMapSize: 0

          05/19/2019 20:59:30 | DefaultBountyModeStarterShip: 0

          05/19/2019 20:59:30 | MPShipColorMode: RandomPerPlayer

          05/19/2019 20:59:30 | MPBlipColorMode: FriendAndFoe

          05/19/2019 20:59:30 | MPShowDamagePoints: True

          05/19/2019 20:59:30 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

          05/19/2019 20:59:30 | AutoPortForwarding: True

          05/19/2019 20:59:30 | DisplayPublicIP: True

          05/19/2019 20:59:30 | PreferLAN: False

          05/19/2019 20:59:30 | DefaultServer: 0

          05/19/2019 20:59:30 | ShowNewsOnStartup: True

          05/19/2019 20:59:30 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

          05/19/2019 20:59:30 | ShowNewsAlerts: True

          05/19/2019 20:59:30 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

          05/19/2019 20:59:30 | MainMenuBackgroundIndex: 0

          05/19/2019 20:59:30 | CycleMainMenuBackground: True

          05/19/2019 20:59:30 | DefaultAuthorName:

          05/19/2019 20:59:30 | Starting main game loop...

          05/19/2019 20:59:30 | Enabled mods:

          05/19/2019 20:59:33 | cosmoteer.huge_ships

          05/19/2019 20:59:33 | Kroom.Krooms_Forge

          05/19/2019 20:59:34 | Lafiel.Abh

          05/19/2019 20:59:34 | Loaded language 'en'.

          05/19/2019 21:03:42 | Loaded game rules.

          05/19/2019 21:04:02 | Game pushed onto stack.

          05/19/2019 21:04:02 | Game mode is: CreativeGameModeManager

          05/19/2019 21:10:27 | Memory usage at time of crash: 1,921,138,688

          05/19/2019 21:10:27 | Application state stack at time of crash:

          05/19/2019 21:10:27 | Cosmoteer.Game.GameRoot

          05/19/2019 21:10:27 | Cosmoteer.Gui.TitleScreen

          05/19/2019 21:10:27 | FPS at time of crash: 99.92807

          05/19/2019 21:10:27 | Running processes at time of crash: AAM Updates Notifier, ApplicationFrameHost, atieclxx, atiesrxx, audiodg, browser_assistant, browsernativehost, chrome, cmd, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, DropboxUpdate, dwm, E_YATIN0E, EEventManager, escsvc64, esif_assist_64, esif_uf, ETDCtrl, ETDCtrlHelper, ETDService, ETDTouch, explorer, fdm, fontdrvhost, gjagent, GoogleCrashHandler, GoogleCrashHandler64, HPSupportSolutionsFrameworkService, HPWMISVC, IAStorDataMgrSvc, Idle, igfxCUIService, igfxEM, IntelCpHDCPSvc, IntelCpHeciSvc, jhi_service, jusched, LMS, LockApp, lsass, mDNSResponder, Memory Compression, mep, mepService, Microsoft.Photos, MSASCuiL, MsMpEng, NisSrv, PresentationFontCache, RadeonSettings, RAVBg64, Registry, RichVideo64, RtkAudioService64, RtkNGUI64, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, smss, spoolsv, ss_conn_service, svchost, System, taskhostw, unsecapp, uTorrent, utorrentie, Video.UI, wininit, winlogon, WinStore.App, winwfpmonitor, wlanext, WmiPrvSE, WUDFHost,

          05/19/2019 21:10:28 | System.ArgumentException: An item with the same key has already been added.

          05/19/2019 21:10:28 | at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)

          05/19/2019 21:10:28 | at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)

          05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 376

          05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.Part.ProcessComponentModificationQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 1066

          05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.Part.OnComponentAttached(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 989

          05/19/2019 21:10:28 | at Halfling.Scene.Dim2.SceneComponent.InvokeAttached(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1800

          05/19/2019 21:10:28 | at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1643

          05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.CommonBasePartsManager`1.AddPart(TPart part, Action onAddedBeforeEvents) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:line 811

          05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.PartsManager.AddPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 204

          05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 178

          05/19/2019 21:10:28 | at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242

          05/19/2019 21:10:28 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1044

          05/19/2019 21:10:28 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1334

          05/19/2019 21:10:28 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128

          05/19/2019 21:10:28 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 663

          05/19/2019 21:10:28 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

          05/19/2019 21:10:28 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

          05/19/2019 21:10:28 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

          05/19/2019 21:10:28 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

          05/19/2019 21:10:28 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

          05/19/2019 21:10:28 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

          05/19/2019 21:10:28 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

          05/19/2019 21:10:28 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 151

          05/19/2019 21:10:59 | Actual data hash: 4ba2b43355c2b286adcf688db84bb383

          05/19/2019 21:10:59 | Expected data hash: 4ba2b43355c2b286adcf688db84bb383

          05/19/2019 21:10:59 | Director received exit call.

          05/19/2019 21:10:59 | Disposed default font.

          05/19/2019 21:10:59 | Disposed XA2AudioManager device.

          05/19/2019 21:10:59 | Disposed audio manager.

          05/19/2019 21:10:59 | Disposed clock.

          05/19/2019 21:10:59 | Disposed input manager.

          05/19/2019 21:10:59 | Disposed graphics manager.

          05/19/2019 21:10:59 | Disposed swap chain.

          05/19/2019 21:10:59 | Disposed Direct3D device.

          05/19/2019 21:10:59 | Disposed DXGI factory.

          05/19/2019 21:11:00 | Closed Windows form.

          05/19/2019 21:11:00 | Director received exit call.

          05/19/2019 21:11:00 | Disposed window.

          05/19/2019 21:11:00 | Disposed platform interface.

          05/19/2019 21:11:00 | Closing log output file...

            Yenbert Thanks for the log. It's a key error but that's all this log says. Can you please provide more information on how it happened or what part is involved. It would be nice if you can provide the ship that causes it. It would make hunting it down "faster".

              Lafiel it pops up when i set the phaser bank to attack+defense

                Lafiel ahh, thanks

                  Yenbert Alright, uploaded the fix for this version.

                    5 days later

                    Hey! I downloaded the mod just a little while ago, but ran into a weird issue.

                    Several items will allow me to place them down, sure. But many items (Most mod weapons & All the mod thrusters) will just give me the error beep, but doesn't show any issues. It displays the cost of the placement, telling me it's good for me to click. But when I click, it refuses to actually place it and doesnt give me any error message.

                    Ideas?

                      Kingwensel You're missing another part that's required to place the part in the first place.

                        Ultranova Funny because I realized that just a minute ago. Why are certain weapons and items locked behind prerequisite control rooms and stuff? I mean, I don't wanna have 3 different control rooms in one section of my ship just to run certain equipment.

                        I want a control room based on looks, But I have to pick one I dont like just because it's the only one that works for the weapon I want? Weird.

                          Kingwensel It's called balancing and I'd recommend you get used to it.

                            Ultranova In bounty hunter, Sure. But I only mess around in creative. The restrictions should be removed for creative play, all I'm saying. Kinda takes part of the run from the mod, for creative mode.

                              Kingwensel The restrictions should be removed for creative play, all I'm saying. Kinda takes part of the run from the mod, for creative mode.

                              That's not possible to do. Modding is rather limited in that sense, as you cannot change the behaviours of a weapon simply because you're in a different mode. And what if you tried to use those ships in bounty hunter by loading them in? Wouldn't that cause more confusion when they didn't work?

                                Ultranova I'm not seeking to argue but... it's completely possible to do. Although I do understand that if they didn't do it, it would take an immense amount of time to accomplish. So, I thank you greatly for your help in answering my question. Have a good night, I'm gonna figure out the tiers of the mod lol.

                                Kingwensel I'm not seeking to argue but... it's completely possible to do. Although I do understand that if they didn't do it, it would take an immense amount of time to accomplish.

                                I can tell you from my experience as a modder that it is entirely impossible to change a part's behaviour depending on the game mode. But I don't want to argue either, so good luck with your endeavours!

                                  Write a Reply...