wagonwheels, I love your WagonGun and WagonThrusters mods, however, this mod does not work. I have the WagonArmor folder in my mods folder but when I enable it this appears:
Halfling.ObjectText.OTNavigateException: Unable to find node at path "&<Ships/Terran/reactor/reactor.txt>/Part/Components/DestroyedEffects/HitEffects".
at Halfling.ObjectText.OTNode.FindAtPath(String path) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 254
at Cosmoteer.Mods.ModRemoveAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModRemoveAction.cs:line 19
at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 45
at Cosmoteer.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 263
at Cosmoteer.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 233
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()