Updated with reworked stats/functions for the turrets. Still have some trouble with loading animation which you probably haven't noticed. Also some other unfinished turrets. Star Trek related expansions won't make it in time and will be moved to a later version. Anyhow, this version will be completed in the next few days.
Abh Mod v0.6.5 for Cosmoteer 0.14.10, 0.14.11RC1
Nice, can't wait to try this out!
A lot of people seem to discard thrusters as an afterthought, but you actually see the value in them. Kudos, movement is just as important if not more important than big freakin guns. And you have both.
give this person a medal
- Edited
It's done and uploaded. Please read the updated descriptions and informations. Wiki has not been updated yet.
Gatekeeper Have always been pushing Walt to add better thrusters in the past. Mobility is life!
Edit: forgot to mention deflector and regenerative shields now have an idle mode.
But ABH is still evolving and developing! Wow!
hey. Ive tried this mod out, and so far I love it. However, in verion 0.14.10, I cant understand how the power system works. When I route the power conduits to a room from a reactor, it doesnt actually power it. Is there any explanation for how this works?
- Edited
human Detailed description/discussion are in previous release threads (0.53 RC x to 0.6.x). And download and take a look at the example ships.
https://wiki.cosmoteer.net/index.php/Abh_mod/Plasma_Node
https://wiki.cosmoteer.net/index.php/Abh_mod/Plasma_Distributor_Nodes
https://wiki.cosmoteer.net/index.php/Abh_mod/Supply_Corridor
The systems are fashioned similar to real life systems and are 1-to-1 supply systems meaning they only supply what's there (and may incur loses). The systems rely on correct vanilla part categorization and may not work with (old) mods that have incorrect categorizations. Most mods use older techniques that supply for free and unrestricted.
Nodes are basically pumps that only interact with supply system parts and do not interact with consumer parts. The supply corridors interact with consumers and themselves and do supply storages. They only transport and require nodes to pump supplies from sources. As the supplies flow they require time to reach their destination. The larger the network the longer it requires to startup and get filled but also increases its endurance and persistence when the sources temporary run dry (as long as there's supplies still flowing within).
Plasma_Distributor_Nodes are high throughput long-range mainly serving as primary level nodes. In order to distribute locally supply corridors must connect to them.
help
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 376
at Cosmoteer.Ships.Parts.Part.ProcessComponentModificationQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 1066
at Cosmoteer.Ships.Parts.Part.OnComponentAttached(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 989
at Halfling.Scene.Dim2.SceneComponent.InvokeAttached(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1800
at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1643
at Cosmoteer.Ships.Parts.CommonBasePartsManager`1.AddPart(TPart part, Action onAddedBeforeEvents) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:line 811
at Cosmoteer.Ships.Parts.PartsManager.AddPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 204
at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 178
at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242
at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1044
at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1334
at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128
at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 663
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 151
05/19/2019 20:59:28 | Logging successful initialized.
05/19/2019 20:59:28 | .NET Runtime Version: 4.0.30319.42000
05/19/2019 20:59:28 | Running as a 64-bit process.
05/19/2019 20:59:28 | Local: en-US
05/19/2019 20:59:28 | Language: en-US
05/19/2019 20:59:28 | Cosmoteer version 0.14.11_rc1
05/19/2019 20:59:28 | RELEASE CANDIDATE
05/19/2019 20:59:29 | Microsoft Windows 10 Home Single Language 64-bit 10.0.17134
05/19/2019 20:59:29 | Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz (4 logical processors)
05/19/2019 20:59:29 | 3987.4 MB RAM
05/19/2019 20:59:29 | Intel(R) HD Graphics 520 (23.20.16.4973) (2/28/2018)
05/19/2019 20:59:29 | 1024.0 MB VRAM
05/19/2019 20:59:29 |
05/19/2019 20:59:29 | Loaded app settings.
05/19/2019 20:59:29 | Mixpanel Distinct ID: 4276109DC63712E0CD114E558A04FA85
05/19/2019 20:59:29 | Process is now DPI-aware.
05/19/2019 20:59:29 | Setup default cursor.
05/19/2019 20:59:29 | Using display adapter 0
05/19/2019 20:59:29 | Created DXGI factory.
05/19/2019 20:59:29 | Adapter #0: Intel(R) HD Graphics 520
05/19/2019 20:59:29 | Output #0: Generic PnP Monitor (1366x768)
05/19/2019 20:59:29 | Adapter #1: AMD Radeon(TM) R5 M430
05/19/2019 20:59:29 | Adapter #2: Microsoft Basic Render Driver
05/19/2019 20:59:29 | Updated Windows form configuration for borderless window.
05/19/2019 20:59:29 | Created Windows form.
05/19/2019 20:59:29 | Direct3D Feature Level: Level_11_0
05/19/2019 20:59:29 | Created Direct3D 11 Device.
05/19/2019 20:59:29 | Created swap chain: 1366x768.
05/19/2019 20:59:29 | Created window.
05/19/2019 20:59:29 | Created clock.
05/19/2019 20:59:29 | Created graphics manager.
05/19/2019 20:59:30 | Created XAudio2 device.
05/19/2019 20:59:30 | Created audio manager.
05/19/2019 20:59:30 | Created input manager.
05/19/2019 20:59:30 | Created default font.
05/19/2019 20:59:30 | Initial app state is 'MainMenu'
05/19/2019 20:59:30 | Initial application settings:
05/19/2019 20:59:30 | LastGameVersion:
05/19/2019 20:59:30 | InitState: MainMenu
05/19/2019 20:59:30 | Language:
05/19/2019 20:59:30 | LockCursor: True
05/19/2019 20:59:30 | EdgePanMode: Analog
05/19/2019 20:59:30 | EdgePanSpeed: 15
05/19/2019 20:59:30 | KeyboardPanSpeed: 15
05/19/2019 20:59:30 | KeyboardZoomSpeed: 10
05/19/2019 20:59:30 | KeyboardRotSpeed: 90°
05/19/2019 20:59:30 | EnableMouseWheelZoom: True
05/19/2019 20:59:30 | InvertMouseWheelZoom: False
05/19/2019 20:59:30 | MouseWheelZoomSpeed: 1.12
05/19/2019 20:59:30 | MouseWheelZoomAtCursor: True
05/19/2019 20:59:30 | StickyFocus: True
05/19/2019 20:59:30 | DpiScaleMode: Dpi100
05/19/2019 20:59:30 | AnimateBackgrounds: True
05/19/2019 20:59:30 | BackgroundGrid: True
05/19/2019 20:59:30 | FancyParticles: True
05/19/2019 20:59:30 | UncompressedTextures: False
05/19/2019 20:59:30 | AllowShipDeselection: False
05/19/2019 20:59:30 | CtrlSelectsParts: False
05/19/2019 20:59:30 | EnableCollisionAvoidance: True
05/19/2019 20:59:30 | PreferBlueprintMode: False
05/19/2019 20:59:30 | BlueprintAutoPause: True
05/19/2019 20:59:30 | ShowInvalidBlueprints: True
05/19/2019 20:59:30 | BuildAutoFocus: True
05/19/2019 20:59:30 | BuildAutoRotate: True
05/19/2019 20:59:30 | BuildAutoInteriors: True
05/19/2019 20:59:30 | PaintAutoFocus: True
05/19/2019 20:59:30 | PaintAutoRotate: True
05/19/2019 20:59:30 | PaintAllowOverwrite: True
05/19/2019 20:59:30 | PaintMirrorEnabled: False
05/19/2019 20:59:30 | PaintMirrorAxis: Vertical
05/19/2019 20:59:30 | RepairAutoFocus: True
05/19/2019 20:59:30 | RepairAutoRotate: False
05/19/2019 20:59:30 | BuildAllowOverwrite: True
05/19/2019 20:59:30 | BuildAutoDoors: True
05/19/2019 20:59:30 | BuildEnforceCrewAccess: True
05/19/2019 20:59:30 | BuildMirrorEnabled: False
05/19/2019 20:59:30 | BuildMirrorAxis: Vertical
05/19/2019 20:59:30 | RowsOfParts: 1
05/19/2019 20:59:30 | GrabLeavesCorridors: True
05/19/2019 20:59:30 | RepairAutoDoors: True
05/19/2019 20:59:30 | AutoHireCrew: True
05/19/2019 20:59:30 | PartToolTips: True
05/19/2019 20:59:30 | PartToolTipsDefaultToStats: False
05/19/2019 20:59:30 | AutoSave: True
05/19/2019 20:59:30 | AutoSavesToKeep: 10
05/19/2019 20:59:30 | QuickSavesToKeep: 10
05/19/2019 20:59:30 | AutoSaveInterval: 600
05/19/2019 20:59:30 | SaveLostShips: True
05/19/2019 20:59:30 | LostShipsTokeep: 10
05/19/2019 20:59:30 | FtlAutoSave: True
05/19/2019 20:59:30 | ShowOnShipIndicators: True
05/19/2019 20:59:30 | ShowZoomedOutBlibs: True
05/19/2019 20:59:30 | ShowOffScreenBlips: True
05/19/2019 20:59:30 | PingNearbyEnemies: True
05/19/2019 20:59:30 | AutoPauseOnLostFocus: True
05/19/2019 20:59:30 | ScreenShake: True
05/19/2019 20:59:30 | ShowMidpointFocusWidget: True
05/19/2019 20:59:30 | VersionCheckMode: Unstable
05/19/2019 20:59:30 | EnableMetrics: True
05/19/2019 20:59:30 | PreferBorderlessWindowToggle: False
05/19/2019 20:59:30 | MasterVolume: 1
05/19/2019 20:59:30 | EffectsVolume: 1
05/19/2019 20:59:30 | InterfaceVolume: 1
05/19/2019 20:59:30 | ShowTutorials: True
05/19/2019 20:59:30 | AutoFtlJump: False
05/19/2019 20:59:30 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
05/19/2019 20:59:30 | DefaultBuildTool: Grab
05/19/2019 20:59:30 | DefaultDecalTool: Grab
05/19/2019 20:59:30 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
05/19/2019 20:59:30 | PlayerColor:
05/19/2019 20:59:30 | EnemyColor:
05/19/2019 20:59:30 | NeutralColor:
05/19/2019 20:59:30 | RotateMinimap: True
05/19/2019 20:59:30 | MiniviewInCombatMode: Auto
05/19/2019 20:59:30 | MiniviewNotInCombatMode: Auto
05/19/2019 20:59:30 | MiniviewLockRotation: False
05/19/2019 20:59:30 | MiniviewSize:
05/19/2019 20:59:30 | ShowInteriors: False
05/19/2019 20:59:30 | AlwaysShowCommandWidgets: False
05/19/2019 20:59:30 | ShowSelectedPartStatusBars: True
05/19/2019 20:59:30 | PreferShipRelativeAttackAngle: False
05/19/2019 20:59:30 | PreferWorldRelativeFollowAngle: False
05/19/2019 20:59:30 | DirectControlAutoBrake: True
05/19/2019 20:59:30 | DirectControlAutoFaceCursor: False
05/19/2019 20:59:30 | DirectControlViewFollowsCursor: False
05/19/2019 20:59:30 | DirectControlAutoRotateView: False
05/19/2019 20:59:30 | DirectControlAutoZoomView: False
05/19/2019 20:59:30 | ShipLibraryLargeIcons: False
05/19/2019 20:59:30 | AdHocFormations: False
05/19/2019 20:59:30 | BreakFormationToAttack: True
05/19/2019 20:59:30 | DisplayAllShips: False
05/19/2019 20:59:30 | ShowAdvancedCommands: False
05/19/2019 20:59:30 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
05/19/2019 20:59:30 | AutoDisableMods: True
05/19/2019 20:59:30 | DeleteFileOnStartup:
05/19/2019 20:59:30 | DefaultGameMode:
05/19/2019 20:59:30 | DefaultCreativeModeMapSize: 0
05/19/2019 20:59:30 | DefaultBountyModeDifficulty: 0
05/19/2019 20:59:30 | DefaultBountyModeMapSize: 0
05/19/2019 20:59:30 | DefaultBountyModeStarterShip: 0
05/19/2019 20:59:30 | MPShipColorMode: RandomPerPlayer
05/19/2019 20:59:30 | MPBlipColorMode: FriendAndFoe
05/19/2019 20:59:30 | MPShowDamagePoints: True
05/19/2019 20:59:30 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List
1[Cosmoteer.CustomRuleset]]
05/19/2019 20:59:30 | AutoPortForwarding: True
05/19/2019 20:59:30 | DisplayPublicIP: True
05/19/2019 20:59:30 | PreferLAN: False
05/19/2019 20:59:30 | DefaultServer: 0
05/19/2019 20:59:30 | ShowNewsOnStartup: True
05/19/2019 20:59:30 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
05/19/2019 20:59:30 | ShowNewsAlerts: True
05/19/2019 20:59:30 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
05/19/2019 20:59:30 | MainMenuBackgroundIndex: 0
05/19/2019 20:59:30 | CycleMainMenuBackground: True
05/19/2019 20:59:30 | DefaultAuthorName:
05/19/2019 20:59:30 | Starting main game loop...
05/19/2019 20:59:30 | Enabled mods:
05/19/2019 20:59:33 | cosmoteer.huge_ships
05/19/2019 20:59:33 | Kroom.Krooms_Forge
05/19/2019 20:59:34 | Lafiel.Abh
05/19/2019 20:59:34 | Loaded language 'en'.
05/19/2019 21:03:42 | Loaded game rules.
05/19/2019 21:04:02 | Game pushed onto stack.
05/19/2019 21:04:02 | Game mode is: CreativeGameModeManager
05/19/2019 21:10:27 | Memory usage at time of crash: 1,921,138,688
05/19/2019 21:10:27 | Application state stack at time of crash:
05/19/2019 21:10:27 | Cosmoteer.Game.GameRoot
05/19/2019 21:10:27 | Cosmoteer.Gui.TitleScreen
05/19/2019 21:10:27 | FPS at time of crash: 99.92807
05/19/2019 21:10:27 | Running processes at time of crash: AAM Updates Notifier, ApplicationFrameHost, atieclxx, atiesrxx, audiodg, browser_assistant, browsernativehost, chrome, cmd, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, DropboxUpdate, dwm, E_YATIN0E, EEventManager, escsvc64, esif_assist_64, esif_uf, ETDCtrl, ETDCtrlHelper, ETDService, ETDTouch, explorer, fdm, fontdrvhost, gjagent, GoogleCrashHandler, GoogleCrashHandler64, HPSupportSolutionsFrameworkService, HPWMISVC, IAStorDataMgrSvc, Idle, igfxCUIService, igfxEM, IntelCpHDCPSvc, IntelCpHeciSvc, jhi_service, jusched, LMS, LockApp, lsass, mDNSResponder, Memory Compression, mep, mepService, Microsoft.Photos, MSASCuiL, MsMpEng, NisSrv, PresentationFontCache, RadeonSettings, RAVBg64, Registry, RichVideo64, RtkAudioService64, RtkNGUI64, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, smss, spoolsv, ss_conn_service, svchost, System, taskhostw, unsecapp, uTorrent, utorrentie, Video.UI, wininit, winlogon, WinStore.App, winwfpmonitor, wlanext, WmiPrvSE, WUDFHost,
05/19/2019 21:10:28 | System.ArgumentException: An item with the same key has already been added.
05/19/2019 21:10:28 | at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
05/19/2019 21:10:28 | at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 376
05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.Part.ProcessComponentModificationQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 1066
05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.Part.OnComponentAttached(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 989
05/19/2019 21:10:28 | at Halfling.Scene.Dim2.SceneComponent.InvokeAttached(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 1800
05/19/2019 21:10:28 | at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1643
05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.CommonBasePartsManager`1.AddPart(TPart part, Action onAddedBeforeEvents) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:line 811
05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.PartsManager.AddPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 204
05/19/2019 21:10:28 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 178
05/19/2019 21:10:28 | at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242
05/19/2019 21:10:28 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1044
05/19/2019 21:10:28 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1334
05/19/2019 21:10:28 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128
05/19/2019 21:10:28 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 663
05/19/2019 21:10:28 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
05/19/2019 21:10:28 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
05/19/2019 21:10:28 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
05/19/2019 21:10:28 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
05/19/2019 21:10:28 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
05/19/2019 21:10:28 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
05/19/2019 21:10:28 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195
05/19/2019 21:10:28 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 151
05/19/2019 21:10:59 | Actual data hash: 4ba2b43355c2b286adcf688db84bb383
05/19/2019 21:10:59 | Expected data hash: 4ba2b43355c2b286adcf688db84bb383
05/19/2019 21:10:59 | Director received exit call.
05/19/2019 21:10:59 | Disposed default font.
05/19/2019 21:10:59 | Disposed XA2AudioManager device.
05/19/2019 21:10:59 | Disposed audio manager.
05/19/2019 21:10:59 | Disposed clock.
05/19/2019 21:10:59 | Disposed input manager.
05/19/2019 21:10:59 | Disposed graphics manager.
05/19/2019 21:10:59 | Disposed swap chain.
05/19/2019 21:10:59 | Disposed Direct3D device.
05/19/2019 21:10:59 | Disposed DXGI factory.
05/19/2019 21:11:00 | Closed Windows form.
05/19/2019 21:11:00 | Director received exit call.
05/19/2019 21:11:00 | Disposed window.
05/19/2019 21:11:00 | Disposed platform interface.
05/19/2019 21:11:00 | Closing log output file...
Yenbert Oh that got fixed in the 0.6.6 WIP. It's because the default setting in the game covers both defense and attack and that causes a conflict in this case.
https://forum.cosmoteer.net/d/9436-abh-mod-v0-6-6-wip-for-cosmoteer-0-14-11rc1
I'll put a fix for the old one.
Hey! I downloaded the mod just a little while ago, but ran into a weird issue.
Several items will allow me to place them down, sure. But many items (Most mod weapons & All the mod thrusters) will just give me the error beep, but doesn't show any issues. It displays the cost of the placement, telling me it's good for me to click. But when I click, it refuses to actually place it and doesnt give me any error message.
Ideas?
Kingwensel You're missing another part that's required to place the part in the first place.
Ultranova Funny because I realized that just a minute ago. Why are certain weapons and items locked behind prerequisite control rooms and stuff? I mean, I don't wanna have 3 different control rooms in one section of my ship just to run certain equipment.
I want a control room based on looks, But I have to pick one I dont like just because it's the only one that works for the weapon I want? Weird.
Kingwensel It's called balancing and I'd recommend you get used to it.